Greedo Explored - Sable's Proving Grounds

By SableGryphon, in X-Wing

With the impending Scum & Villainy faction release, a flood of interesting and potent cards have already been revealed. One card I wish to explore today is one that hasn't garnered the attention it deserves.

Greedo.png

"The first time you attack each round and the first time you defend each round, the first Damage card dealt is dealt faceup."

Greedo costs 1 point and a crew slot. The bigger cost is the risk of harm when Greedo exacerbates a Hit. That cost, however, brings with it several benefits. Generally, the more ways a card breaks the rules, the more potent it is. And this Rodian breaks the rules in a number of different ways.

First, it should be pointed out that the card does not change a Hit result to a Crit result. This means that any card that triggers off a Crit result does not fire. For instance, the enemy cannot us Draw Their Fire to protect a ship from this Crit. Further, because this is not a Crit result, it cannot be avoided by changing a specific die result, such as with Elusiveness.

Second, consider the order cards are drawn. Usually, all facedown cards are drawn before faceup cards. Here, the order changes. The first card drawn is faceup, then the remaining cards are drawn as normal. Example: target suffers Hit Hit Crit, the player would draw the first card faceup. If this is a Minor Explosion, that card would be immediately resolved, possibly drawing another card. Then the regular facedown card would be drawn. Finally the faceup card would be drawn. For the most part, this is mostly just an interesting effect as there are no real ways to exploit this aspect, but it is something to keep in mind for the future.

Third, this effect only happens on the first attack made each round. So, if a future ship were to add a second crew slot and Gunner is used, the Rodian would not trigger during this second attack. Nor would it happen during the second attack of Cluster missiles. This is generally considered a benefit, but there are times when it could be desirable to ensure that Greedo does not trigger. Most notably if the target has Determination, it might be preferable to let the first attack fail in order to ensure it does not trigger. Mostly extreme corner cases, but something to keep in mind.

Fourth, this effect similarly only happens the first attack against Greedo's hapless carrier each round. So if the first attack misses or hits shields, there is no effect. This means that a ship carrying the Rodian might want to turtle up and take as little damage as possible from the first attack as possible.

Ships:

Greedo is Scum only, so there are currently two ships that can carry him. The Firespray and the HWK-290. Both have pilots that can be used to increase the effectiveness or decrease the penalty of Greedo. These two craft also have but one crew slot, meaning that there is currently no way to have crew interacting with other crew members, though none other than Gunner have a direct interaction with Greedo.

Any Firespray with and EPT is able to take Push The Limit, allowing them to both focus and evade and the same turn. Add to that 4 shields and this craft is unlikely to suffer many Greedo inflicted wounds .The HWK is a bit less sturdy however. With only 1 shield and no native evade action, it is far more likely to suffer collateral damage. But the craft is cheaper. On such a craft, it might lure the enemy to attack this craft hoping for the crit, drawing fire away from higher value targets.

Pilots:

boba-fett.png

Boba Fett's ability to reroll both attack and defense dice means that he is more likely to land damage on the first attack as well as defend against the first shot at him. This means that, as long as Fett is aggressive enough to remain in close quarters to the enemy, he is more likely to benefit from Greedo's beneficial effects and less likely to suffer the consequences.

Kath-scarlet-scum-1-.png

With Kath Scarlet's ability to roll an extra die when attacking in her auxiliary arc, she becomes far more likely to land a damage card. Add to this an EPT, Cannon, Illicit and other open slots and this pirate leader could be quite the threat with the Rodian riding shotgun.

Palob-godalhi-1-.png

Palob Godalhi adds an interesting twist to the survivability of the HWK, as he is able to steal a focus token or evade token. This both makes his target more easy to hit and himself less likely to take damage. If the opponent decides not to take focus or evade actions to deprive Palob the opportunity to steal tokens, this means that they are more likely to take damage and thus suffer Greedo's wrath.

Torkhil-mux-1-.png

Even though Torkil Mux's pilot ability is not directly related, it does add an interesting interaction. With his prey at PS 0, he can now crit them before they shoot. This could Blind the target, destroy it outright, reduce the primary weapon, or a host of other nasty surprises, all before it can shoot. Further, this ability could be used to disrupt firing order. If the enemy with the best chance of doing damage is going to fire first, just before a ship with a shot unlikely to cause damage, Torkil can force that shot order to change to mitigate the possible Greedo inflicted wound.

