So I love the Countermeasures card.

Consider this on an Outrider. Sure you have your Heavy Laser Cannon and Outrider Title, but can't attack at range 1, right? Well with Proton Rockets you CAN! And with Counter Measures, you can make it a 5 damage attack at range 1! Sure it's 3 points but you gain so many things from it.
- You can CHOOSE when to do it, at the start of combat, so AFTER everyone has moved, taken actions, and you can see exactly who has shots on whom.
- You can boost your proton rocket to a full 5 damage - Since you will know if you have a target in range 1 or not, you'll almost never have to GUESS if they'll end up in your firing arc or within range.
- You can also optionally spend this to remove a target lock - if someone is locking on to you with an Ion Torpedo or Assault Missile and you don't want your nearby A-Wings (or whatever) to take splash you can drop it then.
- You can also use it pureley defensively if you need extra agility. Lets say you are on your last hull, and you are at range 3, you can boost yourself up to a whopping 4 evade dice, maybe 5 if there is an obstacle in the way!
So basically it gives you options, and works best on a YT-2400 equipped with the Outrider, HLC, and Proton Rockets. Similar arguments can be made for Decimators with Kenkirk and Ysanne.