After 100+ attempts I finally managed to put together the right combination of cards and luck to beat Escape from Dol Guldur (Nightmare) in solo play.
This nightmare deck presents several challenges other than the obvious lack of hero. It starts with 3 cards revealed from the encounter deck, lots of painful shadow effects, and lots of threat increase.
After attempting it with various hero combinations, I realized that a successful deck would need to have heroes with lots of action advantage and a way to survive the initial onslaught. It also needed to get strong, fast. I initially tried Elrond with Boromir but abandoned Boromir for Beorn after failing several times due to high threat.
The basic strategy of the deck is to use Beorn to stall for time while Elrond and Vilya pump out expensive allies. Once you're in a strong position you push through the last stages and kill the Nazgul in a couple of turns.
You'll note that the basic strategy requires Glorfindel to be captured, so this deck is still going to lose 2 out of every 3 games at minimum. To have any reasonable shot at winning you need Glorfindel captured, Vilya in opening hand, and better than average luck from the encounter deck. Most of the 100+ games involved taking a loss and resetting before turn 1.
Here is the decklist. Theme players beware!
o8d file: https://www.dropbox.com/s/ad5z949fu4s8jfh/Vilrond_Escaper.o8d?dl=0
Total Cards: (50)
Hero: (3)
1x Beorn (Over Hill and Under Hill)
1x Glorfindel (Foundations of Stone)
Ally: (39)
2x Beorning Beekeeper (Conflict at the Carrock)
1x Denethor (Encounter at Amon Dîn)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Gildor Inglorion (The Hills of Emyn Muil)
1x Gwaihir (Trouble in Tharbad)
1x Haldir of Lorien (A Journey to Rhosgobel)
1x Landroval (A Journey to Rhosgobel)
3x Northern Tracker (Core Set)
1x Radagast (A Journey to Rhosgobel)
3x Veteran of Nanduhirion (Khazad-dum)
3x Galadriel (The Road Darkens)
3x Dunedain Watcher (The Dead Marshes)
1x Arwen Undomiel (The Watcher in the Water)
3x Imladris Stargazer (Foundations of Stone)
Attachment: (6)
1x Light of Valinor (Foundations of Stone)
1x Path of Need (Foundations of Stone)
1x Steward of Gondor (Core Set)
Event: (5)
2x The Galadhrim's Greeting (Core Set)
3x Timely Aid (The Redhorn Gate)
Detailed usage tips:
- Landroval's ability works on Beorn and is a very powerful combo.
- Getting Steward early helps a lot. It allows you to play one ally from hand and one from Vilya each turn (Vilya allies don't coun't against 1 ally/turn limit).
- Elfhelm's ability is handy for the +threat from objectives.
- If an attachment/event you want to play is in your hand, use Gildor to put them on top of your deck. Works great if you can play Galadriel immediately after.
- Nightmare mode severly punishes you for unclaimed objectives. Put the map on Elrond when it's free, don't be in a big rush to kill off strength 1 enemies guarding the other objectives.
- Stay in 1B as long as you can. It's best to advance to the next stage when you have the strength to defeat the Nazgul in one turn.
- In general, I attach the Map to Elrond and the other two to Glorfindel.
- Letting Glorfinedel die as soon as you reach Stage 3 is a good way of getting rid of some objectives.
Setup:
- Map: The Necromancer's Reach (no effect, discard)
- Torch: Endless Caverns. Doomed 1 (T31). Surge. Great Forest Web added to staging area.
- Key: Dol Guldur Beastmaster.
Starting Hand: Vilya, Northern Tracker, Galadriel, Beekeeper, Elfhelm, Eagles of the Misty Mountains (EotMM1) .
Turn 1 (T31):
- Draw Veteran.
- Play Vilya.
- Attach Map to Elrond (T33).
- Exhaust Vilya+Elrond: Put Eagles of the Misty Mountains (EotMM2) into play.
- Quest with EotMM1 (2).
- Reveal Torture Chamber.
- Threat +6 (T39).
- Travel to Torture Chamber.
- Engage Beastmaster.
- Beorn defends Beastmaster, no shadows, 2 damage taken (2/10).
- Beorn attacks Beastmaster (4/5).
- Add 1 resource to Torture Chamber (1/4).
Turn 2 (T40):
- Draw Descendant1.
- Vilrond: Galadriel. Vilya was the only attachment in the top 5. Sort Stargazer (to draw) then Gandalf (for Vilrond).
- Quest with EotMM1 and Galadriel (5).
- Reveal Eyes of the Forest (no effect).
- 2 progress on Torture Chamber (2/6).
- Beorn defends Beastmaster, no shadows, 2 damage taken (4/10).
- Beorn defeats Beastmaster. Key unattached.
- Discard Galadriel.
- Add 1 resource to Torture Chamber (2/4).
Turn 3 (T41):
- Draw Stargazer.
- Vilrond: Gangalf. Lower threat (T36).
- Play EotMM1.
- Quest with EotMM1, EotMM2, Gandalf (8).
- Reveal Dungeon Jailor.
- 4 progress on Torture Chamber (6/6).
- Travel to Great Forest Web. Exhaust Beorn.
- Engage Dungeon Jailor.
- Undefended attack. No shadow. 2 damage on Elrond (2/4).
- Discard Gandalf.
Turn 4 (T37):
- Draw Radagast.
- Vilrond: Descendant2.
- Quest with EotMM1, EotMM2.
- Reveal Hummerhorns.
- 2 progress on Great Forest Web (2/2).