Pilot abilities are not the only abilities that can impact Greedo. There are far more important and interesting interactions to explore.

Secondary Weapons:

Heavy_Laser_Cannon.png
HLC is a much beloved card for good reason. 4 attack dice packs quite the punch. But it is hard to deal Crits with due to the nature of this cannon. Usually, the only crits that occur are those on rerolled making them rare. Greedo makes this far more likely. Not only can the weapon burn down targets quickly, it can now cripple them. But HLC is the least interesting option.

Autoblaster.png Autoblaster-turret-1-.png
The much maligned option of Autoblaster (or its newer, turrety friend) is often ignored due to its cost. Further, natural crits can be dodged normally, meaning that rolling a Crit goes from being a good thing to just another miss on the die. With Greedo however, if the cannon or turret does a damage card, it's faceup. Nothing can avoid this damage. Evade tokens are useless. Greedo with an Autoblaster can ruin someones day.

Ion_Cannon.png
Now this is quite interesting. In either cannon, turret, or missile form, this weapon has always been well regarded for its ability to control the enemy. The downside is that it cancels all results, so Crit results have no impact. But Greedo does not add a Crit result. His ability works just fine here. So now the victim isn't just ioned, he must contend with a Crit if the damage didn't hit a shield. Ion weapons become FAR more scary when Greedo is involved. This take Ion Weaponry from dependable control to scary damage on top of control.

Defense Against The Dark Arts:

Determination.jpg
This is a good defense against Greedo on both sides. Because Greedo's ability is not optional, shooting at targets protected by Determination could be risky. This could mean that Greedo turns a dependable hit into a Pilot crit, which is turned into a pile of ash and broken dreams. However, if Greedo is on a ship so protected, it may well reduce incoming damage. With a bit of luck, Greedo can flip a normal hit to a Pilot crit, which is then discarded. Either way, when the Rodian comes out to play, it is best to gird ones loins for battle.

As previously mentioned, Draw Their Fire provides no protection against Greedo. The damage is not a Crit result, so it cannot be drawn away. This means targets protected by DTF now risk crippling damage. Sorry Biggs and Howlrunner, you are getting what you deserve.

Conclusion:

The cost of this card is minimal and it's downside is moderate, but it has some potent effects. Being able to crit with ion weaponry is huge. This card will probably not be seen often, but when it is seen, it should be respected. As with many cards, as new abilities and ships are added into the game Greedo will only become more interesting. If a ship with a Salvaged Astromech slot gains a crew slot, the Salvaged Astromech card will suddenly become interesting. If Scum ever get two crew slots, a host of opportunities will arise. For now, Greedo has his place, and that place is in a Scum control list.

Edited by SableGryphon

The other large counters to Greedo are Chewbacca and Leebo.

Also, might Maarek Steele see some play, as a Greedo-muncher?

You don't have a picture or paragraph heading for the draw their fire section, it follows right on from the determination section, which is very confusing.

Also, might Maarek Steele see some play, as a Greedo-muncher?

Greedo is good, but I don't think he'll ever quite be good enough to warrant playing an otherwise trash ship as a hard counter to him. ;)

Second, consider the order cards are drawn. Usually, all facedown cards are drawn before faceup cards. Here, the order changes. The first card drawn is faceup, then the remaining cards are drawn as normal. Example: target suffers Hit Hit Crit, the player would draw the first card faceup. If this is a Minor Explosion, that card would be immediately resolved, possibly drawing another card. Then the regular facedown card would be drawn. Finally the faceup card would be drawn. For the most part, this is mostly just an interesting effect as there are no real ways to exploit this aspect, but it is something to keep in mind for the future.

It actually does already matter.

Crewbacca says hello!

Consider the following: Chewie's crewing a ship I'm piloting (PS 1: When this ship is destroyed, whine until the tournament stops in shame) with no shields and 2 hull remaining. His opponent rolls (Hit)(Hit)(CRIT) at Range 3, and I whiff.

Here, we split the trousers of time. In one world, I'm fighting a fellow with Greedo. In the other, I'm fighting a fellow with the older Rodian, Mercenary Co-Pilot.

In the Greedo world, the first face-up card is dealt: Direct Hit!

Chewie valiantly sacrifices himself to keep the ship alive, and it regains a shield, which the second hit destroys.

The last face-up card is dealt: Direct Hit! Alack, I am slain!

In the mercenary world, the first card dealt is face-down.

