Awesome job!!! Do you have this written out in a pdf, would be great to be able to read it in that format!!! if it is here somewhere in the thread I must have missed it.
Negative, there is no PDF. Keep your eyes peeled for MathWing 3.0 though. (Disclaimer: there is no ETA). General updates in v3.0 include:
- charts comparing all the pilots' absolute jousting values vs pilot skill
- per-wave meta breakdown
- better modeling of many pilot abilities
- stat line dependent action economy
- effects of autothrusters and TLT incorporated
- regeneration
- more fundamental research and behind the scenes updates to make all of the above (and more) work.
The MathWing 2.0 process in this thread is completely "open source" in that the methodology is 100% documented, and the numbers can be exactly recreated. For IP reasons, I will not be revealing the specific inner workings of MathWing 3.0, although I will still keep the 2.0 methodology archived here.
Looking forward to the Kihraxz Fighter. No rush, just wanted to check it and realized it isn't out yet...
I had some numbers in an earlier post from Dec 14... I'll just re-post and add a couple more *cough* TIE Defender *cough* that should raise some eyebrows. Occasional color commentary included.
These are absolute jousting efficiencies from in-progress MathWing 3.0. PS greater than 1 (when applicable) is not factored in.
Disclaimer: these are all still using legacy meta assumptions. They will change once I model a wave 7/8 TLT-heavy environment. (i.e. Fel is way better than these numbers show)
TIE-Defender/x7: 102.0% would still be solid w/o white-K
Z-95: 100.0% (reference)
TIE Fighter: 99.3%
Vessery/x7 97.7% worth his points at PS1 w/o a white-K
X-wing + I.A -1pt: 95.6% (3/2/2/4 @ 21) should have been this
B-wing + FCS: 95.3%
Y-wing + TLT + BTL: 94.2%
X-wing + free hull: 94.0% (3/2/4/2 @ 21) my suggestion >1yr ago
TIE Adv + ACC: > 93.9% final number pending
A-wing + Refit: 93.1%
B-wing: 92.5%
X-wing + I.A: 92.3% (3/2/1/5 @ 22)
Whisper + VI/ACD/FCS 92.0% assuming shoots first
TIE-Defender/D + Ion 91.8% nothing to see here, move along...
X-wing + I.A: 91.3% (3/2/2/4 @ 22)
Vader + ATC: 90.4%
Kihraxz: 89.7% better than garbage but still DOA
X-wing: 86.3%
Y-wing + TLT: 85.7% assumes always has a shot
Whisper + VI/ACD 85.6% assuming shoots first
Fel + PtL + SD + AT: >85.5% pending wave 7 TLT meta analysis
Corran + FCS/R2-D2: 83.2% (R2-D2 = +3S) final number pending
E-wing: 78.8% less efficient than Corran, and only PS1
TIE Defender: 77.2% FFG valued 4K about same as a full turret
... mostly I look at the analysis and my eyes glaze over... so I'll trust you on the raw numbers. Give me a good command line interface and I'll figure it out... but formulas... [sigh]
Yup. Programming is easy. Implementing formulas that have already been laid out is slightly more difficult. But starting with an open-ended problem and deducing accurate formulas describing the system -- that's on an entirely different level.
Or as Han would say:
Well, that's the real trick, isn't it? And it's gonna cost you something extra.
I'm enjoying the more editorial comments along with the analysis....