An interesting combo: Experimental Farlander

By DraconPyrothayan, in X-Wing

It looks like you overlooked the crew that can be activated with EI. I don't think any of them are worth taking, especially with the 1pt. tax for crew that B-Wings have.

Leebo (2): Boost + Ion Token

Saboteur (2): 50% chance to flip a damage card face up on an enemy ship at range 1

Lando (3): Chance to get some combination of Focus tokens, Evade tokens or nothing

doesn't look like much as been overlooked, then :P

now, to be fair, lando's token(s) could be legit on Ibs' re-rolls (if you could muster enough trust in green dice to ever attempt the use of those slimy, double-crossing, no good swindlers...)

Whoops, you can't E.I because B/e is a mod not a title (I know, it gets me too). You can, however, PTL the **** out of a Lando trigger.

Why can't you use EI for crew cards? It just says equipped upgrade card with the Action header, doesn't a crew card qualify?

Because EI is a mod. B-Wing/E2, which allows a crew on a B, is also a mod. So you can't have both at once because a B-Wing only has a single mod slot. EI can trigger crew, but only on a ship that naturally has a crew slot.

Right, I always think of E2 as a title, not a mod for some reason. Thanks for clearing that up.

Been flying Keyan in my two jedi build

Keyan

Adv Sens

PTL

B2 + Kyle Katarn

double action then maneuver, keeping the stress or gaining a focus instead.

Or gain a focus after spending the stress during attack, to add a little defensive help

Expensive, but very action efficient build

I always wonder about the Keyan/Kyle combo: how useful is that focus token? He gets it after the attack, so can only use it for that one defense die...is that really worth the points? You'd almost keep Jan Ors (crew) near to get an evade token out of it.

The main benefit to this is so you can PTL then pull a green. You don't really want to lose the stress, but converting it to a focus means you lose nothing and gain flexibility. Admittedly your right that it's not useful that often defensively, but when you have a +35 Keyan, anything to help him stick around is a good thing. I've been considering Jan instead, but needing to actually take a focus action is not great. Keyan always wants a TL and often needs to BR for better positioning.

I just like the flexibility it gives you.

You forgot opportunist. Take Wes strip tokens, then use Op to fire your heavy laser at 5 dice. I did this this other day, people hate it.

One other thing I did was B-Wing/E2, Lando the card. Can be a huge boon in defense for Key

Edited by eagletsi111

This is one of my favorite Builds Right now.

I call it: Biggs Keywest

Wes, VI, R7-T1

Key, B-wing/E2, Lando, Calculation

Biggs, R2D2, Hull Upgrade

It works pretty well so far, the key as always with Bigg's is flying him correctly. But I have had wes strip tokens and Key blast cloaked phantoms. Several times. Still thinking about using the stress bot on Wes, but the R7 lets him setup so nice, with a free target lock.

Edited by eagletsi111

You forgot opportunist. Take Wes strip tokens, then use Op to fire your heavy laser at 5 dice. I did this this other day, people hate it.

One other thing I did was B-Wing/E2, EI and Lando the card. Can be a huge boon in defense for Key

How did you get two modifications onto Keyan?

You forgot opportunist. Take Wes strip tokens, then use Op to fire your heavy laser at 5 dice. I did this this other day, people hate it.

One other thing I did was B-Wing/E2, EI and Lando the card. Can be a huge boon in defense for Key

How did you get two modifications onto Keyan?

I didn't it was a type o , sorry. Good Catch I fixed it.

Thanks,

Edited by eagletsi111

I'm still not entirely sold on Experimental Interface on Farlander. I like some of the combos, I think there's some real neat things going on with a couple of them in particular, but it appears to me a path down which it becomes far too easy to spend even more points on a single PS7 B-Wing pilot.

He has a great ability, and not occupying his EPT slot with PtL is nice, but you've got some decent options to generate stress just from the dial if you really need it; that 1-Turn will do in a pinch, and being able to actually use the 3-Bank is a nice change!

