Decimator or Outrider?

By AtillaTheFun, in X-Wing

So I'm running a small tournament this weekend and since wave 5 is finally in stores it'll be allowed. I've only played a few games with the decimator and outrider so far and I'm not sure which one to build a squad around. I'm interested in doing an oicunn ram everything build or an outrider HLC build but I'm not sure which to pick and what I would back them up with. Any suggestions?

Played against both at a tournament last weekend, Outrider is a pain to pin down and hits quite hard. Decimator didn't impress to be honest. I flew 4 X Wings and took the Decimator apart quite quickly, the outrider survived for a points win (but only had 1 hull point left!)

Outrider is a helluva lotta fun to fly!

I flew both on the weekend. 3 Decimator lists and 1 Outrider list. The Outrider is so maneuverable that I agree it is quite fun. The Decimator depends more on what you're upgrading it with, I feel.

Oicunn with Determination, Mara Jade, and Anti-Pursuit lasers paired with 2 Academy pilots and an Omicron with Anti-pursuit lasers and Vader really was the winner for me overall.

The Outrider list I flew was just totally enjoyable. Leebo with Lando (omg swoon) Outrider, HLC, Kyle with Rec Spec and Blast Turret, Jake Farrell (dreamboat) with nothing but his naked self and a Chardaan refit.

I'm lovin' your dedication to the Bespin Baron bubblepopmei! ;)

I say decimator, or fat rhino, with Oicunn, Dauntless, Mara, saboteur, rebel captive, ruthlessness or determination, and anti pursuit lasers.

Just don't get too overconfident with the Decimator. It's easy to look at 12 hull and 4 shields and think it's the 800-pound gorilla, but that 0 Agility means you are going to get hammered, and fast, especially against any kind of swarm that can throw multiple attacks at you. It's potent, but not invulnerable.

I'm lovin' your dedication to the Bespin Baron bubblepopmei! ;)

I'm no rebel scum, but Lando's WAY too fun. I didn't take Experimental Interface on Leebo, and I think I might in future, but the squeal of delight when I roll 2 greens and wonder what tokens I'll get to assign to my ship is just too awesome.

There could be anything inside the box. It could even be a boat!

I think of it like this, if you like the Falcon the vt-49 is the imp version,

and if you like the fierspray the yt-2400 is the reb version, now there are distinct differences (like a turret) but overall I feel they play and customize similarly,

Now i played a dash with HLC and Lando and loved it, it was very resilient and not to mention the whole ignore asteroids thing which was AMAZING, and made it super easy to fly,

I also did a game with the decimator which i thought was pretty great when I had taken ten hits and still had more hull then most ships start with, I flew ouciuun and was regretting not having an engine upgrade but still had a shot every turn thanks to his turret, and was able to use his ability to do 4 or 5 damage,

Overall the loyalist in me has to go with the decimator for sheer flexibility with upgrades, but the outrider will bring a new dimension to the rebel games as well, I highly recommend both.

(by the way flew these two against each other with my friend, found them perfect counters to each other, I say this because i deck out Oicunn so he was crit proof, i.e. determination, moff Jerjerod, etc but the outrider just did hlc, and on the flip side, dash render is now the ultimate arc dodger, which is useless against a turret)

My sentiments exactly bubblepopmei (I too started as exclusively Imperial)... Sat here next to my (newly acquired) first edition copy of 'Lando Calrissian and the Mindharp of Sharu'! :)

Currently running Chewie and Lando double YT-1300, but looking to switch in a YT-2400 in the near future. The new Lando crew gives me a few more options!

Edited by HoundsTooth

The decimator can be quite durable. I tries this build:

Commander Kenkirk 44

Determination 1

Ysanne Isard 4

Rebel Captive 3

Moff Jerjerrod 2

Shield Upgrade 4

54

Delta Squad 30

Heavy Laser cannon 7

Homing missile 5

42

And with shields, determination and the moff, the decimator the decimator absorbed/nulled 22 points of damage.

I would consider replacing the shield upgrade and the moff with Mara and upgrade the delta to Vessery.

