Improve this synergetic Rebel 3-ship pls

By ForceM, in X-Wing

GET STRESSED!

100 points

PILOTS

Keyan Farlander (36)

B-Wing (29), Opportunist (4), B-Wing/E2 (1), Tactician (2)

Wes Janson (32)

X-Wing (29), R3-A2 (2), Veteran Instincts (1)

Eaden Vrill (32)

I know for sure that it's not perfect but the idea is to support Farlander and Vrill with Wes to get more attacks.

My problem is certainly the lack of mobility of Wes!

So help me improve this if you can. Thank you!

Cmon guys!

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I should have named the thread: "Come here get free candy!"

If you don't know how to improve it, fine, but at least taking a look is free...

GET STRESSED!

100 points

PILOTS

Keyan Farlander (36)

B-Wing (29), Opportunist (4), B-Wing/E2 (1), Tactician (2)

Wes Janson (32)

X-Wing (29), R3-A2 (2), Veteran Instincts (1)

Eaden Vrill (32)

I know for sure that it's not perfect but the idea is to support Farlander and Vrill with Wes to get more attacks.

My problem is certainly the lack of mobility of Wes!

So help me improve this if you can. Thank you!

Maybe this:

Wes (Veteran Instincts, R3-A2)

Dagger (Advanced Sensors, B-Wing/E2, Tactician)

Vrill (Lando crew, Experimental Interface)

Let's see.

I'm not seeing too much synergy really.

Especially because having Wes killed will considerably drop the effectiveness of the list.

If Vrill is your key component then I'd give him Gunner for rerolls. Never a bad thing.

I might try Dutch and Garven actually, Dutch reliably stressing an opponent, possibly double stressing, with Garven taking away the stress and providing focus, like a mr Miyagi.

Eaden Vrill (32)
Gunner (5)
"Dutch" Vander (23)
Ion Cannon Turret (5)
Flechette Torpedoes (2)
Flechette Torpedoes (2)
R3-A2 (2)
Garven Dreis (26)
R2-D6 (1)
Wingman (2)

No. I like the original much much better.

I wish you had room for Gunner. IT would improve your list a lot. Vrill 3 dice turret is okay, but not failproof, you may find that Phantoms are still slippery.

Guard your R1 donut with Keyan, who will punch for a lot. Wes is also very good. If you can manage getting that first shot with R3-A2, you will stress him, no ACD, maybe one point of damage, and remove a focus. then let Vrill go to work on him. Its not impossible.

I wouldn't say its a good list. It requires you to outfly them, but it def could work.

I prefer this list. Its a little gimmicky, but it looks fun.

Eaden Vrill (32)
Gunner (5)
Wedge Antilles (29)
R3-A2 (2)
"Dutch" Vander (23)
Ion Cannon Turret (5)
Flechette Torpedoes (2)
Flechette Torpedoes (2)
Total: 100
You have 3 soft counters to Phantom: ICT, Wedge PS9 with the -1 agility and R3A2 stress out of ACD, and Vrill himself with a R2-3 turret. Its not perfect, (as if you cant stress the Phantom you also still only have 2 dice).
Gunner with TL F should be good damage. Wedge does good damage.
Eaden Vrill (32)

Proton Rockets (3)

Gunner (5)

Countermeasures (3)


Tarn Mison (23)

R3-A2 (2)


"Dutch" Vander (23)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Flechette Torpedoes (2)


Total: 100




Tarn has ok firepower too. Again, just set Tarn up to get a Phantom in his sight. Should be okay from there. ICT still. And Vrill's turret.

In this case, you can also shoot a TL F 5 dice Procket at R1, so you have no blind spot. Means that a Phantom has to be much more careful and fly farther, which sometimes isn't that easy.

Let's see.

I'm not seeing too much synergy really.

Especially because having Wes killed will considerably drop the effectiveness of the list.

If Vrill is your key component then I'd give him Gunner for rerolls. Never a bad thing.

I might try Dutch and Garven actually, Dutch reliably stressing an opponent, possibly double stressing, with Garven taking away the stress and providing focus, like a mr Miyagi.

Eaden Vrill (32)

Gunner (5)

"Dutch" Vander (23)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

R3-A2 (2)

Garven Dreis (26)

R2-D6 (1)

Wingman (2)

Well the idea behind my list was to Focus on one enemy at a time. If it's a resilient piece, optimally Wes would strip the token and stress, Farlander gets to range 2 and Tactician passes stress number 2, thus assuring that the target stays stressed.

Like that in one turn i assure that on this plus the subsequent turn at least, i will be able to trigger opportunist and Farlanders pilot trait along with it, plus Vrills pilot trait. This seriously hampers an expensive enemy piece if it has no stress removal.

Against cheaper enemies, i would say Farlander with possibly TL plus pilot ability focus and his 4-5 dice is a serious threat. Plus you get Wes with 3-4 dice sometimes (although he might be doing a lit of greens to dump stress) and Vrills 3-4 Dice. This will pretty much equal in 2 dead Tie Fighters for a swarm per turn.

