I thought, for some ideas about using Triumph and Despair, we could share the times we've used either to brighten or ruin someone's day during a game. I'm not really looking for uses of Critical Hits, but things described during a really good skill use. (Critical HIts are still cool though)
Personally, I can remember two:
During a skiff race, through a long cavernous tunnel, our skiff was side-by-side with another. The passengers on their skiff were trading shots with the passengers on our skiff. My character Mina, the pilot, had to make a Piloting (Planetary) skill check to avoid the opponent's skiff careening off of the cavern wall. Rolling a Triumph, I declared that not only did we avoid the crashing skiff, but I rolled the ship in a circle using the walls and ceiling to escape disaster.
Another use was leaping out of a tree with my Cathar Marauder Force-Sensitive, J'Gira. Latching onto the back of this 8' tall alien being who was advancing with his troops on my team mates' position. During his turn, the GM did an opposed Athletics roll against my character and came up with a Despair, even though he succeeded in throwing J'Gira off of him. Using the Despair as her Triumph, J'Gira hit the ground on her feet and looked up at the alien. Clutched in her hand, was the alien's ear piece that he was using to communicate to his troops. J'Gira crushed it in her hand and lept back up into the trees, leaving that alien without the ability to coordinate with his troops.