So, the question: What are the most important things to keep in mind when flying against Falcons or Phantoms, and what would you suggest I fly that will handle itself adequately against either ship?
The context: I'm a relatively new X-wing player, and I'm looking to go to my first tournament in the next week or so. I've played a number of games, but have basically no experience flying against either falcons or phantoms, and so want to know what I should keep in mind while list-building so that I don't field a list that'll get torn apart regardless of how well I fly.
The fleet:
> a Core Set
> all of Wave 1
> none of Wave 2
> all of Wave 3
> all of Wave 4, barring a Tie Defender
> both Aces sets
I'd probably be able to get any one small-base ship if necessary.
My thoughts:
The way I see it is that against phantoms, you're going to want to be behind it as much as possible (shooting while not getting shot at, which is probably true of all ships, the phantom just being great at dealing damage). Dogfighting with someone like Soontir Fel would give you PS advantage over most phantoms, and being an interceptor, has great ability to reposition, and has 3 red dice to boot. Throw in PTL plus his ability, and he's in a great position to pile on the pain. Obviously turrets are also a great way to deal with them, but with only a Y-wing or a HWK to choose from, they're not particularly viable in my situation.
Against a falcon, (and I only just noted that ORS have a different stat line to the rest of the pilots. Is that unique?) while it can deal out the pain, with a turret, base 3 attack dice, and two possible crew, it can only shoot at one thing per turn. And while upgrades mitigate this slightly, it only has 1 green die. 2 or 3 turns of consistent damage from multiple sources could bring it down. However, with either a ton of upgrades to make it fat, or with an escort, it has the potential to chew through flimsy opponents.
My thoughts from above, taking turreted ships out of the equation, an imperial based list would have the best shot against a phantom based list (ignoring the phantom itself, having highly maneuverable, high damage output ships like interceptors and phantoms), but a rebel list (as they tend to be a little more durable) would fair better against a falcon.
Am I thinking along the right direction here?
I might as well suggest lists at the same time. Bear in mind I just threw these together on the spot, and are there more as a potential starting place for 'this is how you could do them better'.
Sample Imperial list:
Carnor Jax (26)
Push the Limit (3)
Kir Kanos (24)
"Howlrunner" (18)
Swarm Tactics (2)
"Winged Gundark" (15)
Total: 100 points
Sample Rebel list:
Wedge Antilles (29)
R2 Astromech (1)
Keyan Farlander (29)
Prototype Pilot (17)
Chardaan Refit (-2)
Biggs Darklighter (25)
Total: 99 points