I don't know if a gunner is the way to go on Vrill. I would like to further improve either his firepower, or what would be even better Wes' mobility/stress dumping/survivability. You are indeed right that Wes is a really important factor in this. He won't do the most damage but he is the squads defense against Phantoms (because a stressed Phantom is just dead meat), plus he does trigger Keyans Opportunist and Vrills pilot trait.

If i lose Wes, i can still stress a ship with tactician for Vrill, but i can't trigger Opportunist reliably anymore, but that's the catch in any synergy list. You lose one piece, you lose more than only that because you lise the synergy!

Edited by ForceM

I'm thinking maybe, in the vrill/dutch/garven list I suggested above, change out Gunner for Han Solo to better benefit from the Target Lock Dutch can provide.

In the list above, that would leave you three points to play around with.

It looks fairly solid to me.

The problem with us trying to min/max it is that it's very synergistic, so any adjustments have to come at the cost of one of those synergies.


Keyan Farlander + Opportunist is tied up
Wes Jenson + K's Opportunist is tied up

K's Tactician (+Bwing/E2) + W's R3-A2 + Eaden Vrill is tied up

Only wiggle-room is Veteran's Instinct, as Wes is your highest PS anyway.

Other options with that 1 point:

On Eaden:

Nien Nunb

Intelligence Agent

On Wes

Adrenaline Rush

Deadeye

Determination

Draw Their Fire

Of these options, the only one I can see as potentially benefiting you more than VI in this high-ps meta is Adrenaline Rush, as Wes will be stressing himself to stress others, and this gives you an emergency koiogran.

Well thanks Dracon for the advice.

I did consider Adrenaline rush over VI. The only matchup he could certainly benefit from VI would be against Whisper. But even then, he might be better off just having the energency Koio to surprise Whisper and stress him or at least strip a token. The thing is VI is a lot better IF you get a shot at Whisper. The stress token effectively preventing him from recloaking. Which then in return means that Farlander will probably kill it dead this turn or the one after at least. If however the Phanom is able to deny you every shot from Wes, then surely AR would be the way to go.

I'm thinking that Nera will be a great compliment to Vrill. Something along the lines of

Nera w/ Deadeye, Flechette x2, E2, Tactician

Vrill

And 34 points to flavor. Perhaps the following

Nera w/ Deadeye, Flechette x2, FCS, E2, Tactician

Vrill

Wedge w/ R3A2 + VI

Nera can obviously tag pretty much anyone with stress, but would prefer to do it via frontal arc with Tactician. Wedge can "hunt" phantoms with his PS11 (it really isn't that hard to figure out where they want to end up, even if he can't change his maneuver) and stressbot. He also loves him Fat Falcons. He too can help tag folks with stress. Not to mention that PTL interceptors and falcons (not like they exist anymore) are pretty much dead weight to this list as they can't use PTL, else they will be double stressed and done for.

The thing is VI is a lot better IF you get a shot at Whisper.

Overall the lack of mobility is what feels wrong so If I had to pair the 3 together I'd go with:

Keyan + Stay on Target + AdS

Wes + VI + EU + R3A2

Vrill

Vrill most likely will be ignored so he can get TL R1 shots and block decloack paths, Keyan for 2 points is quite moblie and Wes can now chase Whisper more easily.

my 2 cnts.

Edited by polmoneys

Honestly, lists that require Wes as a lynch pin fall apart very fast, when the entire enemy squadron alpha's him. Since there isnt a Biggs to protect him, and he is not an arc dodger, consider the fact that you will loose Wes in the first 3 turns, (you might get 2 rounds of fire out of him). Suddenly opportunist no longer kicks in as often as before. And you are now spending points trying to get Vrill to shoot at a stressed out target in order to give him 3 attack dice, which a lot of ships have, without having to jump through hoops to get. (Off the top of my head a bunch of named YT-1300 pop out.)

If you are insistent on a Rube Goldberg stress/Vrill build, try this:

Dagger + HLC + Bwing/E2 + Tactician

Dagger + HLC + Bwing/E2 + Tactician

Vrill

At least the only thing relying on a reaction is Vrill on stress. The HLCs will pack a punch.

The thing is VI is a lot better IF you get a shot at Whisper.

That's a big IF imo. If I can kill Wes early game (shouldn't be difficult without EU or EI + EH) Whisper will avoid engaging for a couple of rounds and end by himself whatever is left. Plus Keyan without PTL for BR, AdS and/or EU feels like an easy target.

Overall the lack of mobility is what feels wrong so If I had to pair the 3 together I'd go with:

Keyan + Stay on Target + AdS

Wes + VI + EU + R3A2

Vrill

Vrill most likely will be ignored so he can get TL R1 shots and block decloack paths, Keyan for 2 points is quite moblie and Wes can now chase Whisper more easily.

my 2 cnts.

On the other hand, Wes does not need to hit Whisper really. He just needs to shoot at her, be it a range 3 shot. I know how mobile she is but it's really hard to arc dodge a slow rolling X-Wing. EU would make the affair better by a lot but i think it's possible to get a shot at whisper at least once. Either that or Farlander and Vrill are done with the rest of the list.