Is Star Viper overpriced?

By Marinealver, in X-Wing

EDIT: point wise talking about points. I don't mean the retail $ price as well it is probably the same for most small booster packs.

Okay it is cool and there is a lot of flexibility but I see it sort of the same role as an X-wing/E-wing. It has 3 firepower similar dials with the exception of the S-loops in place of the Kturn. Same amount of hit points only 1 shield given into 1 hull. There is a lot of actions only missing evade and cloak actions.

However it looks like an X-wing with 25 points for some movement options. It is less than an E-wing and yeah it might be closer to a budget E-wing instead of an X-wing but still it is 3 firepower connected to 5 hit points hiding behind 1 shield and 3 agility.

Edit okay include the $20 price over $15 if you would like to do so.

Edited by Marinealver

I think with it's dial it is a steal at it's point cost.

Think about it like this: it gets boost, barrel roll, AND an extra green die for the cost of an Engine Upgrade.

EDIT: point wise talking about points. I don't mean the retail $ price as well it is probably the same for most small booster packs.

It actually costs $20 instead of the normal $15.

A Rookie with Engine Upgrade costs the same as the PS1 Starviper. The Rookie has one less agility and can't barrel-roll.

I think the Starviper is well priced. Scum has the Z, Y, and Stryck as less expensive fighters and the Firespray and IG-2000 as more expensive ones.

It was looking to me more like the scum b-wing than x- or e-wing.

It is exactly base interceptor + hull + shield. It has fewer greens than interceptor but more potential options. Even though you need title, system upgrade is excellent with loaded action bar.

It is exactly base interceptor + hull + shield. It has fewer greens than interceptor but more potential options. Even though you need title, system upgrade is excellent with loaded action bar.

Huh, didn't even notice that. It is close to that. (EDIT:) Similar action bar, every stat is identical, same point cost.

...but, then, since it is generally held the 'shield upgrade' and 'hull upgrade' are relatively overpriced for what you get out of them (shield upgrade moreso), that would seem to confirm that the thing is overpriced, no? Particularly given that it has a decidedly inferior dial to the Interceptor...

Edited by xanderf

It is exactly base interceptor + hull + shield. It has fewer greens than interceptor but more potential options. Even though you need title, system upgrade is excellent with loaded action bar.

Huh, didn't even notice that. It is EXACTLY that, in every way. Same action bar, every stat is identical, same point cost.

...but, then, since it is generally held the 'shield upgrade' and 'hull upgrade' are relatively overpriced for what you get out of them (shield upgrade moreso), that would seem to confirm that the thing is overpriced, no? Particularly given that it has a decidedly inferior dial to the Interceptor...

Star Viper has Target Lock and no Evade.

It is exactly base interceptor + hull + shield. It has fewer greens than interceptor but more potential options. Even though you need title, system upgrade is excellent with loaded action bar.

Huh, didn't even notice that. It is close to that. (EDIT:) Similar action bar, every stat is identical, same point cost.

...but, then, since it is generally held the 'shield upgrade' and 'hull upgrade' are relatively overpriced for what you get out of them (shield upgrade moreso), that would seem to confirm that the thing is overpriced, no? Particularly given that it has a decidedly inferior dial to the Interceptor...

Well SU and HU also have the opportunity cost of the mod slot. Both together also costs the title slot. Since the upgrades are baked in, you are getting a better deal than an int with SU and HU.

Edited by Mirrimon

It is exactly base interceptor + hull + shield. It has fewer greens than interceptor but more potential options. Even though you need title, system upgrade is excellent with loaded action bar.

Huh, didn't even notice that. It is close to that. (EDIT:) Similar action bar, every stat is identical, same point cost.

...but, then, since it is generally held the 'shield upgrade' and 'hull upgrade' are relatively overpriced for what you get out of them (shield upgrade moreso), that would seem to confirm that the thing is overpriced, no? Particularly given that it has a decidedly inferior dial to the Interceptor...

I think it's going to play more like a harder to hit X-Wing with a better dial and action bar than it will a tanky Interceptor.

Edited by WWHSD

When compared to Stats, points cost, and dial to that of named interceptors, generic defenders, xwings, etw., I think that the Star Viper is underpriced. Its going to be the "interceptor/awing" equivalent for scum. Its got a decent dial and action bar for arc dodging, but has 5 hitpoints.

Its going to be the "interceptor/awing" equivalent for scum.