The next is dealt face-up: Munitions Failure. Chewie valiantly sacrifices himself to keep the ship alive, despite the lack of secondary weapons.

The last remains undealt, as the crit hits a Sheild. Yay, I survive!

Edited by DraconPyrothayan

You don't have a picture or paragraph heading for the draw their fire section, it follows right on from the determination section, which is very confusing.

Fix. Thanks. Artifact of pulling it over from the Team Covenant forums and having to drop some pictures. :)

I might do a bit more cleanup on it later. :)

Second, consider the order cards are drawn. Usually, all facedown cards are drawn before faceup cards. Here, the order changes. The first card drawn is faceup, then the remaining cards are drawn as normal. Example: target suffers Hit Hit Crit, the player would draw the first card faceup. If this is a Minor Explosion, that card would be immediately resolved, possibly drawing another card. Then the regular facedown card would be drawn. Finally the faceup card would be drawn. For the most part, this is mostly just an interesting effect as there are no real ways to exploit this aspect, but it is something to keep in mind for the future.

It actually does already matter.

Crewbacca says hello!

Consider the following: Chewie's crewing a ship I'm piloting (PS 1: When this ship is destroyed, whine until the tournament stops in shame) with no shields and 2 hull remaining. His opponent rolls (Hit)(Hit)(CRIT) at Range 3, and I whiff.

Here, we split the trousers of time. In one world, I'm fighting a fellow with Greedo. In the other, I'm fighting a fellow with the older Rodian, Mercenary Co-Pilot.

In the Greedo world, the first face-up card is dealt: Direct Hit!

Chewie valiantly sacrifices himself to keep the ship alive, and it regains a shield, which the second hit destroys.

The last face-up card is dealt: Direct Hit! Alack, I am slain!

In the mercenary world, the first card dealt is face-down.

The next is dealt face-up: Munitions Failure. Chewie valiantly sacrifices himself to keep the ship alive, despite the lack of secondary weapons.

The last remains undealt, as the crit hits a Sheild. Yay, I survive!

I might go back an add references to Leebo and Chewy (either) but I figured they were pretty obvious. Still, good call. :)

Torkil is extra interesting as the defensive benefit of his ability can really wreck plans. In an end game it ensures greedo shoots first and the offending opponent might never shoot back. Now, how to get the lowly HWK to end game?

Good call on ions. Crit and Ion is not where any unsheilded ship (ties) want to be.

Don't forget the PS 7 HWK, who will be able to consistently pop a face-up damage and a hit as long as his Ions land.

Another great write-up, thank you!

And congrats, BTW, on getting props from Alex Davy on your work with lamdas!

Nice!

Koona t'chuta, Solo?

Boba Fett (Scum)

Lone Wolf

HLC

Greedo

IPM

Hot Shot Blaster

Slave I title (no function, just for fluff)

Torkil

ICT

Outlaw Tech

Black Sun Soldier

IPM

Hull Upgrade

This should be able to hold its own against any number of threats if I'm not mistaken, Torkil being scary but always having at least a focus and shutting down the biggest threats near him.

Edited by Dagonet

Palob Godalhi (20)
Determination (1)
Ion Cannon Turret (5)
Greedo (1)

Honestly, this isn't bad for 27 points. Able to crit/ion ships, discard Pilot crits, and force the enemy to not focus or evade less that token fall into enemy hands is pretty powerful.

Palob Godalhi (20) Determination (1) Ion Cannon Turret (5) Greedo (1) Honestly, this isn't bad for 27 points. Able to crit/ion ships, discard Pilot crits, and force the enemy to not focus or evade less that token fall into enemy hands is pretty powerful.

Exactly the combo Im looking forward to playing.

I shall play test this presently. Good job.

Palob Godalhi (20) Determination (1) Ion Cannon Turret (5) Greedo (1) Honestly, this isn't bad for 27 points. Able to crit/ion ships, discard Pilot crits, and force the enemy to not focus or evade less that token fall into enemy hands is pretty powerful.

Exactly the combo Im looking forward to playing.

Nice little juggernaut of control. I approve this message.

Scarlet Thief (100/100)

======================

HWK-290: Palob Godalhi (20 + 7)

+ Determination (1)

+ Ion Cannon Turret (5)

+ Greedo (1)

Firespray-31: Kath Scarlet (38 + 7)

+ Opportunist (4)

+ K4 Security Droid (3)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

...

...

Here, we split the trousers of time.

Bonus points just for that phrase.

