Critique my YT-2400 Build: Dash and Corran

By gundamv, in X-Wing

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Dash And Corran

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Dash and Corran


100 points


Pilots

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Dash Rendar (58)

YT-2400 Freighter (36), Push the Limit (3), Heavy Laser Cannon (7), Kyle Katarn (3), Outrider (5), Engine Upgrade (4)


Corran Horn (42)

E-Wing (35), R2-D2 (4), Predator (3)


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Batrep: Used it against Carnor Jax (w/PtL) + Howl + 4 Obsidian and won. Basically, Corran Horn is there to pick off ships early with his double attack. Dash Rendar flew along the edge of the board, making it so that he could only be flanked at 1 range on 3 sides (front, back, side not facing the edge) instead of 4. That ameliorated his inability to shoot at 1 range. I pushed the limit regularly, usually doing an extra move action (boost or barrel roll) and then another extra move action or a target lock. Then, the next turn, I would do a green maneuver, clear stress, and get a focus using Kyle.


Critique needed: Please critique the build above, including ways I could improve it or builds that I should beware of. I have all of the ships released to date minus the Rebel Transport and the Tantive IV, so I should be able to do most builds. I want to keep it Dash and Corran though unless there is a good reason to deviate from that.

Edited by gundamv

I'm looking forward to running Dash and Corran too. I like your build but worry that Whisper will give you issues. She'll shoot before either of your ships and an HLC doesn't stack damage fast enough against a cloaked phantom.

My corran build, therefore, is VI, FCS, R2D2. Whisper is guessing where to decloak and if wrong, is getting shot with 2 agility.

I feel like Corran Horn works better as a center piece to the list, instead of throwing him as a support ship. Phantoms are already pretty rough for Outriders, so I like running a bunch of Z-95s just for the extra arcs and blocking. If you absolutely insist on running Corran with Dash, then I would replace Predator with Fire Control System.

I thought about that Corran build too, but didn't know how FCS would work. How would it work? (I don't use FCS much, though I certainly have the card).

FCS -- you shoot normally. After shooting you get a target lock on whatever your shot at. End of turn you use Corrans ability to shoot again, but this time you have a target lock. Spend it(if needed), then at the end of this shot, you regain a target lock on what you just shot at.

My normal Corran build is Push the Limit, Shield Upgrade, Fire Control System, R2-D2. (I stole this build from the 14 year kid running this at worlds) Ive played it a few times and love it. Its too expensive to run with a fully loaded Dash/Outrider though

Fire-control-system.png

Basically, FCS gives you a similar function as predator, while also increasing your PS--for the same cost as predator.

PtL gives you even more action economy, but costs more and leaves you exposed to PS 9s (and 8s depending on initiative). Plus the E-wing has a great dial when it has full access.

I like the VI/R2D2/FCS setup. Push the limit works great on Corran too, but if you face a Whisper you will probably lose that endgame with only PS8. Dash is only PS7 so it really plugs a hole if Corran is PS10.

Basically, FCS gives you a similar function as predator, while also increasing your PS--for the same cost as predator.

PtL gives you even more action economy, but costs more and leaves you exposed to PS 9s (and 8s depending on initiative). Plus the E-wing has a great dial when it has full access.

uhhhh.. what.. No, FCS gives you an auto TL when you perform an attack.. that's all..

Basically, FCS gives you a similar function as predator, while also increasing your PS--for the same cost as predator.

PtL gives you even more action economy, but costs more and leaves you exposed to PS 9s (and 8s depending on initiative). Plus the E-wing has a great dial when it has full access.

uhhhh.. what.. No, FCS gives you an auto TL when you perform an attack.. that's all..

Sorry, I could've been more clear. I was talking about VI+FCS to replace Predator.

VI and FCS for predator. That'll help with a lot of matchups.

Fcs r2d2 vi engine upgrade

What do you think of turtling with the YT-2400, putting it in a corner of the map and having it fly in a small circle, preferably shielded on both exposed sides by obstacles?


The E-Wing could stand by as a guard.


I know that ions would be a hard counter to this strategy, forcing the YT-2400 to fly off the map, but few people run ions near where I live and play. Mostly because Y-Wings aren't very cost-effective and Ion Missiles are single-use only.

I went with something similar for a winter tournament last week. I have 0 experience with flying the e-wing and lost it pretty early in both matches. Turns out, Dash is great against chasing snubs.

http://xwing-builder.co.uk/view/154944/dr-e

Went 1-1, first game was against a dash + 2 b-wings. Dash hit the b-wings hard, but lost a shield or two. When i did a k-turn with Corran to try to get between his dash and b-wings, the b-wings were close enough where Corran did not survive. Second list was a mix of XYZ's and fell pretty quickly once they were within range of Dash.

My general strategy is to have dash fly the perimeter of the board, hoping things chase him. Corran will be placed differently in week 2 to try to get his attacks through to the later game. I like the list, but I think in my local meta, the dash+4z's would have been better.