So my group has a guy who is really gangho to follow the rules to the letter [Main Game - No expansions], and last nights 8 hour game session brought up several disputes:
Can you make a ranged attack to a figure in an adjacent space? This came up, because one player argued that it doesn't make sense to use a ranged attack on an adjacent figure, in the sense of a bow and arrow for example: Do they take a penalty at all?
In the Brothers durlog quest - both giants are immortal until their hearts are found and destroyed. When I giant recieves enouh damage to be considered dead, but his heart hasn't been destroyed, does a character with the Vampiric Blood skill still get to remove one fatigue token even though the giant comes back to life after 2 turns and technically doesn't "Stay dead"?
Can a Wizard with the guard "ready action" use the Quick Casting Skill to attack twice during the overlords turn at different targets? At the same target?
Buying Skills: The rule book is generally poor to describe how this works. How many skills can a character have maximum? Do skills carry over to the next mission even though items and such do not? Do they get to choose what they want or is it randomly chosen. If they don't like the random skill can they choose not to buy it? General advice on character skills and how many can be purchased would be helpful.
Can a hero use a skill like telekenisis after they have used both their actions? Or does using your second action end your turn.
If you are casting a magic attack that has Blast, and you target a space 5 spaces away and you roll a range of "2" Does the attack land on the square two spaces away? or does it fail because range is insufficient?
Web Rules: Web states a player cannot move while webbed. If a player is webbed they roll one black die hoping to get a surge to break out. Can a player roll two black die because he has two actions? or just one a turn?
If a player is webbed can they attack?
If a player is webbed can they use skills, or take a ready action?
Can a hero with leadership give a ready action to a player that is webbed and can they use it {ex: give a webbed player dodge}
If a hero is transformed into a monkey with "CURSE OF THE MONKEY GOD" can they use skills they had as a hero? Like if I was a hero with "Leadership" can i give a ready action to a friendly target even while a monkey?
Can a hero choose to use BLAST 1 if the blast would affect a friendly target? What if a hero had Blast three, but only chose to blast 2 for that attack after rolling the dice?
Any advice or answers would be appreciated.