We are X-wing Miniatures designers

By AtomicFryingPan, in X-Wing

Veteran Astromech

1 point astromech, rebel only

increase your pilot skill by 1

Wedge wins all ps bids, still gets predator

Because wedge needs to be better?

yes ;P.

Really though i feel like it will open up design space for list building as a player if you want to secure a ps bid with a named pilot and keep an ept. It would see use on corran horn, horton salm and luke in the current meta i suspect, and if the ps7 meta really becomes a thing after fat dash somone like porkins or even garvin could also benefit.

The problem is you have restricted this only to the filthy rebels. Why should they and only they be guaranteed this PS bid lock? You already have veteran instincts to boost wedges PS and that is available to everyone. I don't think something that can lock in a PS bid (you can combine with bet instincts if you forgot predator) should be available only to one side.

Fair enough, I haven't been able to think of an elegant solution to the issue, I'm not sure it would help the game to add "higher pilot skill" to the rebels only. But realistically the only x wing that gets played competitivley is biggs. Y's are only getting played as golds with ion turrets. This would be borderline totally useless on them.

The main goal is a less effective vet instincts that occupies a different slot. Perhaps an imperial only mod would be the fair equivalent? Really helps interceptors who generally want a ps bump and virtually always have thier ept slot accounted for while simultaneously not buffing phantoms any further. There'd be some concern on what it would do for decimators, but if it was a mod they'd have to give up engine upgrades for it, though that would allow to some extent players to have to choose between higher ps for shooting first or higher mobility. Imperial boba would also positively benefit from it, and i'd probably file him as somewhat under powered right now too.

I would love to see a Elite Pilot card that would allow the pilot to move at a lower pilot skill than is printed on the pilot card. I have found that some times it would be an advantage to move into position early, that later. Though the pilot still fires normally.

This would be great for:

1) Formation flying.

2) Blocking

3) and bomb placement, especially Proximity Bombs.

Edited by devotedknight

A pilot that can attack asteroids and move them, like a boost for asteroids.

Blaster upgrade, +1 attack die. Fit to A-wings and have a lot of fun :)

And Tie Fighters, Tie Advanced, and Tie Bombers.

A title for x-wings that allows two astromechs.

I would love to see a Elite Pilot card that would allow the pilot to move at a lower pilot skill than is printed on the pilot card. I have found that some times it would be an advantage to move into position early, that later. Though the pilot still fires normally.

This would be great for:

1) Formation flying.

2) Blocking

3) and bomb placement, especially Proximity Bombs.

Enhanced scopes is for you!

A title for Tie fighters that gives two shields. Up armored Tie.

How about a title for the Lambda that gives it the ability to cloak? Or a modification that allows for straight maneuvers to be performed as k-turns.

Turbo Thrusters, Allows a Lamda Shuttle to rotate to any direction only during a red Zero maneuver.

I would love to see a Elite Pilot card that would allow the pilot to move at a lower pilot skill than is printed on the pilot card. I have found that some times it would be an advantage to move into position early, that later. Though the pilot still fires normally.

This would be great for:

1) Formation flying.

2) Blocking

3) and bomb placement, especially Proximity Bombs.

Enhanced scopes is for you!

That makes your pilot shill zero, Which does what is stated above. Though I'm looking for a card that allow my pilot to be treated as any pilot skill under his current pilot skill, say turn a pilot skill of 6 to 2 or 4 to keep up with my formation.

I really do just want to say one thing.

In a way, we are part of the team. We fund them, display interest further, attend the tournaments, but there's a more important role we fill.

We give them feedback and sometimes don't even know it.

We know they read these forums, but we don't know what they read. We can get a good idea, based on things like autothrusters, an obvious response to the Fat Han meta, and so on. When we ask for improvements to some things, and lo and behold, indeed they do happen. In a weird way, we test things for them in a way they never could.

So, yeah.

We are X-Wing Miniatures Designers.

yay motivational posts

Edit: damnit, bumped me to next page

Edited by Corellian Corvette

I really do just want to say one thing.

In a way, we are part of the team. We fund them, display interest further, attend the tournaments, but there's a more important role we fill.

We give them feedback and sometimes don't even know it.

We know they read these forums, but we don't know what they read. We can get a good idea, based on things like autothrusters, an obvious response to the Fat Han meta, and so on. When we ask for improvements to some things, and lo and behold, indeed they do happen. In a weird way, we test things for them in a way they never could.

So, yeah.

We are X-Wing Miniatures Designers.

