VT 49 is officially in all hands, so lets see some lists

By bmwrider, in X-Wing

So I won a tournament yesterday (4 games) with this, it's pretty good:

Captain Oicunn (42)
Ruthlessness (3)
Ysanne Isard (4)
Weapons Engineer (3)

Colonel Vessery (35)
Lone Wolf (2)
Heavy Laser Cannon (7)
Shield Upgrade (4)

Total: 100

View in Yet Another Squad Builder

TL Fest for Vessery, should keep him away from Oicunn to get Lone Wolf. Ruthlessness is great against swarms (or Luke, I got him to 2 hull in one game without ever shooting him). Lone Wolf is *incredible* for defending, especially on a high-agility ship.

Edited by chilligan

I really like the Decimator. Kenkirk can be super durable, determination seems a must on him, Oicunn is probably the most common choice, for two points more than the patrol leader (which I don't see being used much), I had a blast doing the Oicunn Double-Tap with Yorr.

Haven't tried Chiraneau yet, but I expect he is decent with expose.

All in all, the decimator is a surprisingly mobile ship, that with lots of points sunk in can be quite durable and a large pain in the exhaust port.

I ran three Decimator lists last night. Once the shields come off the game really get fun. You never know what's going to happen with each crit haha.

Hammer and Nail (98/100)

========================

VT-49 Decimator: Captain Oicunn (42 + 12)

+ Determination (1)

+ Mara Jade (3)

+ Intelligence Agent (1)

+ Navigator (3)

+ Dauntless (2)

+ Anti-Pursuit Lasers (2)

TIE Phantom: "Whisper" (32 + 12)

+ Veteran Instincts (1)

+ Gunner (5)

+ Fire Control System (2)

+ Advanced Cloaking Device (4)

Admiral (100/100)

================

VT-49 Decimator: Rear Admiral Chiraneau (46 + 7)

+ Expose (4)

+ Experimental Interface (3)

TIE Fighter: Academy Pilot (12 + 0)

TIE Fighter: Academy Pilot (12 + 0)

Lambda-class Shuttle: Omicron Group Pilot (21 + 2)

+ Anti-Pursuit Lasers (2)

Oicunn, Doom, Academy (100/100)

==============================

VT-49 Decimator: Captain Oicunn (42 + 8)

+ Determination (1)

+ Mara Jade (3)

+ Dauntless (2)

+ Anti-Pursuit Lasers (2)

Lambda-class Shuttle: Omicron Group Pilot (21 + 5)

+ Darth Vader (3)

+ Anti-Pursuit Lasers (2)

TIE Fighter: Academy Pilot (12 + 0)

TIE Fighter: Academy Pilot (12 + 0)

I just got my Decimator and will probably try something like:

Oicunn

Engine Upgrade

Mara Jade

Dauntless

Mauler Mithel

Backstabber

Black Squadron

Wingman

OR

Kenkirk

Tactical Jammer

Rebel Captive

Mara Jade

Ysanne Isard

Mauler Mithel

Winged Gundark

Academy Pilot

Here's my first try...

Felix & Gotrek (99)

Rexler Brath — TIE Defender 37+12=49
Veteran Instincts 1, Heavy Laser Cannon 7, Engine Upgrade 4
Captain Oicunn — VT-49 Decimator 42+8=50
Fleet Officer 3, Saboteur 2, Tactical Jammer 1, Dauntless 2
The fleet officer hands focus tokens to Rexler for his trick. The Saboteur, because Oicunn is likely to be in range one of other ships pretty often, and he could truth ramming damage into a crit. I figure one of those two actions will be handy most turns. It's all theoretical my decimator hasn't arrived yet!

Had good success with this one today:

Patrol Leader — VT-49 Decimator 40

Gunner 5

Tactical Jammer 1

Captain Oicunn — VT-49 Decimator 42

Expose 4

Gunner 5

Tactical Jammer 1

Although the Tactical Jammers weren't especially useful (would probably work better with a single Decimator and a small swarm of TIEs). And my opponent only had three ships; I imagine more ships firing would whittle the Decimators down that much faster. But Oicunn was a meat grinder; he'd run into the ship that would have attacked from Range 1, robbing them of their attack and doing a damage in the process. If that wasn't possible, he'd Expose and roll 4 or 5 dice every turn, with Gunner jumping in making spending Evade and Focus tokens a dicey proposition.

Oicunn

Mara jade

Rebel captive

Anti pursuit lasers

2 scimitar

Proximity mines

Tie

Comecan at 31 hp.

A lot of tankyness

Hoping to try this in vassal later

Went 5-0 yesterday at the LGS winter kit event with the following...

The dreaded Rear Admiral + Expose + EI

Oicunn + Intimidation + Mara Jade.

MoV - 949

Went 5-0 yesterday at the LGS winter kit event with the following...

The dreaded Rear Admiral + Expose + EI

Oicunn + Intimidation + Mara Jade.

