Need Some Help Filling Out an Ancient Sith Temple

By cheeseWizard, in Game Masters

Hi all. I'll give you the tl;dr version first:

AoR PCs have just destroyed some orbiting dry docks, and are currently in transit to a small Rebel outpost on the surface. Rebel officer is going to urge them to keep up the momentum, and says they only have the time or resources to do one of two things, scout out a location for a hidden base to bring in a bigger garrison for hit and run attacks planet side, or start riots in the planetary capital to draw more Imperials away from other targets in the sector to pacify the population.

The basic gist of my dungeon thing is that it WAS haunted at one point, but a Jedi sacrificed his own life to purge the ghosts from the place. Enterprising smugglers in old republic times, now long gone and consigned to irrelevancy, decided to use this as a base of operations, and have built a network of secret tunnels and a security system of small droids. They've been in sleep mode for thousands of years now, and give the illusion there's some force based danger here by projecting a threatening looking sith lord hologram when appropriate. They're going to use stun grenades and stuff to harass the players, but the only real danger is a few rats nests and some old. dishevelled HK-style droids dressed in sith robes.

If my players decide to incite the riots, well, I'll find some excuse to send my Edge of the Empire group here instead. No biggie, and it gives me an excuse to make a Toydarian Indiana Jones NPC.

But anyway, I have a couple of more ideas for some fun stuff and future story hooks. I'm trying to rely primarily on the fact that my players think there's force ghosts around, even though I'll be dropping small hints around the place that they aren't, my temple is looking a bit empty aside from my droid passages, though.

Has anyone here done some crawling in burial chambers or abandoned temples before? I'm new to P&P RPGs in general, so I only know the tropey kind of things from video games and movies, which are a bit overused in my opinion.

Edited by cheeseWizard

Have some local critters for the PCs to fight. Nothing especially dangerous but definitely not a minor threat.

Maybe a lock that is also a puzzle for them to solve.

Buried ship perhaps an Imperial Research Facility studying bioweapons testing them on locals using the legends as a cover for their research?

Maybe have some people disappear in the area maybe partly due to smugglers transporting people off world for money and no questions asked, then they might be new personnel helping their cover story by serving their 6 month tour aboard.

Then there's the possibility there is a Sith Spirit the Jedi bound it not banished it and during their encounter with the smugglers or the Imperials its released and NOW there's real trouble for everybody!

If you want to go a little lighter, you could go the Scooby Doo route. The Sith ghost may be gone but there's a Duro in a robe and rubber mask scaring everyone away while he finds the long lost Spanish dubloons-I mean holocrons. And he would have gotten away with it too if it wasn't for those meddling Rebels!

Edited by GrimmSqueeker

Then there's the possibility there is a Sith Spirit the Jedi bound it not banished it and during their encounter with the smugglers or the Imperials its released and NOW there's real trouble for everybody!

Yeah, I took an idea from @SWRPGAdventures on Twitter about a Sith lightsaber containing its user's life force somehow. If they pick that up, there's going to be random discipline checks that get harder and harder over time until they figure it all out :) The party has done a lot of shooting lately, so I think it's time for a good dungeon crawl without any Imperials getting in the way. Afterwards, they'll have a base of operations they can work from

I like the idea of ghost droids. There's always the possibility of the hidden chamber with a semi-intelligent Sith artifact.

Desslok, that's awesome! I'll modify it for droid shanigans, of course, since there isn't really any sith power left here outside the lightsaber, but you've given me plenty to work with, thanks!

Depending on the makeup of your group, this could be a fun opportunity for some environment-traversal challenges. Underground rivers, broken bridges, cliff faces, etc. that call for some ingenuity and creative problem solving to cross (or some outstanding skill checks).

Remember the episode of TCW where Yoda goes to ...whatever the name for Korriban is nowadays. If you've seen that episode, you know what I'm talking about.

Yoda meets the ancient Sith spirit of Darth Bane and basically calls him a fraud. There is no such thing as a Sith spirit - the Sith pretend to know the secret of immortality, but they don't. I found that really interesting.

So, back to your temple - what if the Sith are basically frauds: Highly dangerous and very powerful frauds, but frauds nontheless. They would build a temple to deceive and frighten both their own disciples as well as their enemies. But beneath the veneer of visceral terror there is nothing. The Sith built the temple around a lie. You'd expect a secret inner sanctum full of ...Sith science, for lack of a better term - but the traps and the illusions literally ARE what the temple is comprised of. Inside the "inner sanctum" you'd find spartan, practical living quarters for two, encrypted communication equipment and a stash of mundane equipment (including a secret starfighter hangar) - all you'd need to keep tabs on the plans you keep in motion all over the galaxy, but nothing special .

How about a fake shrine that's little more than an elaborate death trap with the true shrine out in the open looking anything but what it is...

I was imagining a KOTOR era shrine attached to a small hangar hiding modest apartments and a garage to disguise the inner sanctum where generations of force users are interred deep below the surface with relics hidden in side alcoves with no description looking anything but what they are.

The area is deliberately kept from registering as dark side to avoid scrutiny with the fake shrine and its horrific interior allowed to draw attention away from unwanted visitors.

In your case maybe you might want to look at Indiana Jones and the crystal skull for pointers... now if that was a Force & Destiny game it might not have been as bad... well maybe!

Funnily enough, I didn't end up running this one, my completely socially inept droid players started a riot instead.... It was a fun little session, regardless. Since my sessions with my EotE party tend to be longer, I might make the process of actually reaching the temple a little more involved before I throw it at them :) Maybe a trek through a jungle or something

Edited by cheeseWizard