Edited by pressie
NPC Cheat Sheet
Edited by pressie
Looks good! I will definitely be using this in my games for random mooks and non-story encounters.
Only suggestion as of now would be to change the spelling of "week" to "weak".
That is pretty cool! I like how easy this layout makes finding details quickly.
I will find this quite useful based on the party's propensity for starting fights with strangers for no discernible reason.
Already downloaded and put to use! I'll let you know the results!
I'm going to use these in my game today.
What I have to report... they are very useful. I would have preferred there to be 3 skills, initiative, primary (combat) and secondary (something other than their shtick)
What I have to report... they are very useful. I would have preferred there to be 3 skills, initiative, primary (combat) and secondary (something other than their shtick)
Thanks... how do you mean for secondary? When a skill check is not what they usually do I have been choosing the minor column... thanks gain for the feedback.
I thought of that as I was writing the feedback. But I didn't think of it as I was using it. It kind of "feels like" the minor initiative goes with the minor skill, and the minor "statblock" below. It's not obvious that mixing and matching is intended. I don't know how to make 5th at clearer.