Edited by That Blasted Samophlange

I think of it like this, if you like the Falcon the vt-49 is the imp version,

and if you like the fierspray the yt-2400 is the reb version, now there are distinct differences (like a turret) but overall I feel they play and customize similarly,

Now i played a dash with HLC and Lando and loved it, it was very resilient and not to mention the whole ignore asteroids thing which was AMAZING, and made it super easy to fly,

I also did a game with the decimator which i thought was pretty great when I had taken ten hits and still had more hull then most ships start with, I flew ouciuun and was regretting not having an engine upgrade but still had a shot every turn thanks to his turret, and was able to use his ability to do 4 or 5 damage,

Overall the loyalist in me has to go with the decimator for sheer flexibility with upgrades, but the outrider will bring a new dimension to the rebel games as well, I highly recommend both.

(by the way flew these two against each other with my friend, found them perfect counters to each other, I say this because i deck out Oicunn so he was crit proof, i.e. determination, moff Jerjerod, etc but the outrider just did hlc, and on the flip side, dash render is now the ultimate arc dodger, which is useless against a turret)

I hear about taking EU on Captain Oinkers but I don't understand - you cannot perform a boost or barrel if it would cause you to bump another ship. Why take it?

There is a way to do whar I call, the Oicunn double-tap. Obviously Oicunn, Dauntless, daredevil and engine upgrade and Yorr in the shuttle.

When you hit an enemy oicunn does damage. Dauntless title let's you do an action while touching but gives a stress which Yorr will eat. After doing daredevil, which counts as a maneuver, To hit the same enemy again, yorr will eat that stress you can the boost away, focus or target lock an enemy. The engine upgrade is to limit damage from daredevil.

Oh! Cool. I ought to try that. ^__^

I thought you can't barrel roll if you'll end up overlapping another ship or obstacle?

I think of it like this, if you like the Falcon the vt-49 is the imp version,

and if you like the fierspray the yt-2400 is the reb version, now there are distinct differences (like a turret) but overall I feel they play and customize similarly,

Now i played a dash with HLC and Lando and loved it, it was very resilient and not to mention the whole ignore asteroids thing which was AMAZING, and made it super easy to fly,

I also did a game with the decimator which i thought was pretty great when I had taken ten hits and still had more hull then most ships start with, I flew ouciuun and was regretting not having an engine upgrade but still had a shot every turn thanks to his turret, and was able to use his ability to do 4 or 5 damage,

Overall the loyalist in me has to go with the decimator for sheer flexibility with upgrades, but the outrider will bring a new dimension to the rebel games as well, I highly recommend both.

(by the way flew these two against each other with my friend, found them perfect counters to each other, I say this because i deck out Oicunn so he was crit proof, i.e. determination, moff Jerjerod, etc but the outrider just did hlc, and on the flip side, dash render is now the ultimate arc dodger, which is useless against a turret)

I hear about taking EU on Captain Oinkers but I don't understand - you cannot perform a boost or barrel if it would cause you to bump another ship. Why take it?

I wanted engine upgrade because after I had the first collision i was behind the enemy and was unable to use his ability again untill the final stages of he game, I would like EU to help him turn around faster and get back in the game.

Edited by clontroper5

I thought you can't barrel roll if you'll end up overlapping another ship or obstacle?

This is true but Daredevil states to do Hard 1 Maneuver not a boost or barrel roll so it can be used to bump

I prefer to equip a Saboteur rather than Daredeviling or Boosting.

Saboteur is a great choice for a decimator, but can't do anything until the target suffers hull damage. Daredevil is a very good choice for a decimator as without a koiogran, getting turned around is potentially difficult. A sharp turn with lots of green is pretty good.

The Oicunn double-tap is fun to do a few times, but not reliable enough unless the stress can be reliably and consistantly removed. I flew it with Yorr and a black squadie with wingman. I did okay, but the shuttle can be left out of the fight for quite a while which is dangerous.

I think of it like this, if you like the Falcon the vt-49 is the imp version,

and if you like the fierspray the yt-2400 is the reb version, now there are distinct differences (like a turret) but overall I feel they play and customize similarly,

Now i played a dash with HLC and Lando and loved it, it was very resilient and not to mention the whole ignore asteroids thing which was AMAZING, and made it super easy to fly,

I also did a game with the decimator which i thought was pretty great when I had taken ten hits and still had more hull then most ships start with, I flew ouciuun and was regretting not having an engine upgrade but still had a shot every turn thanks to his turret, and was able to use his ability to do 4 or 5 damage,

Overall the loyalist in me has to go with the decimator for sheer flexibility with upgrades, but the outrider will bring a new dimension to the rebel games as well, I highly recommend both.

