Star Wars TCG - Episode 27: A Couple Insights

By dcottingham21, in Star Wars: The Card Game

While you're sitting back and eating all that turkey, listen to the latest episode of Star Wars TCG!

Listen here, Episode 27: A Couple Insights or you can listen on YouTube.

David and Cory get some great comments on Worlds from Zach Bunn of Team Covenant and Evan Johnson of Fantasy Flight Games.

Follow us on Twitter and Facebook.

Subscribe on iTunes, Stitcher or TuneIn.

Thanks for listening!!

May The Balance of the Force Be With You,

David

Edited by dcottingham21

I love listening to you guys! Fun times.

Thanks Budgernaut! We really enjoy talking about this great game!

Always great to listen to the perspective of two casual gamers. Hoping you do manage to get another one out before the close of the year.

As long as Palpatine exists, I think the Core Set will be relevant. That objective set has featured heavily since the game's inception and was in every single deck in the top 16 at worlds. Here on the forums, Mick Cipra commented that testing multiple dark side decks leading to worlds was more difficult than the light side because he wanted to include Palpatine in every one.

Heh, I also see the Thrawn topic is still alive and well.

We'll have to wait and see, but I still think he's more solid than you guys are giving him credit. Yes, calling him the next Palpatine is overwrought, but I don't think he deserves to be hailed as a disappointment, either. The truth probably lies somewhere between the two extremes.

While it would be nice to see an extra force pip, combat icon, or even without the limit of once per turn on his action, the versatility is the key here. One of the things brought up was that you guys were disappointed he wasn't more tactical - but I think he already is. He *can* just sit back and wait for his opportune moment - just being on the board can mess up your opponent's combat math in every engagement he is ready without having to be a participant. Thrawn's action can hit at any time - after an edge battle, between strikes, before the force struggle, between engagements. Seeds of Decay is an excellent, excellent fate card that can completely swing engagements. Thrawn is Seeds on a stick. While you can't Chain of Command the same turn you use his action, it does allow you to use Thrawn's action on your turn and then Chain during your opponent's turn with a dormant looking focused Thrawn suddenly popping out as a nasty surprise from nowhere.

I think Thrawn is a great strategic skill testing card. The light side can't ignore him, but he can do his work without entering any engagements, which also makes him hard to touch. Throw in two protect Noghri per set and he gets even harder to deal with. With the fudging he can do on demand at any time it really can throw a wrench into the LS player's planning. That he pairs well with other officers like Tarkin, Motti, Piett or Starck is gravy and should open up a lot of new options for Navy. And helll, without even going into the extreme hyperbole of Thrawn being the next Palpatine, just imagine having both on table alongside each other. The absolute control over board state is frightening.

Against a heavy shielding strategy it may fall flat, but most tactics damage does under those circumstances. He can at least ping off the shield to set up your strike in those cases. As David brought up, this set won't be seeing play for a long time from now, so the meta will shift and who knows where shields will shake out.

Was I following correctly at the end in you guys finally spilling the beans as to what TCG stands for in your podcast?

Great job as always and looking forward to your next one!

As long as Palpatine exists, I think the Core Set will be relevant. That objective set has featured heavily since the game's inception and was in every single deck in the top 16 at worlds.

I wouldn't say that alone makes the Core Set relevant. I mean you can hardly fault a new player who say, four years from now, picks up 2x The Emperor's Web and 2x Fall of the Jedi as objective set singles in lieu of a Core Set. (Though I suppose those cards had to have come from a Core Set at some point, which does make the Core Set relevant in that regard...)

Edited by MarthWMaster