I agree that Advanced Sensors is probably the most cost-effective way to get extra punch out of your usual Farlander, especially if you can take a Target Lock. At PS7, you might be looking at a clutch pre-maneuver Barrel Roll once or twice a game, too. Focus is okay if you're expecting a Range 3 or obstructed shot back, but it's probably going to be one of the other two more than anything.

Again, I think Experimental Interface is a neat but expensive option. I want to run Keyan opposite Jake with the following:

Keyan Farlander (29)

-Advanced Sensors (3)

-Stay on Target (2)

And call it good! He comes to 34 points, which is still significant, but once the shooting starts you can always set your dial to a red maneuver of the desired speed and hop around as needed. You almost can't block him, and you can't dodge him without PS7+. You can outrun him (curse you Rendar!) but that's what Jake would be making up for, ideally. I think he has the capacity to arc-dodge any generic ship in the game, sans turrets, so he can really punish any unnamed pilot.

The upgrade to this that's really awesome is E2 and intelligence agent. As soon as you get in close to a high ps pilot you can then stick to his ass like white on rice. I did this to a Corran double tap build in a store tourney a few weeks ago and Corran spent 3 turns trying to shake me. it would have been 2 turns but Corran got some lucky rolls :)

Stay on Target appealed to me when looking into Farlander builds at first, but I immediately became shy of it when I looked at what ships I would most want to be abusing it against. All of the really maneuverable stuff just has a higher Pilot Skill and/or is very likely to be taking Veteran Instincts, which makes it 3 dead points in a lot of likely match-ups.

High action economy via Push the Limit just seems better to me. The scope of being able to, say, Target Lock, Barrel Roll and achieve a free pseudo-focus appears to give some very valuable flexibility.

Edited by President Jyrgunkarrd

I like calculation on him

Edited by eagletsi111

Stay on Target appealed to me when looking into Farlander builds at first, but I immediately became shy of it when I looked at what ships I would most want to be abusing it against. All of the really maneuverable stuff just has a higher Pilot Skill and/or is very likely to be taking Veteran Instincts, which makes it 3 dead points in a lot of likely match-ups.

High action economy via Push the Limit just seems better to me. The scope of being able to, say, Target Lock, Barrel Roll and achieve a free pseudo-focus appears to give some very valuable flexibility.

Just bring Intel agent along on Keyan for anyone higher PS. You can get a pretty good idea of where they are going to end up if you can see their maneuver. Unless its Echo. She can end up **** near anywhere.

Edited by Jo Jo

I like calculation on him

You can't spend the Stress token to Calculate, but you can spend a Stress and a Focus offensively to Marksmanship.... which still isn't necessarily great.

On the other hand, Ten Nunb <3 calculation.

7 points: After performing an action, you may increase your primary weapon's value by 1, reduce your agility by 1, and gain a free Farlander-stress.

Verdict: Surprisingly good. Focus/Stress + Target Lock isn't as good as Focus/Stress + Bonus Die, but all three together are murder.

With the rest of your squad working together to keep him alive, this can do some serious work. Best use of Expose thus far.

Also, it gives you the damage output of an HLC for the price of an HLC, but also with the ability to Crit naturally, a Farlander Stress and 5 dice at Range 1, for the cost of -1 agility and +1 agility to your opponents at Range 3. Higher expected damage all around on this.

I think Chiranaeu would like a word about that.

7 points: After performing an action, you may increase your primary weapon's value by 1, reduce your agility by 1, and gain a free Farlander-stress.

Verdict: Surprisingly good. Focus/Stress + Target Lock isn't as good as Focus/Stress + Bonus Die, but all three together are murder.

With the rest of your squad working together to keep him alive, this can do some serious work. Best use of Expose thus far.

Also, it gives you the damage output of an HLC for the price of an HLC, but also with the ability to Crit naturally, a Farlander Stress and 5 dice at Range 1, for the cost of -1 agility and +1 agility to your opponents at Range 3. Higher expected damage all around on this.

I think Chiranaeu would like a word about that.

Chiraneau + Expose is either 4 points, which costs an action, or 7 points, which trades the Farlander Stress and -1 Agility for just a regular stress. Also danged good.

And remember: When I posted this, the Decimator hadn't yet been spoiled!