I assume this has been covered before:
Captain Oicunn - when he hits someone they take a damage. If their own movement isn't enough to clear him, would they trigger APL, or would that not happen because they're already touching?
Edited by mazz0I assume this has been covered before:
Captain Oicunn - when he hits someone they take a damage. If their own movement isn't enough to clear him, would they trigger APL, or would that not happen because they're already touching?
Edited by mazz0Doesnt APL trigger when they move off you?
So either in the turn in which they fly over you or the next one if they ended the last front to front with you or side on?
No, it's when they hit you:

I'm just not sure if they consider that it "causes it to overlap your ship" if you're already overlapping. It must have already come up, people could hit a Lambda and then not clear it the next turn when it does a 0 manoeuvre.
Or, of course, not clear any APL ship that moved first and collided with them.
It doesn't matter. Overlapping is defined as the end position Of your base after moving being physically on top of another ship, thus rendering it I possible to place the moving ship. Starting position is irrelevant. There is a big difference between touching and overlapping. If the enemy was to start TOUCHING the lambda, it could still OVERLAP it during its activation phase. So yes APL would trigger.
You got it. APL with an Oicuun ram is a situational but potential double-tap for damage.
Edited by ficklegreendiceCool ![]()
You got it. APT with an Oicuun ram is a situational but potential double-tap for damage.
Cool
Make it three! Clear that TIE fighter without ever rolling dice. Give Oicunn APL, Dauntless, Daredevil, and Engine Upgrade to prevent yourself from taking the Daredevil damage. He hits you, rolls a hit. You go one straight, you can't clear him, he takes a damage. Dauntless triggers. You activate Daredevil, which triggers a "maneuver", which is legal, hitting him again and dealing a guaranteed second and possibly third damage. Expensive in price and costs two stress, but sure would be fun.
Edited by Engine25
You got it. APT with an Oicuun ram is a situational but potential double-tap for damage.
Cool
Make it three! Clear that TIE fighter without ever rolling dice. Give Oicunn APL, Dauntless, Daredevil, and Engine Upgrade to prevent yourself from taking the Daredevil damage. He hits you, rolls a hit. You go one straight, you can't clear him, he takes a damage. Dauntless triggers. You activate Daredevil, which triggers a "maneuver", which is legal, hitting him again and dealing a guaranteed second and possibly third damage. Expensive in price and costs two stress, but sure would be fun.
APL and EU are both mods so you're stuck with one or the other
You got it. APT with an Oicuun ram is a situational but potential double-tap for damage.
Cool
Make it three! Clear that TIE fighter without ever rolling dice. Give Oicunn APL, Dauntless, Daredevil, and Engine Upgrade to prevent yourself from taking the Daredevil damage. He hits you, rolls a hit. You go one straight, you can't clear him, he takes a damage. Dauntless triggers. You activate Daredevil, which triggers a "maneuver", which is legal, hitting him again and dealing a guaranteed second and possibly third damage. Expensive in price and costs two stress, but sure would be fun.
A little less heavy on the stress for you
Dauntless + Mara Jade + APLs + Saboteur
Move into for the hit, they bump you and get roll on your APLs. You take a 1 straight and stay in contact for your pilot ability. Activate Dauntless for an action, and use Saboteur to flip any damage cards face up.
Would be brutal against anything without shields.
Is Dauntless definitely a manoeuvre?
Is Dauntless definitely a manoeuvre?
"After you execute a maneuver that causes you to overlap another ship, you may perform one free action. Then receive 1 stress token."
Not a fan of Saboteur, but it's definite synergy with that title and Oicuun's ability
The other trick that FFG proposed is Oicuun with Ruthlessness. Ram the target, shoot an adjacent target, hopefully stack another damage on the thing you rammed.
Hell, you can have an APL Ruthless Oicuun piloting the Dauntless and carting around a Saboteur and Mara jade for the luls ![]()
OK, I was thinking you meant use this to somehow get an extra collision in the same turn, but the idea is to use Dauntless just to get your normal action (focus or whatever)?
OK, I was thinking you meant use this to somehow get an extra collision in the same turn, but the idea is to use Dauntless just to get your normal action (focus or whatever)?
2 things were proposed:
1 - Ram a target, trigger Oicunn's ability for 1 damage and then use Dauntless to trigger Daredevil, which is a maneuver, and can therefore trigger Oicunn's ability again.
2 - Ram a target, trigger Oicunn's ability for 1 damage and then use Dauntless to trigger Saboteur, flipping the damage card dealt by Oicunn's ability face up.
Is Dauntless definitely a manoeuvre?
I have no idea how Dauntless could be considered a maneuver...
I'm assuming you meant Daredevil and not Dauntless?
Edited by Klutz
OK, I was thinking you meant use this to somehow get an extra collision in the same turn, but the idea is to use Dauntless just to get your normal action (focus or whatever)?
2 things were proposed:
1 - Ram a target, trigger Oicunn's ability for 1 damage and then use Dauntless to trigger Daredevil, which is a maneuver, and can therefore trigger Oicunn's ability again.
2 - Ram a target, trigger Oicunn's ability for 1 damage and then use Dauntless to trigger Saboteur, flipping the damage card dealt by Oicunn's ability face up.
Is Dauntless definitely a manoeuvre?
I have no idea how Dauntless could be considered a maneuver...
I'm assuming you meant Daredevil and not Dauntless?
No, I just had no idea what dauntless did. So Daredevil counts as a manoeuvre? I assumed it was like Boost and Barrel roll, where you can't do it if you can't complete it.