- Travel to Endless Caverns.
- Descendant2 defends Jailor. Shadow Cavern Guadian. Return Map to staging area. Descendant2 takes 1 damage (1/2).
- Beorn attacks Jailor (2/5).
Turn 5 (T38):
- Draw Vilya.
- Play Descendant1. Damage Hummerhorns (2/3).
- Vilrond: Galadriel. Steward in top 5, put on Elrond. Sort Stargazer (to draw) and Light of Valinor (for Vilrond).
- Quest with EotMM1, EotMM2, Galadriel (7).
- Reveal King Spider. Exhaust Descendant1.
- 3 progress on Endless Cavers (3/3), 1 progress on 1B (1/9). Torch unattached.
- After engagement phase, attach map to Elrond (T40) (Didn't do this immediately because Hummerhorns engage at 40).
- Descendant2 defends King Spider. No shadow. Decendant2 defeated, placed under EotMM1. Trigger Descendant2 response, kill off Hummerhorns.
- Beorn Defends Jailor. No shadow. Takes 1 damage (5/10).
- Beorn defeats King Spider.
- Exhaust Steward. Resources now 2/0.
- Discard Galadriel.
Turn 6 (T41):
- Draw Stargazer.
- Exhaust Steward (R 5/1).
- Play Galadriel (R 2/1). Put Light of Valinor on Elrond. Top of deck now Greeting, Erestor, Greeting, Timely Aid.
- Quest Elrond, Galadriel, EotMM1 (8).
- Vilrond: Greeting (T35).
- Reveal Dol Guldur Orcs. Deal 2 damage to Galadriel.
- 6 progress on 1B (7/9).
- Engage Orcs.
- Havent seen any Spiders of Dol Guldur yet, and with 2 unattached objectives it is better to sacrifice allies than lose Beorn, since we don't currently have any shadow cancellation.
- EotMM2 defends Jailor. No shadow, no damage.
- Descendant1 defends Orcs. Shadow Spiders of Dol Guldur. Descendant1 dies, place under EotMM1 (2 attachments now).
- Beorn defeats Orcs.
- Discard Galadriel.
Turn 7 (T36):
- Draw Erestor.
- Exhaust Steward (R 5/2).
- Play Stargazer (R 3/2).
- Exhaust Stargazer. Put Timely Aid on top.
- Quest Elrond (3). Not much questing, want to stay on 1B as long as possible. Vilrond: Timely Aid: Brok.
- Reveal and discard Sentinel of Shadow.
- 1 progress on 1B (8/9).
- Brok defends Jailor. Shadow Ungoliant's Spawn (T40).
- Beorn, EotMM1, EotMM2 defeat Jailor.
Turn 8 (T41).
- Draw Path of Need.
- Exhaust Steward (R 6/3).
- Play Elfhelm (R 2/3).
- Exhaust Stargazer. Top is Dunedain Watcher, Descendant3, Gandalf.
- Quest with Elrond. Vilrond: Watcher.
- Reveal and discard Catacomb inspection. Surge. Reveal The Necromancer's Reach.
- 1 damage to Elrond (3/4) and Stargazer. Discard Stargazer.
- 3 progress on 1B, advance to Stage 2.
Turn 9 (T42)
- Draw Descendant3.
- Exhaust Steward (R 5/4).
- Play Descendant3 (R 5/0).
- Quest Elrond. Vilrond: Gandalf (T37). Quest Watcher (4).
- Reveal Cavern Guardian. Elfhelm cancels doomed 1.
- 2 progress on quest (2/15).
- Free Glorfindel. Add Nazgul to staging area.
- Attach Torch and Key to Glorfindel (T39) (threat only +2 because Elfhelm).
- Engage Carvern Guardian and Nazgul.
- Gandalf defends Nazgul. Shadow Torture Master. No consequence, but Nazgul's effect triggers. Put Descendant3 under EotMM1 (3 attachments).
- Elfhelm defends Guardian. No shadow, no damage.
- Beorn, Glorfindel, EotMM1 attack (13) and defeat Nazgul.
- EotMM2 and Brok defeat Guardian.
- 1 damage on Glorfindel from Key (1/5).
- +1 threat from Torch (T40).
- Draw Veteran.
- Exhaust Steward (R 8/1/1).
- Play Stargazer (R 7/1/0).
- Exhaust Stargazer. Put Gildor on top.
- Quest Elrond. Vilrond: Gildor. Quest Gildor, Watcher, Brok, EotMM1, EotMM2 Glorfindel (T42) (16).
- Reveal Dungeon Jailor.
- 14 progress on 2B (15/15), advance to Stage 3.
- Engage Jailor.
- Elfhelm defends Jailor. No shadow, no damage.
- Beorn attacks Jailor, deals 2 damage (2/5).
- 1 damage on Glorfindel from Key (2/5).
- +1 threat from Torch (T43).
- Draw Dunedain Watcher2.
- Exhaust Steward (R 10/2/1).
- Exhaust Stargazer: Put Greeting on top.
- Play Beekeeper (R 8/0/1).
- Play Northern Tracker (5/0/0).
- Play Watcher2 (2/0/0).
- Put top card of deck face down, engaged with me as an orc guard.
- Quest Elrond. Vilrond: Greeting (T38). Quest Tracker, Beekeeper, Gildor, Watcher1, Watcher2, Brok, EotMM1, EotMM2 (16).
- Reveal Dark Interrogation. Discard down to 2 cards.
- 16 progress on 3B (7/7).