A one-expansion-at-a-time player tries an all-expansion game (session report)

By jgt7771, in Arkham Horror Second Edition

@jgt7771

I really wish I knew how to answer that as I am still experimenting myself. I personally think that you'll get a medium-difficulty game (thus not as interesting for the masochist club of AH veterans) if you play with 4 Investigators and the rules for 3 boards (count as -2 investigators, 1 more gate need be open for ancient one's appearance). The ground is already coverable for 4 investigators, and, quite frankly, there are too few monsters on the board with the 3-board rules.

I don't wish to be presumptuous, but I think a winnable, but challenging game can be played with 4 investigators and only using the +1 to the open gates limit for the ancient one. However, I base this off of only 1 game I played with all of the official rules+expansions and 4 investigators, and 2 games with 2 investigators with just Innsmouth (which had the usual difficulty of my 2 investigator games with all expansions minus black goat and innsmouth horror that I've had so far).

So in other words: *shrug*

Sorry that I can't be of more help.

jgt7771 said:

Solan (again): While I still got all my cards out in the open air all at once, I'm gonna try it again, and then I have to try Tibs' Anti-Dilution method, but then I intend to try your Just-The-Boards Method. (Perhaps even combine that with the Anti-Dilution.)

Let us know how it goes! Although when you use just basic Arkham Horror and all the Horror expansions, I would urge you not to use the anti-dilution method at the same time; you shouldn't need it.

darkkami said:

Very true. LOL. I can just picture a person like Golem and Smeagle or the Old Man from the toy story short film playing arkham horror with them selves.

One player to rule them all...yes Arkham is The Precious :)

darkkami said:

Awe man my feelings are hurt...*sad face* I guess I have no imagination. *Cackles* Nah trust me I got plenty of that.

I dont think there is anyone playing this game without one :) Or a twisted mind :) Or, for that matter, a sense of humour :)

We tried "the Big Game" one time. Before inssmouth, so max everything else. Both boards, all card expansions, 8 players. It was fun just because there was so much crap going on. The difficulty in tons of players comes from monster surges and bad encounters. But, in all honesty, it was nowhere near the bonus of how many goodies were being passed around. It was slow, as we had a couple of newbies, but not a horrible time for a big group who liked the game. What I liked about so many was that people felt like they could explore the board alittle more. Take some encounters in places that aren't the norm (Our normal 4-5 player team rare takes non arkham encounters as we just hardly had to go to the other towns)

I agree with the card expansion opinions put forward tho. I could see the dissolution of the other board's activity really being a problem. I guess the problem is that if you played the straight base game every week like we did for awile.. you just end up seeing the same encounters over and over. The card expansions add some interesting ones that can really add to the game. (Try pulling the DP environment where you have to fight a baddie in every street in the first 3 turns *ouch*) Maybe a solution would be to call a board for each card xpac. If that card is drawn, ignore the gate location if its in Arkham and roll a random die for its chosen board? Eh.. just a thought.