I know i posted this idea in another thread, but I'm interested to hear some opinions and/or more ideas. My idea was to add a new card type, something like a "Battlefield Condition".
Think of all the fun special rules in scenario and mission games. Battlefield Conditions would be additional rules that apply to all ships in play. Some might have a "discard after use". Others could be "at the start/end of xxx phase roll an attack die. On a critical..."
I have no idea on point costs but have had a few thoughts.
Battlefield Conditon: Battle debris
At the end of the planning phase roll an attack die. On a critical result, assign all ships a stress token after movement.
Battlefield Event: Solar flare
At the beginning of the planning phase, discard this card to give every ship two ion tokens.
Battlefield condition: Bloody Mess
The first three ships destroyed generate a debris field.
Other ideas might involve clearing stress, messing with obstacles, skipping a phase for one turn.
Each commander/list can only bring one condition and/or event. It would cost points and be factored into the cost of your build.
What do you think? What are some possible cosmic events (disturbance in the force anyone)? Thoughts on point costs? I may bring some of these to my local group for playtesting and want some feedback.