MoV - 949

Went 5-0 yesterday at the LGS winter kit event with the following...

The dreaded Rear Admiral + Expose + EI

Oicunn + Intimidation + Mara Jade.

MoV - 949

Is the winter kits out?

Yes, at least two LGS here in WNY have run them in November.

Oh wow, I'll have to check with our lgs, but as far as I know, our store has not received one yet, and they usually do

Chiraneau + Predator + Isard + Jerjerrod + Engine = 59

Whisper + VI + FCS + ACD = 29

I've been using this Chiraneau and Whisper list and have won 5/5 casual games, but adapting it for a 120 point tournament I was slaughtered, though mostly due to incredibly bad phantoming on my part. Winning those would have been possible had I not royally screwed up a couple moves. The problem is that even with my attempts to get around the edge, and my ability to boost away and split up enemy formations is that they're gunning so much for the Admiral that he dies every game and then Whisper mops up. When an enemy formation has suddenly jumped ahead unexpectedly I've taken 9 damage in the Decimator on a single turn. Curious how others have gone about mitigating this.

I have found that I don't like the PtL boosting in the attack phase, since getting rid of the stress actually made my movements more predictable, and at least with the admiral, it only helps me against other 8s and 9s.

Also, even really simple painting that even a dope like me can do makes this model great. Some wires, a slightly different metal for a few panels, smudge some stuff to make it dirty, put blue on the engines, and you're set.

tumblr_nfvohjiooK1sz2scho1_1280.jpgtumblr_nfvofwVGkh1sz2scho1_1280.jpg

Edited by PenguinBonaparte

Chiraneau + Predator + Isard + Jerjerrod + Engine = 59

Whisper + VI + FCS + ACD = 29

I've been using this Chiraneau and Whisper list and have won 5/5 casual games, but adapting it for a 120 point tournament I was slaughtered, though mostly due to incredibly bad phantoming on my part. Winning those would have been possible had I not royally screwed up a couple moves. The problem is that even with my attempts to get around the edge, and my ability to boost away and split up enemy formations is that they're gunning so much for the Admiral that he dies every game and then Whisper mops up. When an enemy formation has suddenly jumped ahead unexpectedly I've taken 9 damage in the Decimator on a single turn. Curious how others have gone about mitigating this.

I have found that I don't like the PtL boosting in the attack phase, since getting rid of the stress actually made my movements more predictable, and at least with the admiral, it only helps me against other 8s and 9s.

Also, even really simple painting that even a dope like me can do makes this model great. Some wires, a slightly different metal for a few panels, smudge some stuff to make it dirty, put blue on the engines, and you're set.

tumblr_nfvohjiooK1sz2scho1_1280.jpgtumblr_nfvofwVGkh1sz2scho1_1280.jpg

That way things get in range one, start raming and stress, and no kturn for you

I don't usually play imperials, but I won a second Phantom in a raffle and was thinking of a list that incorporates two:

Captain Oicunn
Intimidation, Dauntless
Sigma Squadron Pilot #1
Stygium Particle Accelerator
Sigma Squadron Pilot #2
Stygium Particle Accelerator

I also wanted to see if the SPA is any good on Sigma Squadron Pilots

Edited by Antikos

I played in a tournament in WNY yesterday and there were a few VT 49s there. I didn't get to play against them, but they definitely seemed intense. There was a guy playing two at once.

I am very excited to play against a VT 49, especially with a build that I think may do an okay job being on the board for a while :) Glad my first experience wasn't against that guy! I would not have wanted that to tarnish my opinion of the ship.

Does anyone have any suggestions as far as how to go about taking one out? I like to fly a Vader, Tie Advanced w/Cluster Missiles and Swarm Tactics and a Phantom. I usually fly them within 1 of each other and can get some big hits in right away.

Edited by Cosmos3714

I don't usually play imperials, but I won a second Phantom in a raffle and was thinking of a list that incorporates two:

Captain Oicunn

Intimidation, Dauntless

Sigma Squadron Pilot #1

Stygium Particle Accelerator

Sigma Squadron Pilot #2

Stygium Particle Accelerator

I also wanted to see if the SPA is any good on Sigma Squadron Pilots

I came up with a similar build.

Only problem is all low ps.

I think in mine I had one with similar upgradeson the decimator, the other no had no upgrades, but recon specialist on the phantom.

Since I've posted on this thread I have been thinking up of ways to run the Decimator "doom" style. So far I've come up with 3 variants. Could be hilarious... but then again, with so much HP, Vader can really go to town handing out crits. Which doom decimator list to you guys like?

