Dash and Epic obstacles.

By WWHSD, in X-Wing Rules Questions

If you are using the rules for using Epic ships as obstacles and Dash decides to fly through an Epic ship can he? I would think that he can based on the wording of his card.

Would you just mark where the ship was, pull it from the table, and then have Dash finish his activation?

What if he didn't clear it? Since he no longer is immune to the effect of obstacles would he essentially get bumped back through the way he came at the start of the Combat phase or would he spend the Combat phase overlapping the ship?

Dash's card says nothing about overlapping ships only obstacles. Huge ships are ships they are not obstacles.

The rules are clear that huge ships may be used as obstacles instead of as ships, so it's a good question.

But since there doesn't appear to be an official ruling on how to handle it, we're stuck without an answer for now.

Except there is an official ruling right in the rules for huge ships

"It uses the rules for overlapping and obstructing described under the “Additional Huge Ship Rules” section of this rulebook. It does not move, and it cannot be attacked, damaged, or destroyed."

"When a small or large ship executes a maneuver and the final position of its base overlaps a huge ship, the overlapping ship must follow the rules under “Plastic Bases Overlapping” described on page 17 of the core set rulebook. Additionally, the player controlling the overlapping ship rolls one attack die and suffers any damage ( ) and critical damage ( ) rolled."

Don't know how that's not an official ruling

Except there is an official ruling right in the rules for huge ships

"It uses the rules for overlapping and obstructing described under the “Additional Huge Ship Rules” section of this rulebook. It does not move, and it cannot be attacked, damaged, or destroyed."

"When a small or large ship executes a maneuver and the final position of its base overlaps a huge ship, the overlapping ship must follow the rules under “Plastic Bases Overlapping” described on page 17 of the core set rulebook. Additionally, the player controlling the overlapping ship rolls one attack die and suffers any damage ( ) and critical damage ( ) rolled."

Don't know how that's not an official ruling

It's not an official ruling on how to handle Dash overlapping a huge ship used as an obstacle. Dash's pilot ability allows him to ignore all obstacles in the Activation phase. The obstacle essentially doesn't exist for him in the Activation phase. Asteroids and Debris fields are easy to deal with because they are flat and your template can go over them and if Dash ends his move on one, you can just leave him there. You can't really do that with a huge ship.

That's a logistical problem with the model though, the RULES for what to do are very clear though, you just have to come up with some way to make the models physically comply with the rules. Like taking one of them off the pegs temporarily, like the rules say to do when models get in the way. So really, the rules even cover that.

That's a logistical problem with the model though, the RULES for what to do are very clear though, you just have to come up with some way to make the models physically comply with the rules. Like taking one of them off the pegs temporarily, like the rules say to do when models get in the way. So really, the rules even cover that.

So assuming the logistical issue of the model gets worked around how would you handle Dash overlapping the huge ship when the Activation phase ends and he can no longer ignore obstacles? I don't think the rules address a situation where ships overlap that doesn't also involve movement of some sort. In this case you have a large ship that is already overlapping a huge ship. There is no template to backtrack on because movement didn't cause the overlapping situation, the change from Activation to Combat phase did.

Edited by WWHSD

I'm all for having Dash blow-up if he is overlapping when the Combat phase starts. Zipping back and forth through a Tantive to keep distance and force your opponent to go the long way around seems like a big enough advantage that the risk needs to be fairly large if you were to screw up.

So assuming the logistical issue of the model gets worked around how would you handle Dash overlapping the huge ship when the Activation phase ends and he can no longer ignore obstacles?

"When a small or large ship executes a maneuver and the final position of its base overlaps a huge ship, the overlapping ship must follow the rules ..."

When the activation phase ends the trigger "when a small or large ship executes a maneuver" is not met. So that rule does not execute. Nothing happens. Dash stays where he is.

Technically unless your using the Huge ship strictly as terrain, wouldn't Dash be killed when the Huge ship activates most of the time? Moving an Epic ship is quite the ponderous challenge anyway but if Dash was unfortunate to land on top of it in say the middle and the Huge went straight pretty much any speed. The Huge always activates last even if Dash is critted to PS 0. Did this actually come up in a game? Or is the question more for him flying through the Huge and clearing it entirely?

Technically unless your using the Huge ship strictly as terrain,

Which is what the OP said in the very first line

If you are using the rules for using Epic ships as obstacles

I would mark this one up to the "Don't be a D-bag" clause implied in this game. Easiest solution is to scoot Dash back during movement, but act as if he never collided with the Huge ship. Alternatively, you could find some way to let Dash sit on the Huge ship base, and keep overlapping.

There will probably be an official ruling in the next FAQ update. For now, play as you will. Not like this is a problem in tourney settings anyway.

If you're using it as an obstacle, it's not a huge ship. It's an obstacle. It's an asteroid with a model on top of it. None of the huge ship rules apply to it. The obstacle rules do.

Technically unless your using the Huge ship strictly as terrain,

Which is what the OP said in the very first line

Hey, it was late, I had a beer, the thread was really long by the time I got to the bottom I wasn't sure what we were talking about. :lol:

FAQ pg 7 has all the rules you need. Huge Ship as Obstacles and Small/Large Ship overlapping a huge ship.

Using Huge ships as Obstacles
Players may use huge ships as obstacles instead of as a ship in standard play.
To do so, flip the ship token to the starfield side and follow the rules for adding
obstacles described on page 20 of the core set rulebook, with the following
change: one player places the huge ship obstacle first instead of his three
asteroid tokens. Huge ships may not be used as obstacles during tournament
play, except in casual events in which the Tournament Organizer has announced
prior to the event that they will allow huge ships to be used as obstacles.
The huge ship obstacle is not controlled by any player. It uses the rules
for overlapping and obstructing described under the “Additional Huge Ship
Rules” section of this rulebook. It does not move, and it cannot be attacked,
damaged, or destroyed.

Small/Large Ship Overlapping a Huge Ship
When a small or large ship executes a maneuver and the final position of its
base overlaps a huge ship, the overlapping ship must follow the rules under
“Plastic Bases Overlapping” described on page 17 of the core set rulebook.
Additionally, the player controlling the overlapping ship rolls one attack die and
suffers any damage (*) and critical damage (*) rolled.
Edited by Marinealver