I haven't seen this covered elsewhere, and I was curious; what game mechanics prevent players from runng a ship from the other faction? Say to Imperial Nebulon-B's vs. a rebel Victory?
I mean in x-wing, the pilots are tied to the fighters, and that makes sence thematicly. Here, the only faction designation i've seen so far is a small symbol for it's side that would seemingly be easy to disregard. It would even fit thematicly since both sides were known to capture and use the other sides ships.
Is there something i'm unaware of?