We are X-wing Miniatures designers

By AtomicFryingPan, in X-Wing

OK so you have just recently been hired by FFG or Alex Davy is asking you for ideas or you just won world's and have to make a card. This is just a thread where people can post ideas they have for different cards they'd like to see in the game. Feel free to discuss and offer some constructive feedback and have fun with it!

OK I'll start,

So Elite Pilot Talent-Evasive Maneuvers 2 or 3 points. At the start of combat you may reduce your primary weapon value by 2 and increase your agility by 2. You may not use a secondary weapon during this round.

So the gist of this is a true defensive abilitythat is sort of like cloak but I feel it's different enough. So imagine most 3 attack ships. A lot have 2 or 1 agility. When your ship ends up on a bad place or out of arc you can turtle up and get 3 or 4 green dice but cab only shoot at with 1 dice which won't hit much. Most 3 agi ships won't get to attack but get boosted up to 5 green dice. Now obviously you would use it sparingly and I think would be good on high ps ships you want to keep alive! So maybe for balance you could make them take a stress? Idk? Any thoughts?

OK next one. Turret upgrade-repeating blaster turret. 3 points, range 1-2, 2 attack dice. If this attack misses you may make a second attack on the same ship. OK so this is basically a 2 attack dice ship with a built in gunner effect. I would slap this bad boy on hwks all day. It's not as hard hitting as the normal blaster turret but it helps with token stripping and doesn't have the ridiculous focus spending cost. I belive it's different enough to actually be part of the game. Any thoughts?

OK last one!

Astromech-Whistler (if unique) or R6 Astromech (if non unique) 0 or 1 if unique. 1 or 2 if generic. Your ship gains the systems slot. OK so this would be an Astromech that allows X's and Y's to have systems and allow e-wings to have 2 of them. I don't think I'd allow the e-wings to have 2 of the same though! OK so I feel like this opens up a lot of stuff for all these ships. X's with advanced sensors or accuracy corrector would be great. Heck Dutch Vander with FCS?!?! That'd be awesome. Corran with FCS and ADV sensors! I think it would breathe some new life into the x wings and help the Y wings as well especially the btl a4 Y wings. Maybe we'd even see a generic e wing?!?! Yeah you're right hell hasn't frozen over yet lol. But do you think this be unique or generic? How many points or should it be a free trade Astromech for system? Can you think of some cool combinations? Anything that would be op or broken? Thoughts?

OK so those are my ideas and I would love to hear and discuss your thoughts and ideas.

I'd love to see a card that incorporates asteroids somehow but is actually both fun AND valuable in certain (but not all) competitive tournament lists.

And as a general template, I encourage anyone thinking of ideas to use that same metric, is your idea fun? is it valuable, but not so valuable that its an auto-include?

The best upgrades in the game (from a design point of view) avoid being auto-includes and create a real decision point for players.

I would love to have a pilot with this ability:

"Skip your action during the activation phase.

As long as you are not stressed, you may perform an action at the begining of the combat phase"

The idea is to change the timing of when the pilot performs the action. Imagine a PS5 pilot who gets to choose his BR after all other ships move. It's good, but is it to far?

Sounds a lot like Advanced Sensors:

Immediately before you reveal your maneuver, you may perform 1 free action.

If you use this ability, you must skip your "Perform action" step during this round.

EDIT: which is to say, it sounds like a powerful option that has some precedence.

Edited by MartiniHanks

Well I gave some ideas. Here is one.

Turret upgrade Advanced Ion Cannons

Firepower 2 Range 1-3

For each uncanceled hit or critical hit before applying damage modify all critical hits to hit and give one ion token for each hit sustained.

Edited by Marinealver

I'd like to see more maneuver based talents... like the Talon Roll.... "Action, after you perform a bank, rotate your ship 90 degrees in teh opposite direction of the turn."

I'd like to see more maneuver based talents... like the Talon Roll.... "Action, after you perform a bank, rotate your ship 90 degrees in teh opposite direction of the turn."

Wow that would be very fun!

Here's a pilot ability I'd kind of like to see:

"After performing an attack with a secondary weapon, you may immediately perform a barrel roll using the 1 bank or 1 turn template. Then gain a stress token."

Useful? Maybe. Maybe not. Not experienced enough to say, really. Might depend on the ship it was on.

Ogre, PS 0 x-wing, 26 pts

Abilities: Ogre flexes his muscles, crushes beer cans, and screams at everyone in his way. All ships, friend or foe, Ogre's movement template or base overlap during his move receive one stress token.

