This discussion started in another thread. But I decided to make a thread of its own in order not to ruin that debate.
http://new.fantasyflightgames.com/edge_foros_discusion.asp?efid=70&efcid=3&efidt=141088
The fluff says its about maintaining starships and tittans and how to use it. Now if we will try to apply this to the rules I am not sure what defines techpriest. if it only techpriest who are alowed to have some secrets about technologi what is it then.
Now techuse is commen lore for hives and some classes has t. So it cannot be this skill although some in the other debate mentioned that. Personally I would say trade technomate as it is maintaining machines aka waiting for them to break and then fixing them. Commen lore tech is a commen lore and other classes has it also. There is offcause all the implants but that alone does not make them unreplaceble.
So what is it which gives them the final touch ? Is it just a combination of all their skills talents and implants ?