We are X-wing Miniatures designers

By AtomicFryingPan, in X-Wing

Tie Advanced Fix

Title: Prototype Weapons Systems

0 pts

Tie Advanced

May re-roll 1 attack die every time it attacks.

Simple and effective.

TieBombRunnerAlfredWong0_zps50e1208b.jpg

TieBombRunnerAlfredWong_zpsed69dbed.jpg

TieHammerBomber_zps326aa302.jpg

wouldn't mind seeing cards for these.

It'd be cool if this one went from fanon to canon.

TieDestroyerBomber_zpsfdbe41fb.jpg

Edited by gabe69velasquez

Y'know, I'm normally pretty tolerant of alternative TIE designs, but that last one is the most freakishly ugly vehicle I have ever seen in any medium of fiction, ever. It hurts my eyes just to look at it.

that last one

You mean all three, right?

Please give Y-Wing elite pilots the EPT slot, and don't raise the cost as they already have paid for it.

Fix ordinance at the same time you fix Tie Bombers PLEASE! Thanks.

I'd like something like this:

732ole.jpg


Edited by Tesseract

Okay, who's necroing random threads this time?

Rihkxyrk Assault Fighter ~24p for lowest

Attack: 3 / 4 (It is one of the most heavily armed fighters)

Defence: 1

Hull: 7

Shield: 3

Actions: Focus, Target Lock

Upgrades: Missile and Illicit

Maneuvers:

Straight 1 Green

Straight 2 Green

Straight 3 White

Straight 4 Red

Bank 1 Green

Bank 2 White

Bank 3 Red

Turn 2 White

Turn 3 Red

Koiogran 5 Red

Kihraxz Light Fighter / Vaksai ~18p for lowest

Attack: 2 or 3 (Can't Decide, more likely 2)

Defence: 2

Hull: 3

Shield 2

Actions: Focus Target Lock Evade

Upgrades: Missile

Title: Vaksai 1p

Your upgrade bar gains Agromech or Systems upgrade and Illicit upgrade

Maneuvers:

Straight 1 Green

Straight 2 Green

Straight 3 White

Straight 4 White

Bank 1 Green

Bank 2 White

Bank 3 White

Turn 2 White

Turn 3 White

Koiogran 3 Red

Koiogran 4 Red

Thoughts?

I'm not sure how much total HP Rihkxyrk should have. They are pretty tough and heavy so I went with 10 total.

I made Vaksai a title, because it is just an improved version of Kihraxz allowing pilots to modify their ship to their likes.

Edited by Hwarangdaem

Rihkxyrk Assault Fighter

Kihraxz Light Fighter

Thoughts?

Rihkxyrk Assault Fighter

Kihraxz Light Fighter

Thoughts?

I think that pronouncing "scyk" is difficult enough.

Isn't that hard for a Finn :) They are also commonly used by Black Sun so I could see them made. Vaksai/Kihraxz is also already seen in Roark Garnets Pilot card too.

TieDestroyerBomber_zpsfdbe41fb.jpg

A All-In-One-Defender-Bomber!

A combination of 2 Defenders and a Bomber in one?

We NEED this!

Base cost 76 points.

TieDestroyerBomber_zpsfdbe41fb.jpg

A All-In-One-Defender-Bomber!

A combination of 2 Defenders and a Bomber in one?

We NEED this!

Base cost 76 points.

It's been called the TIE Armageddon, which is a lousy name, but in case anyone wants the stats.

Which I also think could be better, but since it's a fanon ship anyone who takes a shot

at making up game stats doesn't have to keep with their stats.

Hull 9

Shields 4

I'm sure no one has been holding their breath

but I've been considering this title for a while now

If anyone has a better idea for the ability

I'd consider redoing the text.

16605469599_87c1668c1e_c.jpg

kit_01_08.jpg

Edited by gabe69velasquez

If I were to change things about X-Wing, I would remove a lot of the negative play mechanics (generating stress on opponents, for example), severely reduce the number of & frequency of post-dial maneuvers (any such maneuvers would have to have an associated cost, like generating stress), make combat a little more deterministic, and reduce the effectiveness of turrets (probably reduce any turret attack to a single die; this reflects the reality that turrets mounted on dogfighting combatants are rarely great. Hell, the MF only used it's quad guns once in the films, and they clearly weren't all that accurate). The current game does not, in my opinion, offer sufficient rewards to players to who-guess their opponent on a dial; too often you can catch someone but not quite block them, and they just boost / barrel roll / cloak away. The current set-up also encourages very liberal use of small maneuvers on the dial so you can then compensate easily to find an arc with a boost or barrel roll.

I would also have a professional statistician go through the math (alongside perhaps some other professionals as part of a team; I'm ignorant of which experts would be best suited to that sort of task), because a lot of the game seems to be what 'feel right' or 'feels cool' rather than what is appropriately balanced for ease of entry to anyone who doesn't know the meta, which ships are most consistent, etc.

Edited by President Jyrgunkarrd

If I were to change things about X-Wing, I would remove a lot of the negative play mechanics (generating stress on opponents, for example), severely reduce the number of & frequency of post-dial maneuvers (any such maneuvers would have to have an associated cost, like generating stress), make combat a little more deterministic, and reduce the effectiveness of turrets (probably reduce any turret attack to a single die; this reflects the reality that turrets mounted on dogfighting combatants are rarely great. Hell, the MF only used it's quad guns once in the films, and they clearly weren't all that accurate). The current game does not, in my opinion, offer sufficient rewards to players to who-guess their opponent on a dial; too often you can catch someone but not quite block them, and they just boost / barrel roll / cloak away. The current set-up also encourages very liberal use of small maneuvers on the dial so you can then compensate easily to find an arc with a boost or barrel roll.

I would also have a professional statistician go through the math (alongside perhaps some other professionals as part of a team; I'm ignorant of which experts would be best suited to that sort of task), because a lot of the game seems to be what 'feel right' or 'feels cool' rather than what is appropriately balanced for ease of entry to anyone who doesn't know the meta, which ships are most consistent, etc.

lol

TieBombRunnerAlfredWong0_zps50e1208b.jpg

TieBombRunnerAlfredWong_zpsed69dbed.jpg

TieHammerBomber_zps326aa302.jpg

wouldn't mind seeing cards for these.

It'd be cool if this one went from fanon to canon.

TieDestroyerBomber_zpsfdbe41fb.jpg

That last ship their is kinda cool. Reminds me of concept or prototype craft that never left those phases of development. The first one shows promise, I would change a couple details on it. The 2nd one... eh.