This next idea is based on a very lucid, recurring dream I once had, in which I was...

Mike Tyson; Space Ace of the Rebel Alliance, ps8 x-wing, 35 pts.

The Mike Tyson x-wing is a work of art in the field of bionic engineering. Each of the 4 wings has been replaced with a comically muscular arm that ends in a big red boxing glove. Tyson uses his force powers to meld with the ship and punch tie fighters out of the air.

Abilities: Mike Tyson may not make primary weapon attacks. Instead, Mike may attack any ships touching his base with 5 attack dice.

"Braver than I thought" (3 points)

When performing a Boost Action using the [right or left bank], you may peform a Segnor's loop using that template instead.

Then receive a stress token.

"Braver than I thought" (3 points)

When performing a Boost Action using the [right or left bank], you may peform a Segnor's loop using that template instead.

Then receive a stress token.

Just an idea from the Arda II campaign book...

TIE Hunter

Tam Blackstar

PS7

3 Atk

3 Def

1 Shield

3 Hull

Bar: Focus, TL, Evade

Upgrades: EPT, Torpedo, Cannon

When declaring an attack against a Rebel ship, if you are out of that ship's firing arc, you may reroll one of your blank results.

28 Points

Edited by SpikeSpiegel

I really like that pilot ability. That would be great on any ship really.

I would love to have a pilot with this ability:

"Skip your action during the activation phase.

As long as you are not stressed, you may perform an action at the begining of the combat phase"

The idea is to change the timing of when the pilot performs the action. Imagine a PS5 pilot who gets to choose his BR after all other ships move. It's good, but is it to far?

I like that one...but how could we get it onto Lt Lorrir? Seems custom made for him!

I'm basically repeating what I've said before, but a title or mod for the X-wing that removes the need to roll Green dice for R5-K6 and D8.

Blaster upgrade, +1 attack die. Fit to A-wings and have a lot of fun :)

Jink - Elite Pilot Talent

When defending, before attack dice are rolled you may spend an evade token to perform a free boost or barrel roll action from your action bar, then gain 1 stress token. Determine attack and agility dice after this manouvre is completed. If you finish this manouvre outside the attacker's firing arc and the declared attack cannot be used outside the attacker's firing arc, roll no attack dice.

(I like the idea of actually 'dodging' an attack)

Overcharged Lasers - Modification (TIE Advanced Only)

If you hit with a primary weapon attack, cause 1 additional damage to the target

(actually hits harder than an extra attack die, if you can hit; keeps a bit of challenge for the 2-attack die fighters but lets them pull their weight damage-wise).

Chaff/Flairs: when attacked by missiles or torpedoes temporary increase your agility by 2 then discard this card. cost 2

I also think there could be some mechanic to simulate bombers slinging/lobbing their bombs. No range restriction bomb is released and travels at the speed it was released at in a straight line until it impacts something or goes off the board.or to simplify things it travels at speed one. would be a great formation disputer. Bombers could sling their bombs at the beginning of a round then peel off..

Edited by Swedge

Crew: Assassin (Scum only)

Action: Roll a red dice. On a crit result, your opponent must discard one crew upgrade card of his choosing.

Alka Seltzer

Action: You may remove up to 2 stress tokens from your ship

Note: this is not meant as a joke - given the current "stress is the new black" environment.

Ha- came here right after the train wreck of the "You're Not Designers" thread.

"Why are you sitting around wasting so much time having fun?" ;-)

Carry on, people, carry on.

i really like the overcharged lasers idea for the advanced. i'd tweak it however to read :

for every (hit) you roll, you may add one (hit) to your total roll

it keeps the advanced at 2 dice, but gives it the ability to one shot an x-wing at range one, as god intended.

"Braver than I thought" (3 points)

When performing a Boost Action using the [right or left bank], you may peform a Segnor's loop using that template instead.

Then receive a stress token.

I like this one...but I think it should cause more trouble than just 1 point of stress...maybe 2 points of stress or maybe 1 point of stress and 1 point of damage.

Crew: Assassin (Scum only)

Action: Roll a red dice. On a crit result, your opponent must discard one crew upgrade card of his choosing.

Crew: Assassin (Scum only)

Action: Roll a red dice. On a crit result, your opponent must discard one crew upgrade card of his choosing.

I could see something like this working. Maybe make it range 1 also and discard the assassin after just so you don't 100% neuter 2 and 3 crew ships maybe. But I would love to see a mechanic to remove crew.

Yes. Makes sense! Would get rid of the annoying C3PO/Gunner/Rebel Captive. haha.