VT 49 is officially in all hands, so lets see some lists

By bmwrider, in X-Wing

I just opened mine this is what I did first.

1 • Captain Oicunn - VT-49 Decimator (42) - Expose (4) - Intelligence Agent (1) - Tactical Jammer (1) - Dauntless (2)

• Total : 50 •

2 • Academy Pilot - TIE Fighter (12)

• Total : 12 •

3 • Academy Pilot - TIE Fighter (12)

• Total : 12 •

4 • Academy Pilot - TIE Fighter (12)

• Total : 12 •

5 • Black Squadron Pilot - TIE Fighter (14)

• Total : 14 •

yeah,

your title is incorrect. In the UK most stores can't fulfil preorders.

FFG need to sort out UK shipments.
They have the best game on the market but are making a mess of every release.

Panic...

Well i Preorder pretty much every wave and i always seem to get it way after everyone else... /Sadface

My pre-order in Canada still hasn't reached my grubby mitts.

The Oicunn Double-Tap - which, may allow a second action if done right. Just waiting for an official ruling on the second action.

If it is not, replace Yorr with two academy pilots and wingman on the black squadron pilot with intimidation as Yorr is just there to bleed stress. Use the ties to block movement and run over the enemy! Using dauntless to let be a daredevil and Oicunn Doible-Tap!

Oicunn 42

Navigator 3

intelligence agent 1

Dauntless 2

Engine upgrade 4

Saboteur 2

Daredevil 3

proximity mine 3

Black squad 14

Wingman 2

Captain Yorr 24

I have a thread discussing why I believe this, albeit not tournament worthy build, could be fun.

Edited by That Blasted Samophlange

My pre-order in Canada still hasn't reached my grubby mitts.

I feel your pain; I'm in the same situation :(

I am picking up mine tomorrow but look forward to running a variant of a great idea for a list that was suggested by Cremate on these forums a few weeks ago: Hammer and Nail.

Hammer and Nail (100/100)
========================
VT-49 Decimator: Captain Oicunn (42 + 14)
+ Determination (1)
+ Mara Jade (3)
+ Intelligence Agent (1)
+ Navigator (3)
+ Dauntless (2)
+ Engine Upgrade (4)
TIE Phantom: "Whisper" (32 + 12)
+ Veteran Instincts (1)
+ Gunner (5)
+ Fire Control System (2)
+ Advanced Cloaking Device (4)

I'm also very excited to see the re-paints and modifications people come up with for what has to be the least enjoyed paint scheme on a ship so far. A wonderful chance to show our creativity!

For my part - I will be using sharpie, nail art, and engine glow stickers mentioned on these forums to bedazzle my Decimator.

Edited by bubblepopmei

Rear Admiral Chiraneau (46)
Push the Limit (3)
Mara Jade (3)
Rebel Captive (3)
Ysanne Isard (4)
Engine Upgrade (4)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 99

Getting sick of all the stupid ram them builds, this one is basicly the imperial version of fat han

Normal action to TL, ptl off of Isard to boost arc dodge, the admirals passive provides the offense, mara and rebel captive provide protection vs swarms at range1 and recloaking phantoms

Tell m which you guys like best

List 1

Captian oicunn

Predator

Dauntless

Anti pursuit lasers

Rebel captive

Kath scarlet

Ptl

Engine upgrade

Recon specialist

100 pts

List 2

Patrol Leader

Rebel captive

Mara jade

Tactical jammer

Fleet officer

Howlrunner

Swarm tactics

Academy pilot

Mauler

Mithel

99 pts

List 3

Rear admiral chir

Rebel captive

Mara jade

Expose

Experimental interface

Black squadern

Ruthlessness

2 academy

100 pts

List 4

Captian kirk

Ysanne

Determination

Moff jerrerod

Intelligent agent

Omnicron

Vader

2xAcademy

100 pts.

Thoughts/suggestion on these 4?

Commander Kenkirk — VT-49 Decimator 44

Veteran Instincts 1

Ysanne Isard 4

Gunner 5

Engine Upgrade 4

"Echo" — TIE Phantom 30

Veteran Instincts 1

Sensor Jammer 4

Rebel Captive 3

Advanced Cloaking Device 4

I call this list... F Dash.