If I recall, the most common suggestion was something like a free boost after attacking, if that attack were outside the firing arc: http://community.fantasyflightgames.com/index.php?/topic/126406-speculation-autothrusters-guess/

I really do just want to say one thing.

In a way, we are part of the team. We fund them, display interest further, attend the tournaments, but there's a more important role we fill.

We give them feedback and sometimes don't even know it.

We know they read these forums, but we don't know what they read. We can get a good idea, based on things like autothrusters, an obvious response to the Fat Han meta, and so on. When we ask for improvements to some things, and lo and behold, indeed they do happen. In a weird way, we test things for them in a way they never could.

So, yeah.

We are X-Wing Miniatures Designers.

If I recall, the most common suggestion was something like a free boost after attacking, if that attack were outside the firing arc: http://community.fantasyflightgames.com/index.php?/topic/126406-speculation-autothrusters-guess/

You say it like I meant that our most common suggestion wasn't used, ergo our opinion doesn't matter. That's pretty off base, Zomad.

What I said was that our input is used to some degree. Auto-Thrusters is a response to Fat Han. It's not the response we came up with but if you ask me, it's a better response that keeps balance in mind and also offers something great for the TIE Interceptor.

I would love to see a Elite Pilot card that would allow the pilot to move at a lower pilot skill than is printed on the pilot card. I have found that some times it would be an advantage to move into position early, that later. Though the pilot still fires normally.

This would be great for:

1) Formation flying.

2) Blocking

3) and bomb placement, especially Proximity Bombs.

So like a movement version of decoy? Make it 2 pts (same as decoy) and its actually a pretty good idea...I wouldnt mind seeing this in game. I, too have wanted the same ability...The main question is what to call it.

I'd like see an X-wing title card maybe Rogue Squadron or something that effect that grants either the boost or barrel roll to there action bar. Maybe make it so the ps has to be like 5 or higher.

Veteran Astromech

1 point astromech, rebel only

increase your pilot skill by 1

Wedge wins all ps bids, still gets predator

Because wedge needs to be better?

yes ;P.

Really though i feel like it will open up design space for list building as a player if you want to secure a ps bid with a named pilot and keep an ept. It would see use on corran horn, horton salm and luke in the current meta i suspect, and if the ps7 meta really becomes a thing after fat dash somone like porkins or even garvin could also benefit.

The problem is you have restricted this only to the filthy rebels. Why should they and only they be guaranteed this PS bid lock? You already have veteran instincts to boost wedges PS and that is available to everyone. I don't think something that can lock in a PS bid (you can combine with bet instincts if you forgot predator) should be available only to one side.

Fair enough, I haven't been able to think of an elegant solution to the issue, I'm not sure it would help the game to add "higher pilot skill" to the rebels only. But realistically the only x wing that gets played competitivley is biggs. Y's are only getting played as golds with ion turrets. This would be borderline totally useless on them.

The main goal is a less effective vet instincts that occupies a different slot. Perhaps an imperial only mod would be the fair equivalent? Really helps interceptors who generally want a ps bump and virtually always have thier ept slot accounted for while simultaneously not buffing phantoms any further. There'd be some concern on what it would do for decimators, but if it was a mod they'd have to give up engine upgrades for it, though that would allow to some extent players to have to choose between higher ps for shooting first or higher mobility. Imperial boba would also positively benefit from it, and i'd probably file him as somewhat under powered right now too.

Thats not a bad compromise. Its not the additional way to buff PS that was the issue but the fact it was faction specific.

Veteran Astromech

1 point astromech, rebel only

increase your pilot skill by 1

Wedge wins all ps bids, still gets predator

Because wedge needs to be better?

yes ;P.

Really though i feel like it will open up design space for list building as a player if you want to secure a ps bid with a named pilot and keep an ept. It would see use on corran horn, horton salm and luke in the current meta i suspect, and if the ps7 meta really becomes a thing after fat dash somone like porkins or even garvin could also benefit.

The problem is you have restricted this only to the filthy rebels. Why should they and only they be guaranteed this PS bid lock? You already have veteran instincts to boost wedges PS and that is available to everyone. I don't think something that can lock in a PS bid (you can combine with bet instincts if you forgot predator) should be available only to one side.

Fair enough, I haven't been able to think of an elegant solution to the issue, I'm not sure it would help the game to add "higher pilot skill" to the rebels only. But realistically the only x wing that gets played competitivley is biggs. Y's are only getting played as golds with ion turrets. This would be borderline totally useless on them.

