Fouth Session. (SPOILERS FOR Long Arm of the Hutt)
We ran the rest of Act 2 from Long Arm of the Hutt, and it threw up some more questions.
*Can you use Advantage to grant a Bonus Die to the next ally (1 Adv), AND Grant a Bonus to ANY ally (2 Adv) if you have enough Adv to spend? (Result in 2 Boost to the same player?)
*Frequency of healing outside of combat also comes up… our healer is just rolling dice after dice, as there is no rule saying she cant… I have said I will take advice on this, so I was wondering what your advice would be?
On another note, I am not sure if my party is overpowered.
They took out 4 thugs in New Meen before they ever got a shot off, they ate the two guards at the compound, and then faced off against 6 more (3 groups of 2) and Angu Drombb in the cantina.
The Trandoshan Bounty Hunter took out one group in 2 attacks with little damage.
The Selonian took out one group with ease… both of them killed one with the first attack and severely wounded the second in the group.
The Selonian did take two criticals in the combat however, but the Doctor healed both after the combat ended (See above).
*Does this sound overpowered? And how should I adjust to deal with it? (Without simply upgrading EVERY enemy, or throwing loads more bad guys at them?)
We have two very hard hitting melee players, and even the Doctor is killing with ranged easily for some reason.
*I am dishing out strain more, and I remembered to trigger Obligation this time, but there was no way for them to work towards working their obligation off… should there always be a way for them to work towards paying it off?
*Do you feel its reasonably to allow a Mechanic to aid in all medic checks?
*Do you feel I was fair in not allowing the doctor to help the mechanic hack a computer?
*How do I combat the fact they are now carrying about a dozen blaster pistols? I cant realistically stop them picking up everything every bad guy drops, but this is going to become an almost silly.
*How would I prevent them from doing something almost game breaking?
EG: They wanted to use the bulldozers to flatten the cantina with the thugs in it, I had to worm my way out of that as I wanted them to find the clues inside.
All in all, going well, but the speed of the dice rolling is not as fast as I would have hoped, but it is only our fouth session.
Cheers
RD