Keyan Farlander can spend stress as though it were an offensive focus token.
Experimental Interface gives a stress to perform a fresh action not from your action bar; acting as the other half of Push the Limit, but as a modification rather than as an EPT.
That means that Keyan Farlander can spend 3 extra points to use any action-based EPTs without a loss of action economy. Indeed, he gains the equivalent of a focus token in doing so!
Our options are Expert Handling, Squad Leader, Daredevil, Marksmanship, and Expose.
These become:
5 points: After performing an action, you may perform a free barrel-roll action, remove an enemy's target lock from your ship, and gain a free Farlander-stress.
Verdict: Very useful, but outshone by Push the Limit.
5 points: After performing an action, you may have an ally at Range 1-2 perform a free action. Then, gain a free Farlander-stress.
Verdict: This basically adds 2 bonus actions to your fleet. Extremely good.
6 points: After performing an action, you may perform a 1 turn maneuver. If you do, roll 2 dice of damage against yourself, and gain two Farlander-stresses.
Verdict: Marginally useful, but the penalties are far too severe. Don't do this.
6 points: After performing an action, you may gain a free offensive focus, and one of the altered results will crit instead of hit. Then, gain a free Farlander-stress.
Verdict: Anti-synergy. Marksmanship is functionally identical to the stress here. 0 stars.
7 points: After performing an action, you may increase your primary weapon's value by 1, reduce your agility by 1, and gain a free Farlander-stress.
Verdict: Surprisingly good. Focus/Stress + Target Lock isn't as good as Focus/Stress + Bonus Die, but all three together are murder.
With the rest of your squad working together to keep him alive, this can do some serious work. Best use of Expose thus far.
Also, it gives you the damage output of an HLC for the price of an HLC, but also with the ability to Crit naturally, a Farlander Stress and 5 dice at Range 1, for the cost of -1 agility and +1 agility to your opponents at Range 3. Higher expected damage all around on this.
Will you be running Squad Leader and Expose again, after so many years of them being relegated to the "bad card" section of your collection? I'll be trying it out, m'self ![]()