Edited by Koshinn

Voted most incorrect header ever... Still no Wave 5 love in Australia either.

WOW

Great ideas here.

I started with the obvious, I have, I am not good enough to create efficient list yet but I am learning.

How long does it usually take to get to Australia after the fine US folks get stuff? :)

Commander Kenkirk — VT-49 Decimator 44

Veteran Instincts 1

Ysanne Isard 4

Gunner 5

Engine Upgrade 4

"Echo" — TIE Phantom 30

Veteran Instincts 1

Sensor Jammer 4

Rebel Captive 3

Advanced Cloaking Device 4

I call this list... F Dash.

2 ships for an empire list, can that even work? I thought the concept for all empire ships was greater numbers, even if its just 1 more ship.

Big O + Dauntless + Daredevil + gunner + vader + EU

anything else...

You don't care what else. You're just going to run into stuff to death.

Big O + Dauntless + daredevil + Ishard + EU is probably better and allows better support but I will run that 1st list as my first deci build.

I call it OUCH!

51 points

Commander Kenkirk

Expose, Weapons Engineer

49 points

Captain Oicunn

Expose, Weapons Engineer

I'm kinda surprised that I haven't seen lone wolf talked about on a decimator, yeah I know it's got no base agility but there are asteroids, r3 plus

Kenkirk 44

Lone wolf 2

Ysanne 4

Engine 4 54 pts 46 left

You could stop there and add a Phantom tooled up or even a Firespray or soontir and backstabber or add

Gunner 5 and go the phantom or firespray a little on the lighter side.

I think the phantom might work better here for the high mob but the idea is fly big circles around the board trying to get those couple of evade dice when shot at to get the reroll more effective and if they are chasing the decimator than they have something real nasty chasing them

I'm kinda surprised that I haven't seen lone wolf talked about on a decimator, yeah I know it's got no base agility but there are asteroids, r3 plus

Kenkirk 44

Lone wolf 2

Ysanne 4

Engine 4 54 pts 46 left

You could stop there and add a Phantom tooled up or even a Firespray or soontir and backstabber or add

Gunner 5 and go the phantom or firespray a little on the lighter side.

I think the phantom might work better here for the high mob but the idea is fly big circles around the board trying to get those couple of evade dice when shot at to get the reroll more effective and if they are chasing the decimator than they have something real nasty chasing them

Cause predator is one more point and gets you something very similar (better if with low pilot skill) and doesn't have the range restriction...

How long does it usually take to get to Australia after the fine US folks get stuff? :)

My LGS actually had Waves 3 & 4 and the Huge's instock and ready to sell 3 days before the US release dates. But alas, for some reason Wave 5 is a no-show atm.

Cheers

Thanks for responding :)

Weird how that worked out :lol:

The Decimator does look set to shake things up a bit. One ship lists maybe? :P

Played a game yesterday with the decimator. It was a three-way ffa. I ran Kenkirk with Predator, Gunner, and Ysanne. l flew it with a buzzsaw Whisper. One opponent ran an E wing, 2 Xs, and a Z. The other opponent ran six named TIEs. The decimator took a beating from the Ties, but survived. The Tie player was sandwiched in the middle between my ships and the rebels and was destroyed. Kenkirk with 5 remaining hull and an untouched Whisper finished off the rebels.

Edited by TheLoneDeranger

The Decimator does look set to shake things up a bit. One ship lists maybe? :P

80 points is about the most you can spend on a Decimator.

Lucky you, I still order right now, so maybe in two weeks i get mine, greettings.

Next I want to try a suped-up Chiraneau.

Rear Admiral Chiraneau: Expose, Merc Copilot, Moff Jerjerrod, Ysanne, Dauntless, Experimental Interface

3x Academy Pilots

Tonight I ran this List and it totally raped poor Dash (the version everybody plays with PtL and Kyle) + 3 Tala. Dash got owned in 2 attacks and Ysanne on Chiraneau gave him about 2 extra turn, just to leave the 2 poor helpless left over Z meet their fate before Whisper's lasers canon

Chiraneau:

-Expose

-Weapon Engineer

-Ysanne Isard

-Experimental Interface

Whisper:

-Veteran Instinct

-Advance cloaking

-Fire Control System

-Intelligence Agent

Edited by Jagd