I only recently got interested in Imperial Assault, but it has really grabbed me. To help pass the time until I can get my hands on it, I want to evaluate different units that are available in it. So that’s what I’m going to do. I don’t know how often I’ll be able to post, but I’m going to give my take on one unit’s strengths, weaknesses, synergies, and countermeasures per post. Without further ado, let’s start with probably the most iconic character in the Star Wars saga:
Darth Vader
Lord of the Sith
Darth Vader is the right-hand man and enforcer of Emperor Palpatine and supreme commander of the Empire’s military might.
Strengths:
With 16 health, 2 black defense dice, and the ability to reroll a defense die, Darth Vader is a tough nut to crack. Even a strong attack might completely fail to deal damage to him. He also is a powerful attacker, with 2 red dice and 1 yellow die. As far as I know, that guarantees him at least 2 damage and a surge, with the possibility to be much more powerful. His surge abilities of Pierce 3 and +2 damage, each costing a single surge, are potent. And in the event that an opponent makes a mistake and leaves a couple of figures clustered, Darth Vader can attack 2 different figures as a single action. In the event that he can’t get close enough to use his melee attack, he can also use Force Choke to damage an enemy at any range in line of sight. Because it doesn’t use an attack roll or allow a defense roll, Force Choke can be an extremely consistent source of damage.
And because it isn’t an attack, Force Choke appears to be usable for both of Darth Vader’s activations.
In short, he is a nightmare for Rebel scum.
Weaknesses: The mere suggestion that the Dark Lord of the Sith might have a weakness is blatant Rebel propaganda, and therefore treasonous. However, Darth Vader is magnanimous and thus gives his foes a fighting chance by restraining himself from throwing his lightsaber to decapitate all his enemies at once. This means that if he wants to kill an enemy quickly, he has to move to engage them. And he refuses to sprint up to a foe, because that would be undignified of him. With a deployment cost of 18, Darth Vader is a bit of an introvert. He doesn’t like to spend time with large crowds of his friends, instead preferring small groups.
Synergies: Imperial Officers, regular or elite, are Darth Vader’s best friends, with their ability give him extra move actions to set up attacks, or extra attacks in the case of elite officers.
Countermeasures:
Efforts to bring down Darth Vader need either strong dice pools or high-magnitude Pierce abilities to get through his 2 defense dice. On the defensive, it pays to spread out your figures to minimize the chance that Darth Vader can use his Brutality ability. Also, try to keep low-health figures out of his line of sight, so he can’t kill them with a
double
Force Choke.
Feel free to tell me if you see a unit's strengths or weaknesses differently than I do. This is mostly an excuse to get more discussion of specific units. And if you have a suggestion of what unit I should evaluate next, let me know.
Edited by Leveton