Force Power: Sense

By Deathwing, in Star Wars: Edge of the Empire RPG

Can you use Sense to detect other force sensitives?

Or is this covered under a different power?

You can, but there is no hard and fast rule on how to implement it, the suggestion is that the GM decides how to handle that.

That's what I thought... thanks!

Officially there's no rules for detecting if another person is Force-sensitive, and it seems that even Force and Destiny leaves that up to "convenience of plot."

I've found the simplest method is to allow the Force user to make a Sense power check, spending a Force Point to detect a single person with Force Rating 1+ within short range (if there's multiple potential candidates, the user picks up the one with the highest Force Rating). If they want to try and sense multiple potential targets or at longer ranges, then the user will need to make use of the Magnitude and Range Upgrades on right hand side of the Sense power tree.

I leave it up to plot. But if my players asked if they sensed if an npc was force sensitive i've would say it's the basic power, possibly with a discipline VS discipline check. Perhaps i'd ad a boost for every point of Force Rating over 1. "The Force is strong with this one".

Saga Edition has a cool way of doing this.

It's a DC 15 Use the Force check to "know how many Force-users are within range, their approximate distance and direction from you, and whether you've met them before or not. Another Force-user within range can try to conceal her presence from you by making an opposed Use the Force check," up to 100km. You can also specify if just searching for dark-siders (anyone with a Dark Side score of 1 or more...which could still mean a lot of people!).

I'm sure you could easily translate that to FFG's system by just allowing the player to specify sensing all force sensitive beings instead of all living beings using the Sense power. A more limiting GM could instead use the same text for sensing emotional state but for force sensitivity.

I'd personally go with the first option as it fits with my idea of the cinematic play style but either are easily done.

Age of rebellion page 301
. It is also through sensing these disturbances that a Force user is capable of detecting when he is in the presence of other Forcesensitive objects and beings.

under disturbances in the force. Similar paragraph in Force and Destiny page 201

they put it next to Foresee power. So I think that is the intended power as Sense is not in Edge and foresee is.

Edited by Daeglan

Officially there's no rules for detecting if another person is Force-sensitive, and it seems that even Force and Destiny leaves that up to "convenience of plot."

I've found the simplest method is to allow the Force user to make a Sense power check, spending a Force Point to detect a single person with Force Rating 1+ within short range (if there's multiple potential candidates, the user picks up the one with the highest Force Rating). If they want to try and sense multiple potential targets or at longer ranges, then the user will need to make use of the Magnitude and Range Upgrades on right hand side of the Sense power tree.

Well sort of. It is discussed under foresee and disturbances in the force.

I've read both sections suggested, and all they really are is suggestions with no mention of what power would be applicable.

Given that Foresee is all about "seeing things before they happen" and Sense is more about awareness of one's environment via the Living Force, I'd say that Sense is thematically the more satisfying option as to what power to use. Plus Sense already has the "detect living things around you" as part of its core staple of effects, so not much of a stretch to refine that "detect all living things" to "detect the nearest Force-sensitive individual."

I've read both sections suggested, and all they really are is suggestions with no mention of what power would be applicable.

Given that Foresee is all about "seeing things before they happen" and Sense is more about awareness of one's environment via the Living Force, I'd say that Sense is thematically the more satisfying option as to what power to use. Plus Sense already has the "detect living things around you" as part of its core staple of effects, so not much of a stretch to refine that "detect all living things" to "detect the nearest Force-sensitive individual."

Other than it is in the Foresee section and not in the sense section.

By that i vote Move power is the way to go with sensing force sensitives, because in EotE the "Disturbances in the Force" sidebar is in the Move power section <_<

I've read both sections suggested, and all they really are is suggestions with no mention of what power would be applicable.

Given that Foresee is all about "seeing things before they happen" and Sense is more about awareness of one's environment via the Living Force, I'd say that Sense is thematically the more satisfying option as to what power to use. Plus Sense already has the "detect living things around you" as part of its core staple of effects, so not much of a stretch to refine that "detect all living things" to "detect the nearest Force-sensitive individual."

Other than it is in the Foresee section and not in the sense section.

if you're that fussed about it, submit the question to FFG and see what Sam has to say in response. Could just be that said sidebar got stuck with Foresee in the AoR book for spacing reasons (since AoR didn't have the Sense power) and said placement in FaD is for similar reasons, given that Sense already has it's own sidebar.

Again, for me using the Sense power to detect other Force users simply makes more sense given how the respective powers operate.

I've read both sections suggested, and all they really are is suggestions with no mention of what power would be applicable.

Given that Foresee is all about "seeing things before they happen" and Sense is more about awareness of one's environment via the Living Force, I'd say that Sense is thematically the more satisfying option as to what power to use. Plus Sense already has the "detect living things around you" as part of its core staple of effects, so not much of a stretch to refine that "detect all living things" to "detect the nearest Force-sensitive individual."

Other than it is in the Foresee section and not in the sense section.

if you're that fussed about it, submit the question to FFG and see what Sam has to say in response. Could just be that said sidebar got stuck with Foresee in the AoR book for spacing reasons (since AoR didn't have the Sense power) and said placement in FaD is for similar reasons, given that Sense already has it's own sidebar.

Again, for me using the Sense power to detect other Force users simply makes more sense given how the respective powers operate.

I submitted a suggestion for there to be more discussion on it in the GM section of the force and destiny book.The side bar does essentially say hand wave it. But now that we have a talent to make yourself not show up in the force in the shadow tree. I think it does deserve some more solid guidelines.

I submitted a suggestion for there to be more discussion on it in the GM section of the force and destiny book.The side bar does essentially say hand wave it. But now that we have a talent to make yourself not show up in the force in the shadow tree. I think it does deserve some more solid guidelines.

The Shroud talent basically makes you immune to the Sense power and other means of Force detection, like the Seek power...also perhaps the Uncanny Senses talent (or any Force talent used to ascertain the presence of said individual) and the Sense Emotions talent.

It also lets you get away with using the Force surreptitiously (without fear of discovery).

I'm not sure this necessitates more guidelines. The talent does something specific. But the "Disturbances in the Force" sidebar is about a much larger issue.

IMO, the Shroud talent doesn't itself necessitate more defined mechanics. It's pretty well self-contained and defined.