stunning healer is pointless?

By stainless, in Descent: Journeys in the Dark

hi guys

I have a question about stun on a healer.

I'm playing as OL and one of the hero is playing Disciple. He got the Cleansing touch, which allows hero to remove a condition when Prayer of healing is casted.

So if I stun another hero (let's say warrior), before that stunned warrior takes his turn, Disciple starts his turn first and come adjacent and cast prayer of healing to remove the stun. Then warrior is now not stunned so he takes full two actions. I understand this.

what if I stun Disciple himself? when Disciple takes his turn first, before he takes any actions, could he cast prayer of healing on himself to remove stun and take full two actions?

this is where the discussion is taken. prayer of healing doesn't take up an action. and stun card say "Discard this card of token. this is the only action you may perform on your turn while you have this card or token."

I think, technically this is okay. but this mechanism makes stunning healer is absolutely pointless. He can just take off stun without spending any action.

What do you guys think?

p.s. sorry for bad writing. I hope you guys understand what i'm talking about

Thats a perfectly legal play and one of the reasons disciple is a very powerful healer.

Ideally you need to inflict multiple conditions or knock him him out or put him in a situation where healing another character is more important to the group.

Dont forget that if he is using his one use of prayer to remove a condition from himself he isnt taking damage off his team.

It's one of the reasons I love the Bandit so much as a monster: the master can inflict two conditions at once. But yeah, just one stun doesn't do much, except for forcing the disciple to heal himself instead of someone else.

except for forcing the disciple to heal himself instead of someone else.

Yes, but that it's important. If you've got one character in need of healing, and you can stun another, you force the heroes to make a choice- heal the damage, or heal the condition. I find the best way to defeat the disciple (though with Avric's healing ability, this is difficult) is to stack damage on multiple heroes- the disciple can't get them all, his healing is more focused.

except for forcing the disciple to heal himself instead of someone else.

Yes, but that it's important. If you've got one character in need of healing, and you can stun another, you force the heroes to make a choice- heal the damage, or heal the condition. I find the best way to defeat the disciple (though with Avric's healing ability, this is difficult) is to stack damage on multiple heroes- the disciple can't get them all, his healing is more focused.

At least before he gets the level 3 abilities and heals two people at once or does his holy radiance thing.

except for forcing the disciple to heal himself instead of someone else.

Yes, but that it's important. If you've got one character in need of healing, and you can stun another, you force the heroes to make a choice

I believe these are critical statements for a new OL to truly understand. One of the best methods of screwing with heroes plans is to force them to make difficult choices during their turn. If you never force the heroes to choose between 2 or more unpalatable choices, they will most likely walk all over you.

By constantly forcing their hand, and thus disrupting their plans, you actually gain significant benefit as the OL, especially since many of the quests are "races".

It is a frustrating combo, but remember that it is a combo. The player spent XP to learn that second skill that he didn't spend elsewhere. Also, Prayer of Healing is activated by spending a fatigue.

This leads me to my favourite suggestion: Exhaust the healer! Without stamina to spend, he can't use prayer of healing. Without Prayer of Healing, he can't use Cleansing Touch. If the healer spends all his time resting so he can have stamina to spend, he won't be able to follow the group around, because he's using one of his actions every turn to rest.

If you have OL cards that can stun like the pit (at least that's its name in German), play it after disciple has activated.