An interesting combo: Experimental Farlander

By DraconPyrothayan, in X-Wing

I don't want keyan dying any faster than he already does.

That's the main reason I prefer opportunist + hlc + Wes.

Edited by Koshinn

I don't see a reason to use any of these options. Daredevil is kind of pointless. Expose makes him far too vulnerable for an expensive ship. Squad Leader has always been meh; this hasn't changed. And Marksmanship kind of defeats the purpose of Keyan's ability a bit. Might be a few crew members that could work with him though.

I feel like for the 7 points for expose and experimental interface, you could just throw on an HLC

I did break down the difference.

Here it stated plainly:

For 7 points:

Heavy Laser Cannon loses its natural crits, does nothing at Range 1, loses 1 action, and turns an otherwise neutered crit into a problem (Munitions Failure).

Expose + Experimental Interface lowers your agility by 1, maintains the target's bonus die at Range 3, and makes an already disastrous crit worse (Injured Pilot).

For more than 7 points, HLC improves with the addition of more modifications and EPTs moreso than the Exes improve with the addition of a Cannon slot.

Still the fact that this is a viable argument means that this combo is surprisingly good.

But Expose/EI on a B-wing is costing you your agility and stressing you every turn. Your B-wing becomes much more killable and it can't use its attack buff if it gets stressed by something else. HLC leaves your EPT slot spare for something like Stay on Target or Opportunist (a vastly superior source of bonus attack dice).

I get that people want Expose to work but it really doesn't belong on anything that isn't a Decimator as is.

I don't see a reason to use any of these options. Daredevil is kind of pointless. Expose makes him far too vulnerable for an expensive ship. Squad Leader has always been meh; this hasn't changed. And Marksmanship kind of defeats the purpose of Keyan's ability a bit. Might be a few crew members that could work with him though.

Ha, yeah, Rebel Captive :D /s

He still gets expensive quickly for something you want to just stress every turn! I liked the idea of PtL + Engine Upgrade back when they first spoiled Rebel Aces, but I'd been using Ibtisam that way and hadn't really tried thinking outside the box yet. Plus with PtL+EU you're lacking a Sensor, and that's kind of a poor place to cheap out on a B-Wing.

That's why I'm kind of digging Stay on Target + Advanced Sensors, like I mentioned earlier. It's two points cheaper than PtL+EU, and frankly SoT makes you more maneuverable than just Boosting, although Keyan is a special case since he has a reasonable chance to trip SoT every turn (once the shooting starts, anyway).

I feel like for the 7 points for expose and experimental interface, you could just throw on an HLC

I did break down the difference.

Here it stated plainly:

For 7 points:

Heavy Laser Cannon loses its natural crits, does nothing at Range 1, loses 1 action, and turns an otherwise neutered crit into a problem (Munitions Failure).

Expose + Experimental Interface lowers your agility by 1, maintains the target's bonus die at Range 3, and makes an already disastrous crit worse (Injured Pilot).

For more than 7 points, HLC improves with the addition of more modifications and EPTs moreso than the Exes improve with the addition of a Cannon slot.

Still the fact that this is a viable argument means that this combo is surprisingly good.

But Expose/EI on a B-wing is costing you your agility and stressing you every turn. Your B-wing becomes much more killable and it can't use its attack buff if it gets stressed by something else. HLC leaves your EPT slot spare for something like Stay on Target or Opportunist (a vastly superior source of bonus attack dice).

I get that people want Expose to work but it really doesn't belong on anything that isn't a Decimator as is.

Except Opportunist needs help to work. And that one die isn't doing much as it is.

I don't want keyan dying any faster than he already does.

That's the main reason I prefer opportunist + hlc + Wes.

Also, the list against which he won is nit terribly good. So that's not really a good test for the list.

If i play Farlander on its own i really like the possibility with Advanced Sensors and Stay on target that someone proposed, or just PTL (well it's still good...)

I was thinking about Experimental Farlander and google came up with this thread. One thing I'm missing is the synergy of Experimental Farlander/Squad Leader with Dutch Vander. Give that free action to Dutch and he gives back a TL to Keyan. Or if you put Hobbie Klivian next to this pair, he can K-turn, acquire a TL from Dutch and clear his stress.

Edited by Lingula

Seeing how fast a Bwing with one agility can get focused down, I think it is too risky to take him to 0 agility for one extra attack die. I see Decimators get focused down fast all the time and they have double the hit points of Farlander.

Edited by Pogie

The problem with Farstressing using EPTs is it discourages you from the B-wing's biggest strength: its red dial.

Well Keyan w. EI/Squad Leader and Dutch w. Ion Cannon Turret still leaves quite a few points. Maybe put Hobbie next to them, and use the rest for upgrades like Advanced Sensors and a an astromech to increase Dutch' survivability?

Well Keyan w. EI/Squad Leader and Dutch w. Ion Cannon Turret still leaves quite a few points. Maybe put Hobbie next to them, and use the rest for upgrades like Advanced Sensors and a an astromech to increase Dutch' survivability?

Thread necro, but listen... SoT + Advanced sensors does the same thing for a lot less points and without having to stay in formation. That combo is pointless synergy. Farlander can grab a TL himself with Sensors, then pull a red maneuver with SoT nearly every turn if he has something to shoot at. Throw on Intel Agent and he can be incredibly arc-dodgy against higher PS. SoT is awesome against anything PS 6 or lower with Keyan. I've picked apart swarms with him quite successfully.

I think its the best way to run him.

Edited by Jo Jo

Thread necro, but listen...