Doom Decimator # 1:

Patrol Leader — VT-49 Decimator 40

Moff Jerjerrod 2

Darth Vader 3

Rebel Captive 3

Rexler Brath — TIE Defender 37 Ruthlessness 3 Heavy Laser Cannon 7 Assault Missiles 5

Doom Decimator # 2

Captain Oicunn — VT-49 Decimator42

Determination 1

Darth Vader 3

Saboteur 2

Mara Jade 3

Engine Upgrade 4

Dauntless 2

Scimitar Squadron Pilot — TIE Bomber 16

Flechette Torpedoes 2

Flechette Torpedoes 2

Ion Pulse Missiles 3

Ion Pulse Missiles 3

"Backstabber" — TIE Fighter16

Doom Decimator # 3:

Captain Oicunn — VT-49 Decimator 42
Daredevil 3
Darth Vader 3
Saboteur 2
Mara Jade 3
Engine Upgrade 4
Dauntless 2
Scimitar Squadron Pilot — TIE Bomber 16
Flechette Torpedoes 2
Flechette Torpedoes 2
Ion Pulse Missiles 3
Seismic Charges 2
Black Squadron Pilot — TIE Fighter 14
Wingman 2
Edited by Zogwort

2 Sigma's with a Deci is a good idea. Run them barebones and you got 2 ships shooting with 4 dice. Throw Tactical Jammer on the Deci and now they cant be attacked back, provided the Deci is blocking the LoS of course....

Got me thinking (and i think im gonna try it)

Oicunn + Dauntless + Ysanne + Int Agent + Tactical Jammer (50pt)

2 x Sigma Sqn Phantom (50pt)

"2 Sigma's with a Deci is a good idea. Run them barebones and you got 2 ships shooting with 4 dice. Throw Tactical Jammer on the Deci and now they cant be attacked back, provided the Deci is blocking the LoS of course....

"

In x-wing "obstructed" just adds one defence dice, does not prevent from attacking.

2 Sigma's with a Deci is a good idea. Run them barebones and you got 2 ships shooting with 4 dice. Throw Tactical Jammer on the Deci and now they cant be attacked back, provided the Deci is blocking the LoS of course....

Obstructed doesn't mean you block line of sight.

Captain Oicunn + Predator + Rebel Captive + Mara Jade + Anti Pursuit Lasers

53pts?

That's a pretty annoying setup to deal with. Moff Jerjerrod might need to find a way into the list though, that card is just really solid. And a bad Crit really blows on a ship worth over half your squad.

As is, leaves room for things like...

Vessery + VI + HLC + Engine

47pts

I'm growing more and more fond of this ship each game I play with it. As long as you pair the Decimator with some highly capable ships (which the Empire has no lack of) then this ship really shines. It isn't bad as a main centerpiece with Engine, Ysanne, etc, but isn't quite as good as Fat Han, pretty much solely because Fat Han can evade 2 free damage, at any point in the game, and the Decimator needs to be down to AT LEAST 11 hull to start evading things with Ysanne or Kenkirk's ability. I say at least, because there is a good chance you'll be at 8/9 hull at the rounds you get Ysanne (or lower if you found your way into focus fire).

I think the tough part now becomes...how do I make a Decimator build that is better against other Decimators?

"2 Sigma's with a Deci is a good idea. Run them barebones and you got 2 ships shooting with 4 dice. Throw Tactical Jammer on the Deci and now they cant be attacked back, provided the Deci is blocking the LoS of course....

"

In x-wing "obstructed" just adds one defence dice, does not prevent from attacking.

BAH! Thanks for clearing that up. The app i use said "obstructed" and i guess i drew my own conclusions rather than actually understand what that really means.

Still though, 3 greens for the Phantoms. Now they're like 4 attack Interceptors with an extra hitpoint (so to speak)...

well, i just proxied it and played against myself. which is definitely not the best way to get a gauge of how good something is... but it was good asteroid practice. chucked 12 asteroids on the table.

Idk about you guys, but Combat boosting was AWESOME.

Took the long way around 4 rebel ships, did greens, didnt have a problem. I think i might have more trouble against someone who takes a better build and expects my boost position better (I have a hard time figuring it out myself!) and ensures that they get all guns on the decimator fast. Which is not easy. Boosting around is just hilarious.

Took Mara Jade. WORTH THE POINTS. an action is worth about 3, same with a stress. I gave out like 3 stresses that game, and they crucially made it impossible for those ships to get another shot on Oicunn. Current value I give Mara is 9points. Incredible utility. Helps a ton against swarms too.

If you're losing to swarms, go with this list. It should eat it alive.

Oicunn Gunner Predator Moff J

Omicron Vader

AP

AP

Predator rerolls for 2 on APs. No actions required to really still be very powerful. You have the ram option too. Vader shuttle behind you doling out crits should knock the APs down pretty fast.

If they went for a Phantom mini swarm, of course focus the Phantom though.

List isn't terribly good against Phantom.

--

Things that don't work against Decimators:

naked B wings. That Mara Jade stress is hilarious.

Corran without R2D2.

I found adding Anti Pursuit Lasers to the Omicron and Decimator really helps against swarms.