So what's your opinion on the new obstacles in wave 5

By Krynn007, in X-Wing

Something I haven't seen discussed much on here and I was just wondering, what do yas think of the new obstacle tokens?

I'll be picking up wave 5 today so hopefully this eve will get to try it out.

Do you prefer asteroids?

Have you been using 6 new tokens, or half and half (3 asteroids and 3 new)

Did you find it changed the game more, or not?

Or maybe they are only for scenerio?

I tried out my two Wave 5 boys last night, and ran 6x debris fields. It was fun, they definitely require different handling than asteroids. I'm looking forward to using them to change things up, because I was getting bored seeing the same six rocks in every sector of the Galaxy.

I think the most interesting aspect of the debris fields will be people getting their head around the fact that you can shoot while parked on them, the strategy of costs vs. benefits will need to change regarding avoiding them.

players who figure that out early will be able to take significant advantage of their opponents and out play them more often.

Also this is just Theory as they stock still hasn't arrived in little old New Zealand yet either.

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I think it would be a missed opportunity of 'Epic' (pun intended) proportions if they were to decide against inserting the debris fields into standard tournament play.

Diversifying the playing area is one aspect of design in this game that could very much shake up the current environment.

Though its only a theory, Debris fields I suspect will have a significant impact on the number and way phantoms get played as shutting down ACD will have huge impacts on the players flying them.

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I think it would be a missed opportunity of 'Epic' (pun intended) proportions if they were to decide against inserting the debris fields into standard tournament play.

Diversifying the playing area is one aspect of design in this game that could very much shake up the current environment.

Though its only a theory, Debris fields I suspect will have a significant impact on the number and way phantoms get played as shutting down ACD will have huge impacts on the players flying them.

Edited by GiraffeandZebra

I like them mixed with the asteroids to mix up the playing field. I've devised a way to deploy both asteroids and debris fields at the begining of the game. When it's your turn to deploy an obstacle, roll an attack die:

blank or focus: deploy 1 asteroid
hit: deploy 1 debris field
critical hit: deploy 1 of each

In a standard 100 point, two player game, each player gets 3 rolls with the attack die. All obstacles are deployed using standard rules (at least range 2 from the sides and at least range 1 from each other).

Edited by zathras23

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I think it would be a missed opportunity of 'Epic' (pun intended) proportions if they were to decide against inserting the debris fields into standard tournament play.

Diversifying the playing area is one aspect of design in this game that could very much shake up the current environment.

Though its only a theory, Debris fields I suspect will have a significant impact on the number and way phantoms get played as shutting down ACD will have huge impacts on the players flying them.

I would just not fly through debris fields, much like I don't fly through rocks. I'm not seeing a huge phantom impact, though it opens some shot opportunities for other ships against phantoms I suppose.

I was inferring that due to the much larger size of the debris fields compared to the 5 smallers original asteroids that Phantoms will have a much harder time avoiding asteroid and that if/when you do fly through 1 regardless of whether you shoot or not you ACD won't trigger because you will be stressed and far more vulnerable with only 2 defence die for the round.

Again mostly theoretical assumption, not helped in the least by the fact that in the 3 & ½ months that players have had them since Gencon, not a single player has kindly taken a picture of both asteroids and debris together to actually see the size difference.

http://imgur.com/1Nt7z9Z

Dedris of both wave 5 with core astroids.

Note : debris included with the Decimator are at the bottom. Also note that the debris are different from both wave 5 boxes.

Again mostly theoretical assumption, not helped in the least by the fact that in the 3 & ½ months that players have had them since Gencon, not a single player has kindly taken a picture of both asteroids and debris together to actually see the size difference.

Don't recall seeing anyone asking for pictures before now.

http://imgur.com/1Nt7z9Z

Dedris of both wave 5 with core astroids.

Note : debris included with the Decimator are at the bottom. Also note that the debris are different from both wave 5 boxes.

Awesome thanks for that, seeing them now I certainly thought they were going to be bigger, the promo images for the decimator and outrider certainly seemed bigger.

