thanks for the input on this list. A few friends of mine helped me with a 5 A-Wing build. This is what I took to regionals this past weekend and had some good games when i changed out my dice. Enjoy the report
Tycho:
Test pilot
refit
autothrusters
DD
PTL
Gemmer:
test pilot
refit
autothrusters
VI
X3 Proto:
refit
round one: Han and Ten Numb
Han had Lando and c3-po, EU, PTL
Ten had mangler cannon, AdvS, VI
focus for this match was Ten since he can always hurt my ships. I lost a proto on the turn I killed Ten. I kept Han occupied with Gemmer and really annoyed my opponent. I kept plinking shields off Han but in the end it wasn't enough. Han blasted another proto from the sky in the last minute changeing me from a win to a modified win. I killed 39 points and lost 30
round doom (two):
howlrunner
academy pilot
x2 alpha squadron
Echo with Adv Cloak
Karma took it out of my hide with this one. 4 Turns I had Echo without a cloak token, Tycho and Gemmer had 4 turns each with range 1 shots and rolled blanks every time. The protos didn't fair as well either, 9 shots range one into howlrunner range one and all blanks as well. on the receiving end only Gemmer had any luck with avoiding damage. turn 4 all the protos died, turn 5 tycho died, turn 6 gemmer went down. Gemmer's final damage came from a range 3 shot from the academy pilot 2 hits and I had 6 dice to dodge it. All I needed was one evade for gemmer to live and i rolled 6 focus, Gemmer had an evade token and went down.
round three:
x4 sydicate thug with ion cannon turrets, BTL/A4, R4 Agromechs AKA Thug Lyfe
I was so sad to get this match up. I played against my buddy who drove down there with me. It lasted 8 turns. I bagged one Y-wing, Tycho died turn 4 after bumping an unfortunate ionned proto and ate all 8 attacks from the Y-wings before getting downed from the last one to shoot his ion. 3 turns later gemmer was the last to die. my dice did not want to play that round either.
round four:
Dash HLC, outrider
X2 blue squadron with AdvS
I changed my dice out after 2 horrible games of blanks and almost had the easiest match of the day. opponet placed dash on the edge facing the edge. I would have felt awful for winning this If I let it happen so I asked a few times if he was absolutely sure he wanted dash that way. the third time he caught it and I had a much more enjoyable game.
turn one: Tycho and Gemmer chased the blues and the protos swarmed Dash. Dash vaporized proto #2 and the protos retaliated a got 3 shields off the outrider.
turn tw0: tycho and Gemmer shredded shields off of blue #1 and got a direct hit! proto #3 blocked dash and proto #1 got in range 1 and got another shield off of Dash. Dash had no shots, proto #3 got the last hit on blue #1. Gemmer disengaged blue #2 and chased dash. I guessed wrong and Gemmer didnt make range 1 of dash but was in range 1 of blue #2. Tycho got 3 shields off blue #2 protos and Gemmer got dash to 4 hull left.
turn three: Gemmer still didn't make range 1 and keep arc and wiffed his attack. Protos stayed in range 1 and finally got dash. Tycho stayed on the back side on blue #2 and got him to 2 hull.
turn four: Tycho finished out the round with killing blue #2.
Final round:
slim fast Han: Falcon Title, Engine Upgrade, Lando, Nien Numb, PTL
Wild Spacer: HLC, Outrider
I was a bit nervous against a deep dish list but the round went well. I didn't lose a proto until after Han died and then the swarm blocked and stayed in range 1 of the spacer and knocked him from the sky.
All in all I shocked quite a few people with a 5 A-Wing list and if my rolls were better in my second match I would have had a good shot at top 16. My analysis of Gemmer being a major thorn in the side of my opponents. in every match I lost all my squad, Gemmer was the last to die. most rounds people shot at him 3 or 4 turns before going for the protos.
31 out of 58
13 tournament points
474 points overall
Edited by Uncanny Penguin