Okay, an update!
I've made some changes to the starting skills due to some of you making good points on what seemed more suited to a prole. Also I've made a first draft on the costs for characteristics advances and the first rank. So here it is:
Prole
- "My life was simple. Every day I woke up, went to work, went home, ate and went to bed. 'til I stumbled across those mutants trying to blow up the ore grinder that is..."
- Brock Tilleas, Serf of Fathomsound mine
Proles are the members of the lower and middle classes of the Imperium. The most numerous of all mankind, these men and women's lives usually consists of life-long toil, whether they be miners extracting ore from a mining world or assembling simple parts in hive manufactoria. Some choose instead to earn their daily bread through entertaining others for coin and some ply their trade as merchants, buying goods as cheap as possible and later selling them as expensive as possible. Proles are seldom well educated or knowledgable about the galaxy and its horrors. Their strength lie in specialization in their chosen or given trade, and being perfectly capable at dealing with other low born folk like themselves. Proles makes for perfect agents of the Inquisition when it comes to rooting out heresy and crime in the faceless working masses, simply because the Proles have an understanding of the worker life and society that people from other classes usually have difficulties to comperhend.
Starting Skills:
Speak Language (Low Gothic) (Int), Awareness (Per), Common Lore (Imperium), Blather (Fel) or Concealment (Ag), Barter (Fel) or Acrobatics (Ag) or Trade (Valet) (Int), Trade (any one) or Performer (any one).
Starting Talents:
Unremarkable or Peer (Workers), Light Sleeper or Resistance (Cold), Melee Weapon Training (Primitive), Pistol Training (SP), Thrown Weapon Training (Primitive) or Basic Weapon Training (Primitive).
Starting Gear:
Stub revolver and six bullets, crossbow and 10 bolts or drive nailer* and 15 nails or 5 fire bombs, axe-rake**, Grox Hides or Heavy Leathers, rags or dirty coveralls (Poor Quality Clothing).
Starting Wealth:
30+1d10 Throne Gelt
Starting Rank: Serf
* see Inquisitors Handbook pg. 113
** see Inquisitors Handbook pg. 126
Prole Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 250 500 750 1000
Ballistic Skill 250 500 750 1000
Strength 250 500 750 1000
Toughness 100 250 500 750
Agility 250 500 750 1000
Intelligence 500 750 1000 2500
Perception 100 250 500 750
Willpower 500 750 1000 2500
Fellowship 100 250 500 750
Serf Advances
Advance Cost Type Prerequisites
Acrobatics S
Awareness S
Blather S
Barter S
Carouse S
Common Lore (Imperium) S
Common Lore (Underworld) S
Concealment S
Drive (Ground Vehicle) S
Performer (any one) S
Speak Language (Low Gothic) S
Swim S
Tracking S
Trade (Valet) S
Trade (any one) S
Wrangling S
Light Sleeper T Perception 30
Peer (Workers) T Fellowship 30
Resistance (Cold) T
Sound Constitution* T
Unremarkable T
Basic Weapon Training (Primitive) T
Basic Weapon Training (SP) T
Melee Weapon Training (Primitive) T
Pistol Training (SP) T
Thrown Weapon Training (Primitive) T
*you may take this talent up to two times at this rank
So for starters I switched some of the starting skills. I exchanged Charm for Blather, and Dodge for Concealment because it seemed more appropriate. I also Included Trade (Valet) as the only "fixed" Trade skill, symbolizing that Proles most often start out as an apprentice and should be able to cater to their masters needs first, before they themselves become profficient enough at theior chosen trade.
It also occured to me that I could let the player choose any Trade skill or Performer skill from the beginning. All I have to do on later levels is to include several Trade (***) +10 or Performer (***) +10 choices to choose from that suits the relevant career branch, which should railroad the skill choices in an equally relevant manner.
Also you've might have noticed that I havent listed any costs for the Serf rank yet, and thats because I need your judgement on that subject. Most of them should cost 100 xp (like other Career paths do). Are there ANY skills or talents that anyone feels should cost 200 xp instead of the regular 100?
Also if you feel that something should be added or removed to the advances list or if you have any constructive comments on the characteristics advance list then do tell me. Keep in mind though that this is only supposed to be the very first rank, so there will be ample opportunity to add skills and talents on later ranks. Right now I need to concentrate on the few skills and talents that any Prole no matter what line of work he or she will focus on should have access to from the beginning.
Looking forward to your comments! So far they have been providing great help.