Im thikning of designing a new Career to the game which I've felt been missing. So far we have a few careers for PC's to choose from but I dont think that the current ones represent every possible servant of the Imperium well enough. For instance, we have the Adepts (knowledge-characters/scholars/buearocrats), Assassins (Assassins/sneaky ninja-like characters), Arbitrators (Enforcers/detectives/Police-like characters), Clerics (Clerics, priests and theologically educated characters), Guardsmen (soldiers and fighters), Imperial Psykers (Dark Heresy's version of sorcerers and wizard-type characters), Scum (criminals) and Tech-Priests (scientists and gadget users). And of course the Sororitas which are hard to prescribe a particular RPG-archetype because they are so specialised for the WH40K-universe.
Somethings missing from this line-up in my opinion. And that is the underdogs with a capital "U". Where are the Workers? You know, the slaves, the serfs, the labourers, the artists, the entertainers, the miners. Quite simply the teeming mass of under- to middleclass people?
A natural suggestion is of course to use the Scum career-path, but I dont think they fit. Scum are usually career-criminals first and perhaps underhive-worker dregs seond. And another explaination might be that workers usually do not attract such favorable attention from the Inquisition. Personally I feel that such explainations are just boring, high-class romantisizing bull. If i just think about the hard working-class of the forty-first millenium I can think of several interesting types of characters with such a modest and somewhat "unsophisticated" background. I mean just look at the Gaunts Ghosts novels for inspiration. During the war at Verghast the Ghosts inducted several members of the local militia into their own ranks. Much of the militia were nothing but modest and humble middle-hive workers from the start, before the flames of war were at their doorstep. Several of them had interesting personalities and backgrounds.
I want a working class careerpath for Dark Heresy, but alas it does not exist yet. So I'll try to create one myself. But in this endavour I need help from other DH-players and gamemasters alike, in the form of input. What would a career-tree look like for a worker? What would their characteristics advance table look? Suggestions and opinions concerning this would be very useful in this endavour.
The first thing I want to get out of the way is the design of the career tree. Im thinking of naming the first rank to "Slave" or "Serf" as a beginning, and then this rank divides into three separate branches. One branch leaning more towards an artist/entertainer sort of way (this route is probably what the would be bards, painters, musicians and entertainers would take), another leaning more towards a more downtrodden labourer sort of path (for the middle-hive workers, miners, shipratings and such). An the third one moves more towards an almost heretical path, namely the working-class firestarters, protesters and equal-rights worshippers (this is the path the more radical and combat oriented anarchists and unjustly treated workers are likely to take).
Does this division sound reasonable? And does it cover most of the different types of workers that exist in the Imperium of man? Of course, it's impossible to cover every single eventuality but if the agenda is to create a Worker-career you should at least try to cover most forms of workers that toil in the warstricken galaxy.
Please, share your thoughts and opinions with me. I want to create a well planned and diverse Career-path that everyone can find useful and reasonable, and I'll need as many different angles as possible for that.