Ships can have one or more stress tokens assigned to it but I can't recall whether a small ship removes all stress tokens at the end of a green maneuver or whether this was only in place for big ships. The rulebook refers to only removing 1 stress token so if there are multiple stress tokens assigned to a small ship if will have to take another green maneuver in a next turn to remove another stress token.
Multiple stress tokens
Stress is removed once for each green maneuver. Wingman, Yorr, Keyan, Tycho deal with stress differently but it is only one per green maneuver on small/large ships. Huge ships cannot be stressed.
Don't confuse it with Ion effects. It require one Ion Token to trigger the Ion effect on a small ship, two to trigger it on a large ship. Ion tokens stay until the effect is triggered and then all Ion tokens are removed after the resolution of the Ion maneuver.
Page 7, Step 4, Check Pilot Stress:
If the ship just executed a green maneuver, remove one stress token from the ship (if any) and return the token to the miscellaneous token supply (see “Stress” on page 17).
Yep, you only remove them one at a time. So if you've got a ship that's all stressed up with multiple stress tokens, it's going to take some time to get rid of them.
Yes, I got confused with ion tokens. I was thinking about multiple strss on a phantom using multiple fechette torp/missiles and munition failsafe.
Stress on a Phantom can be very dangerous for the Phantom player. It can really foul up their options.
If I'm right double stress prevents them from performing a cloak action. Not sure that is for all phantom pilots.
One stress would, not just double. Double would only matter if they did a green move before decloaking.
Any stress tokens on ANY Phantom will stop it from performing ANY action until it can clear it. Cloaking is a regular action and is restricted by stress in the same manner as any other action would be.
Its clear I haven't played against Phantoms that much but I fail to understand that 1 stress token is enough. In the activation phase is the execute maneuver step that removes the stress (if green) not before the perform action step? Would this not allow a stress Phantom to perform a cloaking action after its maneuver ... hence not allowing to attack.
The Phantom I was playing had advance cloaking device and a +2 pilot skill (not sure what the name of the card is) so he was always firing and 'free cloaking' before me since my pilot skills were lower. I guess in this situation cloaking would be blocked due to the double stress at that start of the Phantoms activation.
Thx. again for clarifying.
One stress will prevent any action but in your case it might take two stress to guarantee that the ship is still stressed after the activation phase.
Ion and stress are chocklit and peanut butter for that situation. Problem is getting the ion token on a cloaked phantom. Lt. Blount with ion pulse missiles is one option. I am toying with a squadron of B's and Y's with Flechette Torps and ion turrets or cannons. Be super annoying to fly against though.
The Phantom I was playing had advance cloaking device and a +2 pilot skill (not sure what the name of the card is) so he was always firing and 'free cloaking' before me since my pilot skills were lower. I guess in this situation cloaking would be blocked due to the double stress at that start of the Phantoms activation.
In this situation a lot of people look for a way to get a stress on the Phantom before it attacks, thus stopping Advanced Cloaking Device. A PS 10 pilot with R3-A2 or a Flechette Torpedo is an option, as is Rebel Captive.,
Its clear I haven't played against Phantoms that much but I fail to understand that 1 stress token is enough. In the activation phase is the execute maneuver step that removes the stress (if green) not before the perform action step? Would this not allow a stress Phantom to perform a cloaking action after its maneuver ... hence not allowing to attack.
The Phantom I was playing had advance cloaking device and a +2 pilot skill (not sure what the name of the card is) so he was always firing and 'free cloaking' before me since my pilot skills were lower. I guess in this situation cloaking would be blocked due to the double stress at that start of the Phantoms activation.
Thx. again for clarifying.
One stress token can be enough, as it limits the Phantom's options. It forces the Phantom to plan a green maneuver, and there's only 4 on it's dial. If it clears the stress, it can perform any action, and in the case of the Advanced Cloaking Device it can perform the free Cloak after attacking. The Veteran Instincts card that increases the PS by 2 can make this a very dangerous ship.
If you are playing with Debris Clouds, then landing on one or flying through one will give the Phantom a stress AFTER the Check Pilot Stress step, so once again, no action. If you are playing with asteroids, and he flies over one, he gets to skip his Perform Action step, so he can only cloak if he's got an ACD. If he lands on an asteroid, even the ACD won't help, as he needs to attack to use it.
If the stressed Phantom player doesn't plan a green, then he won't be cloaking, regardless of whether he's got an Advacned Cloaking Device or not. An uncloaked Phantom only has and Agility of 2, so it's vulnerable and needs to clear stress.
The other thing that upsets Phantoms is Ion tokens. If you can hit a cloaked Phantom, it can't decloak until the turn after it has cleared the Ion token. And if it can't decloak, it can't attack.
Phantoms are dangerous, but they aren't invulnerable. And just because it's cloaked, doesn't mean you can't shoot it. It's just harder to hit.
Thx. For the insight guys. Looks like I'm heading in the right direction.
Thx. For the insight guys. Looks like I'm heading in the right direction.
Well we're movin on up,
To the east side.
To a deluxe apartment in the sky.
Edited by DraconPyrothayan