I was thinking about Experimental Farlander and google came up with this thread. One thing I'm missing is the synergy of Experimental Farlander/Squad Leader with Dutch Vander.

Thread necro, but listen...

No, just searching if something has been discussed before, as I explained:

I was thinking about Experimental Farlander and google came up with this thread. One thing I'm missing is the synergy of Experimental Farlander/Squad Leader with Dutch Vander.

seems like you'd be better off with most any other pilot since the combo is a waste of Keyan's potential

Keyan's ability is absolutely huge when given the potential to abuse the B-wing's dial, advanced sensors, and EPTs such as STay on Target (dude can even bring his own int agent) while a simple R2-astromech would be all you needed to enable a Squad leader + E.I combo. Either Luke (preferably Luke, because he is far more durable) or Wedge could pull it off pretty convincingly, especially if Dutch is flinging TLs to them or even if they're just supporting another lower PS pilot.

Edited by ficklegreendice

Yes, there are more optimal builds, I totally get that. I was just interested in discussing the "Experimental Farlander" possibilities, as OP put it. If you're never willing to look at something that appears to be suboptimal, you'll never discover something new.

I like:

Keyan Farlander (36)

Push the Limit (3)

B-Wing/E2 (1)

Lando Calrissian (3)

This has worked for me pretty well.

Yes, there are more optimal builds, I totally get that. I was just interested in discussing the "Experimental Farlander" possibilities, as OP put it. If you're never willing to look at something that appears to be suboptimal, you'll never discover something new.

oh it can be "new," (insofar as a differently worded PTL is new) but the new can just as easily be suboptimal :P

Even if E.I + SL is new, there's no reason I can think of to put the combo on Farlander when you can put it on the similarly priced but far more durable/flexible (since you're not ignoring the B-wing dial's red like Farlander is uniquely capable of doing with other upgrades) Skywalker w/R2 astromech.

See, Farlander's strength is in ditching his stress and benefiting offensively from it. This lets him, essentially, fart around with an amazing dial and be basically the only pilot capable of back-to-back Stay on Target triggers without a Wingman. This maneuverability is essential because a B-wing is actually really squishy, it just won't get one shot. At 22-25 points, it's durability is not an issue. At 29+ though...

E.I does not help Farlander pronounce his strength nor cover his weakness, in fact it only limits him by forbidding those red maneuvers since he can only ditch a stress per shot. It can guarantee stress during a non-red maneuver (though SoT can as well), but PTL fills the same role for cheaper (don't need to invest in an upgrade with the Action: heading)

Meanwhile, Luke's strength (action-independent and 100% uptime defensive "focus") is not at all impacted by an upgrade like E.I because it is not affected by stress and his maneuverability is only barely affected since the only red on his dial is the K-turn and R2 astro gives him four more green maneuvers to choose from.

Hell, Ibs is almost 100% objectively better than farlander as a squad leader caddie since she actively benefits offensively and defensively from being stressed. The only issue is her 1 lower PS.

Edited by ficklegreendice

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

doesn't look like much as been overlooked, then :P

now, to be fair, lando's token(s) could be legit on Ibs' re-rolls (if you could muster enough trust in green dice to ever attempt the use of those slimy, double-crossing, no good swindlers...)

Whoops, you can't E.I because B/e is a mod not a title (I know, it gets me too). You can, however, PTL the **** out of a Lando trigger.

Edited by ficklegreendice

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

doesn't look like much as been overlooked, then :P

now, to be fair, lando could be legit on Ibs with re-roll (if you could muster enough trust in green dice to ever attempt the use of those slimy, double-crossing, no good swindlers...)

I figured that if Dracon listed Marksmanship and Daredevil he's looking for completeness instead of usefulness.

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

To be fair, I started this when EI was first spoiled, so Leebo wasn't a thing yet.

My favorite combo for Keyan is still PTL + Jan Ors.

Been flying Keyan in my two jedi build

Keyan

Adv Sens

PTL

B2 + Kyle Katarn

double action then maneuver, keeping the stress or gaining a focus instead.

Or gain a focus after spending the stress during attack, to add a little defensive help

Expensive, but very action efficient build

Been flying Keyan in my two jedi build

Keyan

Adv Sens

PTL

B2 + Kyle Katarn

double action then maneuver, keeping the stress or gaining a focus instead.

Or gain a focus after spending the stress during attack, to add a little defensive help

Expensive, but very action efficient build

I always wonder about the Keyan/Kyle combo: how useful is that focus token? He gets it after the attack, so can only use it for that one defense die...is that really worth the points? You'd almost keep Jan Ors (crew) near to get an evade token out of it.

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

doesn't look like much as been overlooked, then :P

now, to be fair, lando's token(s) could be legit on Ibs' re-rolls (if you could muster enough trust in green dice to ever attempt the use of those slimy, double-crossing, no good swindlers...)

Whoops, you can't E.I because B/e is a mod not a title (I know, it gets me too). You can, however, PTL the **** out of a Lando trigger.

Why can't you use EI for crew cards? It just says equipped upgrade card with the Action header, doesn't a crew card qualify?

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

doesn't look like much as been overlooked, then :P

now, to be fair, lando's token(s) could be legit on Ibs' re-rolls (if you could muster enough trust in green dice to ever attempt the use of those slimy, double-crossing, no good swindlers...)

Whoops, you can't E.I because B/e is a mod not a title (I know, it gets me too). You can, however, PTL the **** out of a Lando trigger.

Why can't you use EI for crew cards? It just says equipped upgrade card with the Action header, doesn't a crew card qualify?

Edited by GiraffeandZebra