Is there a set speed that a spacecraft is moving when it exits hyperspace? I'm not sure if it should be traveling slowly, going its full maximum speed, or stopped.
Exiting Hyperspace
It's probably something that can be decided upon by the pilot, but I wouldn't be surprised if the default was maximum speed.
There's nothing default. Whatever speed you want to be at would probably be fine, but keep in mind that you don't always know what's on the other side...perhaps in the Millenium Falcon had been traveling at top sublight speed upon exiting hyperspace in the Alderaan system, we would have had a very different story.
I'd suspect that a viable default would be Speed 1, in that the ship has forward motion, but not so fast that it couldn't perform emergency evasive maneuvers if need by, such as was the case in the scenario that Away mentioned with the Falcon dropping out of hyperspace and into an asteroid field.
I've always said it was the speed you were going when you went in.
I've always said it was the speed you were going when you went in.
If this was Isaac Asimov's Hyperdrive/Hyperspace, you'd be right. But this isn't instantaneous travel in Hyperspace, so if you exit out with your sublight drive off, then you'll transition back with no speed.
As I see it, Hyperspace is another dimension so in there you can turn off your realspace engines if you want to, and in my mind you usually do because fuel. When you're about to exit hyperspace you put them back on before you exit it.
My golden rule is Speed 2 when you exit hyperspace for silhouette 1-4, and speed 1 for sil. 5+ unless otherwise specified.
If the players say they want to have speed but go out slowly, it's speed 1, if they tell me that they crank up the engines to max well it's max. And then they might have to handle the situation. Going speed 5 exiting hyperspace just a few blinks of the eye in front of a customs station might be really bad.
If the players say they want to have speed but go out slowly, it's speed 1, if they tell me that they crank up the engines to max well it's max. And then they might have to handle the situation. Going speed 5 exiting hyperspace just a few blinks of the eye in front of a customs station might be really bad.
Exactly. It's risky to to exit hyperspace at a high velocity. Better to go a normal speed and then accelerate if needed. 1-2 sounds like a good default speed.
There's also the fact that in the films, ships have to transition to and from hyperspace, and that it's not an "instant" process. So while the sublights might not be active during hyperspace travel, unless the ship's been forcefully ejected from hyperspace (such as hitting an interdictor field), the pilot's got time to bring the sublight engines on line, ensuring at least some degree of forward momentum.
It's been a little while, but I'm pretty sure that the Falcon and various starfighters in the Rebel fleet still had to accelerate to attack speed after dropping out of hyperspace in RotJ, so there's some film evidence of a starship generally not coming out of hyperspace at top speed.
Which given how increasing a vehicle's speed works, I'd say this would put the ship at Speed 1 upon exiting hyperspace. Unless the pilot wanted to Punch It! and accelerate to a higher speed at the cost of suffering system strain to do so.
I've always said it was the speed you were going when you went in.
If this was Isaac Asimov's Hyperdrive/Hyperspace, you'd be right. But this isn't instantaneous travel in Hyperspace, so if you exit out with your sublight drive off, then you'll transition back with no speed.
Yeah, if they say they are dropping speed to naught for exit or coming out full throttle then sure, they do what they want. If they don't specify, I have them come out as they came in. They will never learn if ya don't teach them.
So what do we think of "the Kanan manoeuvre"?
For those who haven't seen it, he separates the Phantom shuttle while the Ghost is in Hyperspace. They drop back into real space amid some psychedelics and seem to be struggling with the controls. Looks cool, but seems highly risky to me.
So what do we think of "the Kanan manoeuvre"?
For those who haven't seen it, he separates the Phantom shuttle while the Ghost is in Hyperspace. They drop back into real space amid some psychedelics and seem to be struggling with the controls. Looks cool, but seems highly risky to me.
Not sure what to make of it. I think the writers were stupid with doing it. The better maneuver would have been to have the Ghost drop back to realspace, dump the Phantom, then calculate a new jump to its destination. There wasn't a reason, beyond writer dramatics to do what they did.
I haven't seen the episode in question but I'm guessing that speed was of the utmost importance. A Kanan Maneuver clearly places strain on the ship but it would be faster then dropping out of hyper, launching the Phantom, plotting a new jump and continuing to the destination. So the logical reason to use the technique is when you can't afford the extra time required for the safer path of dropping out, lunching, and jumping to the target zone.