The main goal is a less effective vet instincts that occupies a different slot. Perhaps an imperial only mod would be the fair equivalent? Really helps interceptors who generally want a ps bump and virtually always have thier ept slot accounted for while simultaneously not buffing phantoms any further. There'd be some concern on what it would do for decimators, but if it was a mod they'd have to give up engine upgrades for it, though that would allow to some extent players to have to choose between higher ps for shooting first or higher mobility. Imperial boba would also positively benefit from it, and i'd probably file him as somewhat under powered right now too.

Thats not a bad compromise. Its not the additional way to buff PS that was the issue but the fact it was faction specific.

The only scary part about making it a mod for imperials is it does somewhat limit what you can do for future imperial ships. I'm not sure there's any design space left between the phantom and tie interceptor, but you'd probably cap your PS at 7 if you wanted to make that ship

You say it like I meant that our most common suggestion wasn't used, ergo our opinion doesn't matter. That's pretty off base, Zomad.

What I said was that our input is used to some degree. Auto-Thrusters is a response to Fat Han. It's not the response we came up with but if you ask me, it's a better response that keeps balance in mind and also offers something great for the TIE Interceptor.

So are you suggesting that

  • Autothrusters wasn't already designed, playtested, and in the manufacturing pipeline by the time the community was complaining about Fat Han, and
  • if it weren't for the community complaining about Fat Han Autothrusters would never have come about?
Edited by z0m4d

Oh look, z0m4d is being counter productive again. Who would have thought?

Oh look, z0m4d is being counter productive again. Who would have thought?

No he isn't. He raises a good point...you may not agree as is your right. I still see slot of people in here who like to think that the forums opinion is so super important and holds so much away over the devs...when in reality it doesn't. Development is a time consuming process and all the cards we are seeing now WERE developed long before so many forum goers began their griping. They do read this forum...but so many in here have an overinflated view of how much input they have in the design process.

Now are you going to add something to the discussion? Or are you going to post provocative one liners that add nothing?

Oh look, z0m4d is being counter productive again. Who would have thought?

Not sure why you're so drawn to me or feel the need to be so rude, but I think my contribution in response to Captain Lackwit is both productive and pertinent. I'm sorry you feel otherwise.

You say it like I meant that our most common suggestion wasn't used, ergo our opinion doesn't matter. That's pretty off base, Zomad.

What I said was that our input is used to some degree. Auto-Thrusters is a response to Fat Han. It's not the response we came up with but if you ask me, it's a better response that keeps balance in mind and also offers something great for the TIE Interceptor.

So are you suggesting that

  • Autothrusters wasn't already designed, playtested, and in the manufacturing pipeline by the time the community was complaining about Fat Han, and
  • if it weren't for the community complaining about Fat Han Autothrusters would never have come about?

You're acting like things we talk about have absolutely no impact. I have no idea how you could possibly think that after Chardaan refit, but maybe you're stunted, I don't know.

I'd like see an X-wing title card maybe Rogue Squadron or something that effect that grants either the boost or barrel roll to there action bar. Maybe make it so the ps has to be like 5 or higher.

Oh christ, could you even imagine an X-Wing with a barrel roll? Terrifying.

Alka Seltzer

Action: You may remove up to 2 stress tokens from your ship

Note: this is not meant as a joke - given the current "stress is the new black" environment.

How do you make an action if you are already stressed ?

Stressception.

You say it like I meant that our most common suggestion wasn't used, ergo our opinion doesn't matter. That's pretty off base, Zomad.

What I said was that our input is used to some degree. Auto-Thrusters is a response to Fat Han. It's not the response we came up with but if you ask me, it's a better response that keeps balance in mind and also offers something great for the TIE Interceptor.

So are you suggesting that

  • Autothrusters wasn't already designed, playtested, and in the manufacturing pipeline by the time the community was complaining about Fat Han, and
  • if it weren't for the community complaining about Fat Han Autothrusters would never have come about?

You're acting like things we talk about have absolutely no impact. I have no idea how you could possibly think that after Chardaan refit, but maybe you're stunted, I don't know.

So now you're suggesting that FFG designers created Charddan Refit only as a direct result of the forum, correct? Could you elaborate, please?

What about the other two questions I asked? I sincerely want to know what you think.

Edited by z0m4d

Customer feedback is important to a game development proccess, and the forums can be a good source of feedback. In my experience, while it shouldn't force developers to make choices, it is a tool they can and they use when they find it useful, and i am fairly certain there has been enough content productive enough to make the developers think about solutions to glass cannon arc dodgers in a meta that has lasted for atleast 4-5 months already.

Edited by DreadStar