Has anyone thought about a fourth faction?

By Eggs, in X-Wing

IF there were to be a 4th faction, I believe it would be what we see in the Star Wars LCG...Smugglers and Spies. It would include those that aren't with the Rebellion, the Empire, and aren't exactly scum worthy. We'd see a lot of rebel pilots that we already have, but in a slightly different form.

IF there were to be a 4th faction, I believe it would be what we see in the Star Wars LCG...Smugglers and Spies. It would include those that aren't with the Rebellion, the Empire, and aren't exactly scum worthy. We'd see a lot of rebel pilots that we already have, but in a slightly different form.

I agree, except there aren't really any ships that could fit it. They'd mostly be upgrade cards, especially crew members. Any ships, anyway, could also fit S&V.

IF there were to be a 4th faction, I believe it would be what we see in the Star Wars LCG...Smugglers and Spies. It would include those that aren't with the Rebellion, the Empire, and aren't exactly scum worthy. We'd see a lot of rebel pilots that we already have, but in a slightly different form.

I agree, except there aren't really any ships that could fit it. They'd mostly be upgrade cards, especially crew members. Any ships, anyway, could also fit S&V.

Exactly, so I don't think it will happen any time soon...or will need to happen at all. There would have to be a distinct difference in how the faction operated as a whole...a type of flavor that made it different than the existing factions. It's not necessary, at least at this point.

IF there were to be a 4th faction, I believe it would be what we see in the Star Wars LCG...Smugglers and Spies. It would include those that aren't with the Rebellion, the Empire, and aren't exactly scum worthy. We'd see a lot of rebel pilots that we already have, but in a slightly different form.

I agree, except there aren't really any ships that could fit it. They'd mostly be upgrade cards, especially crew members. Any ships, anyway, could also fit S&V.

I'm not so sure, I think the Smugglers and Spies has a place, for example, there is no way the Falcon or the Outrider would ever end up in S&V, but could easily be at home in a Smugglers and Spies faction. Both the Decipher and FFG card games have made distinctions between light and dark side neutrals. I don't see any reason why it couldn't happen in X-wing, though I would think it is a long way down the track if they do add another faction.

With any luck S&V might end up with several mini factions inside of it, Black Sun, Mandalorians, Bounty Hunters...etc. So that at least we can create theme forces (eventually). But I don't think the smugglers idea really fits all that well with dark side/evil/bad guy persona that S&V has going for it.

See my fórum, I would say that will be Smugglers and Spies, see my reasons, greettings.

I thought of a 5th faction :P

There has been similar threads to this. As I said this is my idea just using the 3rd faction(S&V) as sort of mercenaries and you sort of end up with 2 more faction the hybird factions if you may.

Well as I said before if you make it so that the 3rd faction can act as mercenaries you essentially can add 2 more factions.

  1. Rebel Alliance (pure Rebels)
  2. Rouges and Smugglers (Rebels with S&V mercenaries)
  3. Scum and Villainy (pure 3rd faction Scum and Villainy)
  4. Corporate Sector Authority (Imperials with S&V mercenaries)
  5. Galactic Empire (pure Imperials)

Here is a point limit chart so that the R&S and CSA will be mostly rebels or imperials. All 3rd faction pilot cards and any upgrade cards attached to 3rd faction ships will count to the mercenary point limit. S&V only cards cannot be used with R&S and CSA but R&S can use Rebel Only upgrades and CSA can use Imperial only upgrades. The mercenary point limit will be based on the overall squadron point value (which includes mercenary ships.)

Squadron point value, mercenary point limit:

less than 60 points, no more than 15 points;

60 to 74 points, no more than 20 points;

75 to 99 points, no more than 30 points;

100 points or more, no more than 40 points;

Note that this will allow a naked scum boba fet in a CSA squadron but the CSA must have 100 points so either they put a 1 point upgrade on Scum Fet and have exactly 60 points of Imperials or naked Scum Fet and 61 points of Imperials. As for those tiny CSA and R&S squadrons for small games of 60 points or less there is the obligatory scumZie-95 with enough room for a cheap missile.

Also here is a restricted list not for balance but mainly for theme. (It would just seem wired to have Boba and Han on the same team since they are practically mortal enemies.)

  • S&V Boba fet pilot and crew cards cannot be in a R&S Squadron.
  • S&V Lando Carlisian(when/if released) cannot be in a CSA squadron.
  • S&V Hans Solo (when/if released) cannot be in a CSA Squadron, also he cannot be in a squadron that has either Boba Fet pilot or crew card or Greedo pilot or crew card.
  • VT-49 Decimator cannot be in a CSA squadron (because lore-wise VT-49s were reserved for privileged Imperial officers that earn the Emperor's favor)

The idea is that S&v is going to encompass everything that doesn't fit into rebels vs empire. The designers said so in one of their interviews.

Yeah they did, and more than once...

I got the impression that they needed another faction for ships that didn't fit into rebels or imperials, not that this said faction was to include all those ships.

And as others have mentioned, SW is about the distinction between light and dark. I find it unlikely that they will include good gyus in S&V.

My conclusion is that there is a thematic place for a fourth faction, but that said it is not certain that it will be introduced. Always in motion the future is.