Hi all. I'll give you the tl;dr version first:
AoR PCs have just destroyed some orbiting dry docks, and are currently in transit to a small Rebel outpost on the surface. Rebel officer is going to urge them to keep up the momentum, and says they only have the time or resources to do one of two things, scout out a location for a hidden base to bring in a bigger garrison for hit and run attacks planet side, or start riots in the planetary capital to draw more Imperials away from other targets in the sector to pacify the population.
The basic gist of my dungeon thing is that it WAS haunted at one point, but a Jedi sacrificed his own life to purge the ghosts from the place. Enterprising smugglers in old republic times, now long gone and consigned to irrelevancy, decided to use this as a base of operations, and have built a network of secret tunnels and a security system of small droids. They've been in sleep mode for thousands of years now, and give the illusion there's some force based danger here by projecting a threatening looking sith lord hologram when appropriate. They're going to use stun grenades and stuff to harass the players, but the only real danger is a few rats nests and some old. dishevelled HK-style droids dressed in sith robes.
If my players decide to incite the riots, well, I'll find some excuse to send my Edge of the Empire group here instead. No biggie, and it gives me an excuse to make a Toydarian Indiana Jones NPC.
But anyway, I have a couple of more ideas for some fun stuff and future story hooks. I'm trying to rely primarily on the fact that my players think there's force ghosts around, even though I'll be dropping small hints around the place that they aren't, my temple is looking a bit empty aside from my droid passages, though.
Has anyone here done some crawling in burial chambers or abandoned temples before? I'm new to P&P RPGs in general, so I only know the tropey kind of things from video games and movies, which are a bit overused in my opinion.
Edited by cheeseWizard