How DARE they give Death and Fire something good xD
B-rad - WHAT.
How DARE they give Death and Fire something good xD
B-rad - WHAT.
MarcoPulleaux said:
MegaGeese said:
Do you SERIOUSLY think he's gonna get out without the Evil symbol?
That's like expecting Nina to not have Death.
Agreed on both. Even my fan-created Kazuya has Evil and Nina Death.
But they might just show some symbol bias like they did in SNK Set 1?
Again, I don't mind the Scales or Trident getting support, but when you compare Dragon's Flame to Knight Breaker, it looks like they purposefully made Knight Breaker that much more playable.
Ok so im lost here, how exactly is night breaker that much better than dragons flame. Besides the fact that they are only really comprable on one symbol, recently I have been seeing dragons flame MORE than knight breaker on fire.
Mid weapon alone reduces its usefulness, followed shortly by its symbols. Death and Evil are certainly viable at this point. While Air and Good are viable, they have a better kill condition.
Fire is in UFS limbo.
MarcoPulleaux said:
Mid weapon alone reduces its usefulness, followed shortly by its symbols. Death and Evil are certainly viable at this point. While Air and Good are viable, they have a better kill condition.
Fire is in UFS limbo.
Mid Weapon= Mark of the Beast
Mark of the Beast + Midnight Launcher + Dragons Flame = GG
Iv actually been running Hades Axe > Midnight Launcher > dragons flame in my Hata deck. With a few manifests/chinese out dragons flame easily gets HUGE.
NintendoMan said:
Mid Weapon= Mark of the Beast
Mark of the Beast + Midnight Launcher + Dragons Flame = GG
Sure, I'm just not a huge fan of attacks that have nothing more to offer than mindless aggro.
I love Dragon's Flame though. Should Feline get banned or errata'd, I'm sure DFlame would become a really good consideration for a finisher.
Combos are way to important in Tekken to not make Combo a major emphasis.
I don't think it's feasible, but I would love it if they made 10-strings viable somehow. It might be feasible if there were low-mid damage attacks with abilities like
"Combo (Low punch, mid punch) * Kick * Multiple: 2
Combo E: The next high punch you attempt gets -5 difficulty if you created 2 multiple copies with this card's multiple ability."
The next card in the combo might be
"Combo (Low attack, low attack, low attack) * Powerful 2 * Punch
Combo E: Add 1 card from your discard pile to your momentum. If you play this card's Powerful ability, the next mid punch you play this turn gets -6 difficulty."
Stuff that is situational, but if you can pull it off, allows you to fill your card pool with a crazy amount of attacks without making it much harder to play more. Like Zi Mei's 1st Rite->2nd Rite->3rd Rite, but more elaborate. There might have to be some card draw built in. Enh. Hard to design, but it would be cool if done right.