I just played my first game last night. Our GM was running us through the Jewel of Yavin which was fun but a bit frustrating for the lack of initial ideas. Anyway, I was going through my things after the game and getting a bit of a deeper read and trying to find answers.
1.) Do guns run out of ammo? And do you have to purchase ammo?
I purchased a something "fiver" pistol which sounded cool to me and had the special rules accurate 1, limited ammo 5. I did a quick scan of it before I bought it, but going back through now that it seems a gun fight looms on the horizon, the limited ammo means I have to purchase all my ammo. This seems like a massive disadvantage in a lot of ways. I have no problem trading a maneuver to reload, but it seems like an unfair disadvantage to me as a player. I saw the spare ammo item and scrapped together the last of my credits to purchase it so that I wouldn't only have the five in the barrel. The rest of my group has a mix of blaster pistols of some sort, a vibrosword, and a heavy blaster rifle or something (4 of them have all played before and my girlfriend and I went to join them). We never got into a fight, but from what I read it seems I am the only one who has to regularly purchase ammo.
2.) How common are black dice?
I have a few talents that eliminate black dice on certain skills. How common are black dice? The GM always "rolls" against us and that seems to be the standard for the group. I didn't really want to rock the boat the first time out especially when I barely have a grasp on the rules. Instead of building a dice pool where each player rolls everything, you roll your character items while he rolls anything set against us. We never get to see the rolls, and he tells us what happens. Most of the time I succeeded when I made those rolls anyway and I let him know about the elimination every time but I wasn't sure how much of a difference it made.
3.) What are some good light armors?
I play the fringer rogue guy, specializing in nothing but able to do most things idea. Mostly a criminal element but not always. I quickly ran out of money since I didn't expand my starting obligation. Now that we got some credits, (about 3000) I wanted to look at getting a set of armor. I want something like that is concealable but will give me some protection. I didn't get a good look through the books (we are using them all) before we called it a night. What are your suggestions for a good light armor? I want to have higher ranged defense with a decent soak.