Keep in mind, I’m biased. I admit that fully up front, and you have been warned.
Ever since the days that the DH and KY cards started weakening each other mixed together, I’ve been extremely choosy about what goes in my Big Card decks.
Now that all of Lovecraft Country is available, many people still choose to play with everything possible, and I’ve played enough AH/IH games to get a feel for what each town can do alone (with just Arkham), so I guess it was time to try it. (Plus, I want to believe in Tibs’ Anti-Dilution Method, but I needed to see what dilution still exists first.)
Chaugnar Faugn vs. Agnes, Darrell, Jenny, Rita, William, and Rex. I wanted to see how the multi-board bonuses work, and I didn’t want to be caught with too few people to cover the real estate. Although…I may have overloaded this experiment.
These particular Investigators have somewhat compatible Personal Stories, so they all split up to handle those first. For most of the game, when a Gate popped, the monster it spewed out would immediately move, so it wasn’t hard to get people into gates. So Darrell went out of character and bounced offworld, Jenny went to Innsmouth for Clues, Rita went to Dunwich (hoping for monsters), Agnes went about trying to finish the Sacrifices to Make Mission, and Rex tried to stay invisible until his 5s started counting.
Well, that only took two turns, it turns out. I took a chance that with a THOUSAND South Church Encounter cards, William might pull a free Blessing for himself, and then use his monster trophies for Rex. And so it came to pass.
By turn 6-7, everyone but Agnes (surprise Graveyard Gate diverted her from her Mission) had managed to pass their stories. Darrell had even started with an Elder Sign, so there were even two seals on the board by now. A single Gate on Wizard’s Hill (monster removed by Darrell Gate closure) left Rita bored without anything to kill, so she came back to Arkham to beat up a Cultist and an extremely tough Tcho-Tcho. With Rex and Darrell knocking me out of my chair with their Story Rewards, I was suddenly…wow. Things suddenly felt…tedious. 
And that was the rest of the game. Mythos cards were all over the place, and about half of them weren’t even Gates, like a Next Act card (that filled me with NO fear AT ALL because my Mythos Deck was about six inches tall) and some Double-Doom cards, none of which matched Rift Progress Tracks. So Kingsport did little, Innsmouth reacted to nothing, and Dunwich was just as cricket-filled as I remember.
No One Can Help You Now came out, and I thought about just closing the last few Gates to maybe liven the board up…and I kinda froze, because what I was actually thinking about was THROWING a game to the AO. So instead I just bopped about Arkham Encounters, looking for trouble, like I was some kind of street gang. Even worse, I passed the Cover-Up Rumor without batting an eye, giving everyone a Blessing and a Retainer. By the end of the game, Deputy Darrell had $47, having basically moved into his own place in Kingsport. No one could manage to get any significant amount of monster trophies after the Rumor, so Agnes never finished her story. Rex sealed the last gate on Turn 23, leaving my Mythos deck at about 5 27/32 inches.
Okay, so what did I do wrong? I played almost everything—AH, DH, KH, IH, KY, BG: I don’t use DP—and although I did get a nifty variety of Encounters, Gates, and Mythos that most all-expansion players praise, all together they amounted to almost ZERO threat. My guys had weapons and defenses falling off the table, and Blessings fell like rain. I feel like I should apologize to Chaugnar Faugn for putting him through that. When it was all over, I looked over at my decks, and wondered if I shouldn’t just leave the cards I’d discarded in the box, and just play another game with what was left…cuz I think I’ll die if I have to shuffle those towers again.
I will try this again, because anyone can get a lucky game once in a while (but a BORING one?
), but at present, I still don’t get it. I wonder if this is why my win ratio isn’t higher, because that game was ridiculously easy. I would honestly suggest (perhaps even beg) that any all-expansion player who hasn’t tried just-one-or-two to try a straight AH/IH game, and see what happens.
My apologies. Discuss, debate, rage.
I think FFG has done an excellent Lovecraftion game with Innsmouth with the situation getting worse and worse as the game goes on.
.
Point taken. I think I understand now where I made my error.