Again mostly theoretical assumption, not helped in the least by the fact that in the 3 & ½ months that players have had them since Gencon, not a single player has kindly taken a picture of both asteroids and debris together to actually see the size difference.

Don't recall seeing anyone asking for pictures before now.

That is quite true, though considering there were photos comparing the size of the decimator/outrider/falcon posted within a day or 2 of Gencon I figured it was only a matter of time before someone posted Asteroid vs. Debris pics. Apparently asking for pics is the right thing to do, who knew :)

Tactically I see very little advantage to debris fields. In most cases rocks are better, because they hurt your opponent more (making the assumption that you are good at avoiding them).

Tactically they are good for Dash becuase he ignores them completely, so doesn't get stressed and can still shoot. The only other major deck build I can think of that might use them would be lots of shuttles, the loss of action plus stress probably doesn't concern them all that much. Maybe swarm players might use them to create larger potential lanes to fly through, since it allows them to keep formation and still shoot.

For everyone else seems that asteroids are probably a better bet.

If FFG do update the obstacle rules I really want them to put a single proximity mine into the pool of potential obstacles just for fun.

Tonight we played half asteroid and half debris and to was perfect! Mixing stuff up. We were alternating in putting them on the table in the beginning. It was great and I do hope we will see them in tournament play!

I like them mixed with the asteroids to mix up the playing field. I've devised a way to deploy both asteroids and debris fields at the begining of the game. When it's your turn to deploy an obstacle, roll an attack die:

blank or focus: deploy 1 asteroid

hit: deploy 1 debris field

critical hit: deploy 1 of each

In a standard 100 point, two player game, each player gets 3 rolls with the attack die. All obstacles are deployed using standard rules (at least range 2 from the sides and at least range 1 from each other).

I think I will use that in friendly games once I get these guys, or a variation of that. Since each side rolls 3 attack die to determine init (if its needed) then, those same dice results can just be used to determine what's placed.(For the crit, the placer can decide what they want to place, perhaps?) In that way, the one who lost init will also more likely be placing the more dangerous asteriods as well, which would be interesting.

Edited by MegaSilver

I opened both my ships and somehow didn't see a rules inset for large ship barrel rolls or asteroids, did I miss something?

I opened both my ships and somehow didn't see a rules inset for large ship barrel rolls or asteroids, did I miss something?

Those rules should be included in the insert that has what is in the box and the special scenario for the ship.

Well we just had couple of games.

I thought if landing on one you couldn't shoot

Forget now what it says in the rules, but there was no mention if setup.

We just had 6 asteroids and debris out, and we pick on or the other, and when one was picked, we eliminated one from the other pile

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I think it would be a missed opportunity of 'Epic' (pun intended) proportions if they were to decide against inserting the debris fields into standard tournament play.

Diversifying the playing area is one aspect of design in this game that could very much shake up the current environment.

Though its only a theory, Debris fields I suspect will have a significant impact on the number and way phantoms get played as shutting down ACD will have huge impacts on the players flying them.

Which is why Asteroids will always be an option. I don't see anything wrong with adding Debris as an option. I think that they included rules with them instead of merely having those rules in the scenarios points to them thinking about the tournament scene.

I'm tired of asteroids so it will be a nice change

I don't plan on using them much because I don't think we'll ever see them in competitive play. I think they are just for the missions that come with it and nothing else.

I think it would be a missed opportunity of 'Epic' (pun intended) proportions if they were to decide against inserting the debris fields into standard tournament play.

Diversifying the playing area is one aspect of design in this game that could very much shake up the current environment.

Though its only a theory, Debris fields I suspect will have a significant impact on the number and way phantoms get played as shutting down ACD will have huge impacts on the players flying them.

Yes but I don't think they're going to release an obstacle that is tournament legal in an expansion. The rocks came with he core set, it is a core part of the game and for those who have played with no rocks and rocks you know the difference it makes. Every single player of x wing has those asteroids. Not everyone will have wave 5.

All they'd have to do is update the tournament rules

"If a player has debris tokens he may decide to use a debris token in place of an asteroid"

That way I could only put 3 down, and you could still lay down asteroids.

But I doubt that would happen