That's the M3-A “Scyk” interceptor though

EDIT: point wise talking about points. I don't mean the retail $ price as well it is probably the same for most small booster packs.

Okay it is cool and there is a lot of flexibility but I see it sort of the same role as an X-wing/E-wing. It has 3 firepower similar dials with the exception of the S-loops in place of the Kturn. Same amount of hit points only 1 shield given into 1 hull. There is a lot of actions only missing evade and cloak actions.

However it looks like an X-wing with 25 points for some movement options. It is less than an E-wing and yeah it might be closer to a budget E-wing instead of an X-wing but still it is 3 firepower connected to 5 hit points hiding behind 1 shield and 3 agility.

Seriously? Oh, this has got to be a troll thread, now I understand. You almost had me there.

Its going to be the "interceptor/awing" equivalent for scum.

That's the M3-A “Scyk” interceptor though

I was meaning that in the context that the StarViper is going to be extremely reliant on Push the Limit/Boost/Barrel Roll combo for arc dodging and dogfighting.

I think that the Scyk will be more in line with either the Bwing or the Defender given that it will have the option for cannons. It will likely have a nice statline, but a mediocre or crappy dial

Edit: I went and found the original scum and villainy article. Scyk statline is reminiscent of a TIE fighter, and the visible one is showing 20 points with no upgrades... I'm not sure what to really think on these now. I figured Z-95s were going to be the cheap filler, but now I'm not sure

Edited by FNG tie pilot

looks like itll lead to a lot of fun games, between the s-loop and the 3 attack dice. yum 3 attack dice.

Do you want a spoiler at least on what the Jousting value is? :P

-------------------------------- Ship efficiencies -------------------------------

Cost | | Jousting Efficiency |

Ship name absolute | PS1 | ttl eff | std | range | req eff

PS1 StarViper 25 | 25 | ????% | 82.6% | 81.1% - 84% | 141.2%

PS3 StarViper 27 | 24.9 | ????% | 82.9% | 81.3% - 84.3% | 162.3%

Guri2 30 | 22.8 | ????% | 90.5% | 88.8% - 92% | 196.2%

Prince Xizor1 31 | 23 | ????% | 89.8% | 88.1% - 91.4% | 207.9%



For now just a quick and dirty assumption for the named abilities: treating Xizor's ability as worth 1 point, and Guri's as 2.


The bottom line on the generics is they need to do 41% more damage beyond their stat line to break even. Is the dial really that good? Maybe, but probably not.


How does that The PS1 jousting efficiency compare? It is:

  • On par with A-wings, before Refit came along.
  • Or naked Y-wings.
  • It's well below Alpha Squadron Pilots' jousting efficiency of ~89.4%.
  • It's almost identical to the Firespray's 82.6% (that's a weird comparison).

Hu, surprisingly those numbers don't affect my value on the ship at all. Then again, I don't run any ship straight at an enemy. That dial alone makes me happy, once its packaged into a ship with those stats, well to say I am ecstatic is to say the least.

Before we saw the dial you could of said that, but it's an x-wing with better agility and a really nice dial so no it looks about right.

It's better than its closest comparison the Ewing. The statline is almost identical and the action bar trades evade for boost. Both have a lot of upgrade options but the SV has the better dial and costs less.

I think it is about spot on points wise. The introduction of the full range of 1 maneuvers should not be underestimated and neither should the power of the S-loop. It can also benefit from using Autothrusters and in Xizor's case, System Upgrades. Advanced Sensors with a built in boost and S-loop should be very powerful.

The dial and boost also makes them good at keeping up with Han and Dash so they are less able to arc dodge, again Autothrusters will be a huge help here.

At 25 points, the basic model seems to be costed right as do the other upgraded models.

Guri's ability is very powerful and Xizor's is interesting.

Overall its a great multi tool ship for the Scum faction.

Rather underpriced than overpriced. The defender has to pay a lot for it's special move (4k white). Seems like the viper gets it for free. But I think the points are fine on the viper, it's just the defender that is 2 points overpriced.

Edited by sigidi

2 points less than an E-Wing, which has the same HP, agility and attack at the same PS.

Its going to be the "interceptor/awing" equivalent for scum.

That's the M3-A “Scyk” interceptor though

The M3-A is more like a heavy TIE Fighter, I'd say. So, you might say that Scum has access to Z95s as well as a TIE Fighter like ship, AND and interceptor-like ship.