What about a "Mechanics & Mods" version of Aces?

By R22, in X-Wing

Just listened to the Scum & Villainy podcast interview with the designers (great job) where they discussed fixing things and FFG's reluctance to errata, let alone re-release, things. Likewise the A-wing has reappeared from left field after a relative period of contentment with the reveal of Autothrusters. So this got me thinking, what about an "Aces" release that just included cardboard/cards?

Cost it wicked cheap, say MSRP $10 -- so you know other places will cost it around $7 --, and fill it with fixes. The theme can be mechanics and how they are the unsung heroes of space navies. Write the description like the "pilots" being supported are implied to be the consumer as well and you can expand the support to basic game supplies as well.

Include:

For the pilots

-Fixes (say the TIE/Adv, new base cards for A-wings with rear arcs, whatever, etc.)

-Errata'd cards (adjusted price points, texts, etc.)

-2 of each generic modifications (Hull, Shield, Engine, Shield, etc.)

-1 of each special modification (Anti-pursuit Lasers, Autothrusters, etc.)

-1 of each unique Title (Falcon, Outrider, Moldy Crow, etc)

-2 of each generic Title (A-wing Test Pilot, B-wing/E2, etc)

-1 of each secondary weapon

-Generic Astromechs

For the consumer as "pilots"

-An additional pair of dice

-Another range ruler

-Extra pegs, both small and large

-2 more of each base token (focus, evade, stress, target lock)

This way new errata can be introduced, cheap cardboard can be done on their own like the set is a "hanger" of sorts. Fixes for secondary weapons could also be included. The cardboard is cheap so they'd turn a profit. But there'd be so much in it that people would gladly pay for a grab bag of updates and supplies. Players could trade what they needed as well.

From a buisiness point of view I can see the argument that spreading it out forces people to buy more. But who seriously buys the dice pack when they could get all this? They could even do a "Hanger Deck" for each faction so they're not going gangbusters, thereby forcing us to buy three.

Hell, make it $15 MSRP, throw in a nice cardboard hanger floor to hold cards for games. Rebels get a dingy looking deck, Imperials squeaky clean, Scum cracked concrete. I'd buy it. Anybody else think something like this would be cool?

No.

No.

... constructive.

... constructive.

I would offer constructive criticism if there was any way to be constructive. But the whole idea is not only terrible, it's antithetical to everything FFG has done with X-Wing thus far. It won't happen. Sorry.

I would like to see dials for sales

... constructive.

I already have enough target locks and focus tokens.

Why would that pack have unique titles for ships who come with these titles already?

I would offer constructive criticism if there was any way to be constructive. But the whole idea is not only terrible, it's antithetical to everything FFG has done with X-Wing thus far. It won't happen. Sorry.

I wouldn't say it's a terrible idea in of itself, but I can't see FFG doing it because, as you said, it goes against FFG's currently established business model for X-wing completely.

A service pack to replace lost or damage cards, or even wheels and tokens would be nice, but I think there are a few flaws with the idea as presented. For example:

-Fixes (say the TIE/Adv, new base cards for A-wings with rear arcs, whatever, etc.)

-Errata'd cards (adjusted price points, texts, etc.)

Replacing or changing the basic cards is a solid change in the butt. Imagine in the late rounds of a tournament, someone discovers that have the old TIE advanced card. Also, how are people going to respond to a "fix" the feel makes their ship worse, especially if they have a lot of them. It is an extreme example, but imagine if TIE-fighters went up by one point. Being forced to buy say 5 of these packs would mark this as the last day about half the Imperial players would play. Even a more neutral change could mess things up. What if the X-Wing traded its torpedoes for missiles? Even a flat out positive change could upset people, especially if they have to buy multiple packs to get up too speed.

-1 of each unique Title (Falcon, Outrider, Moldy Crow, etc)

Unless these are new titles, this seems like a waste. If you have 3 YTs, you already have 2 falcons you don't know what to do with.

-Generic Astromechs

This is already a problem we are seeing with the scum packs. If someone just plays one option, this is gonna kind of irritate them.

For the consumer as "pilots"

-An additional pair of dice

-Another range ruler

-Extra pegs, both small and large

-2 more of each base token (focus, evade, stress, target lock)

For this they would be competing too much with an existing secondary market. Why buy cardboard tokens when high quality plastics are out there? and as others have said, I enough forcus to start a new jedi academy. I have enough shields to protect the death star. I probably have enough target locks to lock onto every ship players in this thread have. What I could really use are some R2 tokens, or something I don't have.

But as others have pointed out, one of the big problems is setting FF to compete with themselves. Personally, I would prefer they just spread the cards across the factions better. Maybe some stealth devices in a rebel kit or what have you. But that's just my take.

I am "all in" on a revision, if and when it is necessary. While I appreciate the titles and refits and what have you to "fix" certain obvious problems, simply providing me with a 15 point A-Wing is preferable to having to slap extra upgrade cards on ships just to get them on the table.

The main issue that a "fixes only" pack lacks a lot of appeal and would need to be partnered with something peripheral (new content, non-tourney acrylics, etc.). Another option are squadron-specific repaints and reissuing of models, but they would need to include multiple replacement copies of core cards so that, say, to upgrade your X-Wings, you do not need to buy 5 "Upgrade" packs for the X-Wing with 5 new ships. F that.

I think they could (and that it is getting close to where they SHOULD) consider a 1.5 Version with some sweeping grandfathering, but I still not unsatisfied with the state of the game, so I don't know that we are there yet. If Fat Han is still the dominant force in the game and can still flat-out ignore 3 hits a turn effortlessly post-Wave 6, then I think we are there.

If Fat Han is still the dominant force in the game and can still flat-out ignore 3 hits a turn effortlessly post-Wave 6, then I think we are there.

How can Fat Han do that?

Edited by z0m4d

id like to see some kind of card/ acrylic templet set

id like to see some kind of card/ acrylic templet set

FFG acrylics... now you're talking.

im thinking something along the line of 1x of all upgrades - the unique (titles upgradesastromechs). other games ive played if a card gets an errata its still leagl but you have to play it as the current text

and pair it this some acrylic movement temps or dice?

Edited by gambit1977