And then once more you make talents and gear that upgrade a foes difficulty or give setback to a foe that the player has as useless. As for the gear/talents the npc has that upgrade their ability or downgrades difficulty or adds boost, removing these doesn't just slightly tilt things in the PC's favor it drastically does so, especially at later sessions once the PC's have amassed a decent amount of exp. It doesn't take away from the player (at least I don't feel nor have my players voiced such) to not roll everything, far from it, it sometimes can add an element of suspense and avoids a lot of out of character knowledge from unconsciously guiding the actions of a player when they just see a roll (such as for stealth) but don't know what it's for. This again is RAW, I am all for you running your table however you feel best but we should clarify houserules as houserules.
What are these talents that effect NPC dice pools? I can only think of talents that effect PC dice pools off hand.
Edited by rowdyoctopus