(by the way flew these two against each other with my friend, found them perfect counters to each other, I say this because i deck out Oicunn so he was crit proof, i.e. determination, moff Jerjerod, etc but the outrider just did hlc, and on the flip side, dash render is now the ultimate arc dodger, which is useless against a turret)

I hear about taking EU on Captain Oinkers but I don't understand - you cannot perform a boost or barrel if it would cause you to bump another ship. Why take it?

Big O deathroll with Dauntless + Daredevil + Vader + gunner + EU is nasty. Garunteed 3-4 damage, statisically likely 4-5 damage, and theoretical 11 damage I think. Too many points in my opinion but probably pretty fun for some casual games and a slimmed down version with just Dauntless + daredevil is probably workable if you're selective.

EU is also great for getting turned around or getting into bump range to begin with so it's not just daredevil protection (but isn't cheap).

Here's another question I havn't seen a lot of discussion about:

What happens with Big O overlaps multiple ships? In a pile up a lot of 1-2 speed maneuvers and a big base can cover a lot of ships but I havn't seen a lot of people talk about it.

Edited by Rakky Wistol

I hear about taking EU on Captain Oinkers but I don't understand - you cannot perform a boost or barrel if it would cause you to bump another ship. Why take it?

Prevents you taking damage from Daredevil.

i have been having lots of success with super dash and wild space fringer with hlc and gunner

I think of it like this, if you like the Falcon the vt-49 is the imp version,

and if you like the fierspray the yt-2400 is the reb version, now there are distinct differences (like a turret) but overall I feel they play and customize similarly,

Now i played a dash with HLC and Lando and loved it, it was very resilient and not to mention the whole ignore asteroids thing which was AMAZING, and made it super easy to fly,

I also did a game with the decimator which i thought was pretty great when I had taken ten hits and still had more hull then most ships start with, I flew ouciuun and was regretting not having an engine upgrade but still had a shot every turn thanks to his turret, and was able to use his ability to do 4 or 5 damage,

Overall the loyalist in me has to go with the decimator for sheer flexibility with upgrades, but the outrider will bring a new dimension to the rebel games as well, I highly recommend both.

(by the way flew these two against each other with my friend, found them perfect counters to each other, I say this because i deck out Oicunn so he was crit proof, i.e. determination, moff Jerjerod, etc but the outrider just did hlc, and on the flip side, dash render is now the ultimate arc dodger, which is useless against a turret)

I hear about taking EU on Captain Oinkers but I don't understand - you cannot perform a boost or barrel if it would cause you to bump another ship. Why take it?

Big O deathroll with Dauntless + Daredevil + Vader + gunner + EU is nasty. Garunteed 3-4 damage, statisically likely 4-5 damage, and theoretical 11 damage I think. Too many points in my opinion but probably pretty fun for some casual games and a slimmed down version with just Dauntless + daredevil is probably workable if you're selective.

EU is also great for getting turned around or getting into bump range to begin with so it's not just daredevil protection (but isn't cheap).

Here's another question I havn't seen a lot of discussion about:

What happens with Big O overlaps multiple ships? In a pile up a lot of 1-2 speed maneuvers and a big base can cover a lot of ships but I havn't seen a lot of people talk about it.

Played 2 games this evening - 1 with me in a Chubby Chiraneau + echo build against a HLC Outrider and 1 with me fielding a Lardy Leebo up against an Overstuffed Oicunn.

First game went exactly to plan and I won easily. With the Decimator acting as a target, soaking up hits and dealing 5 dice of damage to his escorts and echo sniping from distance. Once the escorts were gone I could move echo into range 1 and shoot the Outrider at my leisure without any fear of return fire.

Second game was almost a complete reversal - I concentrated on Oicunn while Kath peppered Leebo at close range while Marathon Jade stressed out my escorts neutralising Keyans advanced sensors and Stay On Target abilities.

Bottom line, HLC Outrider is going to take some getting used to - although Leebo with Determination can shrug off crits in an occasionally hilarious fashion - Decimator is a gun-heavy slug with a target painted on it but gets the dirty work done.