I'm really excited about Auto Thrusters. The movement phase is hands down the most exciting part of the game for me. I usually fly the highly mobile ships like A-Wings, E-Wings, Interceptors, Phantoms and B-Wings (I'm looking at you Farlander). There is nothing quite like the feeling of completely out maneuvering your opponent, dancing out of their firing arcs while setting up the best angle for the shooting phase. I don't think turrets really ruined that feeling but after playing around with Dash I felt that the movement phase was far less important or meaningful. The only goal was to really not hit an obstacle or ship, of course getting out of firing arcs is important but somehow less so.
Are Auto Thrusters game breaking? Since they can only be used on 4 ships right now (A-Wing, Interceptor, Vyper and Aggressor) I don't see it having a massive effect on the most popular ships out there right now. Rather they will help mitigate some of the more powerful ship builds out there. Outrider HLC Dash is still going to hit like a truck, and you will only have 3 dice to roll in defence. Chances are you might still end up taking a few hits. The Falcon on the other hand may not end up one shotting an Interceptor anymore but Soontir still might end up dead on the next turn.
Thats all it really comes down to, not letting your expensive ship be blown away in a single turn by a turret or at range 3.
