So sad tidings
Not exactly bringing Xizor + exterminators to the Store Champ because I found their hard counter: ******* Aggressor. While not nearly as infuriating as ******* turrets (you can actually counterplay them!) they're just made to **** with the list. Too much health to feedback, too much dice to get through. It's just really depressing, legitimately "why am I even playing?" levels of depressing.
Now Xizor himself was a badass. I can confirm that Predator + Sensors is 100% the way to go in terms of sheer flexibility (no green maneuver limitations, no obstructions/blocking to deny actions, hits very hard) and, of course, his ability meant he never got shot (his natural 3 green dice, ability, and possible auto-thrusters means you can afford to go offensive, which he needs to do anyway to make his points at). Problem is, even flinging out 3-4 hits each turn, he could barely get an Aggressor past its shields with all the focus + evade tomfoolery. Since the Zs where doing literally jack and ****, he was just left hanging.
Back to the drawing board, I suppose. I doubt Thug Ys will do much better against aggressor mobility, but maybe they'll throw enough dice to maybe do a single **** point of damage. At least, having arcs makes it so ionizing an aggressor actually pays off. There's enough room for two and a pirate with feedback, which just makes me sad because that card is my favorite thing in scum but FFG had to go and release a ship that it is simultaneously perfect and worthless against.
What the deuce is an Exterminator?