Another problem was that their nav computer was on the fritz, and Tseebo had to enter in hyperspace coordinates himself, and at the last minute.
Another problem was that their nav computer was on the fritz, and Tseebo had to enter in hyperspace coordinates himself, and at the last minute.
Their nav computer was on the fritz at the beginning of the jump. That doesn't mean that hours or days later it was still in that state.
So what do we think of "the Kanan manoeuvre"?
For those who haven't seen it, he separates the Phantom shuttle while the Ghost is in Hyperspace. They drop back into real space amid some psychedelics and seem to be struggling with the controls. Looks cool, but seems highly risky to me.
It's because the Phantom doesn't have hyperspace capability, which means they don't have the shielding required for normal transit in hyperspace, which is why they violently drop out into real space.
I don't like the thing about the phantom exiting hyperspace , no matter "how" this happened. Without a hyperdrive to exit you from hyperspace you're trapped within its blue light forever. The stunt Kanan pulls off contradicts everything we know about hyperspace, and it also contradicts canon sources.
https://www.youtube.com/watch?v=uwg6Ugj3XZA#t=311
The following seconds, BZ is flowned into hyperspace with no sign of "escaping" it.
So for me, it's just a plot-point in Rebels that look kinda cool. How hyperspace works in my campaigns, well the players have learnt from way before that escaping a ship in hyperspace with non-hyperdrive-escape-pods is a bad idea.
I don't like the thing about the phantom exiting hyperspace , no matter "how" this happened. Without a hyperdrive to exit you from hyperspace you're trapped within its blue light forever. The stunt Kanan pulls off contradicts everything we know about hyperspace, and it also contradicts canon sources.
https://www.youtube.com/watch?v=uwg6Ugj3XZA#t=311
The following seconds, BZ is flowned into hyperspace with no sign of "escaping" it.
So for me, it's just a plot-point in Rebels that look kinda cool. How hyperspace works in my campaigns, well the players have learnt from way before that escaping a ship in hyperspace with non-hyperdrive-escape-pods is a bad idea.
Nothing in that video suggests that the droids aren't destroyed due to the turbulence of hyperspace, or that they aren't scattered across deep-space.
And given that there is mostly no 'canon' anymore, since Disney wiped it, any other sources are irrelevant for the new Star Wars products.
it takes two seconds before we can see that the Phantom exits hyperspace. The droids fly around for about five seconds without any reason to believe anything other then that they are trapped in hyperspace.
Both are canon sources, and they contradict.
it takes two seconds before we can see that the Phantom exits hyperspace. The droids fly around for about five seconds without any reason to believe anything other then that they are trapped in hyperspace.
Both are canon sources, and they contradict.
Could be a factor of mass. R2 units and buzz droids are multiple factors smaller than a shuttle (Silhouette 0/1 vs. 3) and might not be able to punch their way out of the "envelope," while the Phantom has enough to pass through but at considerable risk to its occupants.
I recall a similar maneuver in a Halo novel with a Pelican dropship, but that universe uses Slipspace bubbles that can be breached. Might be functionally similar in this case.
it takes two seconds before we can see that the Phantom exits hyperspace. The droids fly around for about five seconds without any reason to believe anything other then that they are trapped in hyperspace.
Both are canon sources, and they contradict.
Not really, there's not enough information to know either way. Presumably Kanan was able to do something with the Phantom to drop them purposely out of hyperspace, whereas the droids had no such motivating power (or had no idea how to do it).
Not to mention the phantom has a built in hyperdrive and with it the capabilities to transition into and out of hyperspace. However, the droids presumably do not.
Edited by kaosoeNot to mention the phantom has a built in hyperdrive and with it the capabilities to transition into and out of hyperspace. However, the droids presumably do not.
If it does, I don't recall seeing it used. The Ghost has dropped it off or picked it up each time other than the last episode.
After watching Rebels I believe that Hyperspace is a mix between lightspeed and wormhole. No idea if there is any scientific justification but its just cool XD
I don't think anyone in the SW team has a clue of what hyperspace in SW is.
I mean, SW is no Sci-Fi, so they will use hyperspace the way they like. There is nothing to contradict or justify since there is no base for it. They can invent anything they like the moment they want.