Don't forget the PS 7 HWK, who will be able to consistently pop a face-up damage and a hit as long as his Ions land.

Dace could also trigger Greedo with his ability at up to range 3.

Maybe this list

Dace: ion, Greedo, determination

Ywing: ion, title

Ywing: ion, title

Ywing: blaster, A4

Could swap loadout on last ywing for ion, title to trade determination for decoy to get PS7 where it will help most.

Scarlet Thief (100/100)

======================

HWK-290: Palob Godalhi (20 + 7)

+ Determination (1)

+ Ion Cannon Turret (5)

+ Greedo (1)

Firespray-31: Kath Scarlet (38 + 7)

+ Opportunist (4)

+ K4 Security Droid (3)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

I'll definitely try this build. Kath and Palob will be strong.

On another note, consider Greedo paired with feedback array. A cheap HWK or mando merc with this combo could be quite good. The bomber firespray with this could be quite dangerous after his bombs have dropped.

So, I'm waiting on an official ruling on Dace Bonearm and if his ability will trigger Greedo or not. Right now I haven't heard anything, but they often won't rule on something until it's officially released. If I get an official answer, I'll lay out the issue and the answer.

Greedo specifies "The first time you attack ...", Dace's ability is damage, not an attack.

If the ion source is Dace and not another ship, Greedo would trigger off the ion damage, not Dace, because the ICT damage is applied before the ion token, so Dace triggers after Greedo's already done.

You're right it seems. This would prevent feedback array combo too. Darn.

Thanks for the though report Sable. There is plenty here to chew on.

So, I'm waiting on an official ruling on Dace Bonearm and if his ability will trigger Greedo or not.

Yeah, Greedo triggers when he is attacking or defending, Dace's ability is not causing him to do either of those things. Greedo will trigger off the Ion attack if it deals a damage card, but that is it.

Scarlet Thief (100/100)

======================

HWK-290: Palob Godalhi (20 + 7)

+ Determination (1)

+ Ion Cannon Turret (5)

+ Greedo (1)

Firespray-31: Kath Scarlet (38 + 7)

+ Opportunist (4)

+ K4 Security Droid (3)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

I flew this last night against fat decimator and 3 academy tie fighters and cleaned up! Really fun list and Greedo crushes Decimator.

Scarlet Thief (100/100)

======================

HWK-290: Palob Godalhi (20 + 7)

+ Determination (1)

+ Ion Cannon Turret (5)

+ Greedo (1)

Firespray-31: Kath Scarlet (38 + 7)

+ Opportunist (4)

+ K4 Security Droid (3)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

Z-95: Binayre Pirate (12 + 2)

+ Dead Man's Switch (2)

I flew this last night against fat decimator and 3 academy tie fighters and cleaned up! Really fun list and Greedo crushes Decimator.

How did the Palob build work? Did Greedo do much damage to HWK. Did Kath & Opportunist hit as hard as it looks on paper? Was Palob the primary target or was Kath?

I wasn't really sure how useful Palob's ability would be. Gosh was it ever helpful! I used some strategic bumps with Palob with confidence in knowing that I'd be stealing a token and preventing someone from attacking me. That reduced the number of times Greedo injured the HWK to zero. The HWK was never successfully fired hit.

I was a little clumsy with the Z95s. This was my first time flying them; I borrowed my opponent's Zs.I have to say, they look SO much better than X-Wings. I cannot wait to pick up the Most Wanted box x2 and add some cool paint to the Black Sun versions. There is an inspirational paint thread on this forum where Yakuza paint schemes were given to the Zs. I think that is so bang on and I will try something similar. I may also repaint my black sun Zs to Binayre pirates since those are what I am by far more likely to fly.

Palob was also safe because Kath was the high priority target. In the first round, she one-shot a TIE fighter after Palob stole the TIE's evade token. 3 dice at range 2 + 1 die for rear arc + 1 die for Opportunist. She had a focus from action and a target lock on the poor TIE fighter from the K4 Security Droid. 5 damage. The TIE fighter whiffed his defense.

The Rear Admiral spent the rest of the game chasing Kath while Palob chased him. Palob ionized him twice, which would have sent him off the board if a Z pirate hadn't obliterated him that final turn. Greedo turned the first damage on the Admiral into a blinded pilot, and the 2nd was a Weapon's Malfunction. Greedo was an overwhelmingly positive investment for 1 point.

uJIw1m9.jpg