You kind of have to spend the extra points to get Vrill to work. But I think this might do the trick:
Eaden Vrill (32)
- Recon Spec (3)
- Tactical Jammer (1) (you can omit this if you want the bid for initiative--I don't see it being super useful, but you never know)
Jan Ors (25)
- Predator (3)
- Ion Cannon Turret (5)
- Tactician (2)
Tarn Mison (23)
- R3-A2 (2)
- Engine Upgrade (4)
In a nutshell: everyone attacks before Eaden. Do whatever you can to keep Jan stress-free so that you can use her ability to give +1 attack dice to Tarn or Eaden (whoever needs it--it'll most often be Eaden, since he has 360). Make sure to make use of Tactician and R3-A2 as often as possible so that Eaden gets his 3 dice (4 at range 1, 5 at range 1 + Jan's ability).
CRITICIZE IT, BROS