Fantasy variant?

By shanytopper, in Star Wars: Edge of the Empire RPG

Hi everyone, new to this forum
I love EotE, and I was wondering if anyone know if there is a variant for a fantasy campaign?. (mostly the careers and races need a major change, also probobly some rules for magic, seeing as The Force doesn't really have that "bang", and finally, some more focus on the melee combat/weapons)

If such a thing does not exist I guess I can try and write it myself, but if it DOES exist, I think I'd like to know what other people did :)

Thanks in advance

I have been working on a conversion/merging of Warhammer 2nd Ed RP and Edge.... keeping the familiar from WH, the stats and skills and careers, but utilizing the dice system from Edge.

what I am doing is NOT a 're-skin' by simply renaming everything in the game with a fantasy tag.

Ive not put it up yet, as I am not quite finished.

While it is a Warhammer work, the rules could be easily used to create a generic fantasy game I suppose. But then so would a simple re-skin.... I was looking at creating something .... different.

Edited by RebelDave

The stories occur at some unspecified point the past in distant places... glowing, super-sharp swords... mystical powers... ecosystems that serve plot over reality... farmboy hero, princess, knights and dark lords?

Don't let the "three 'r's" (rockets, robots and ray guns) fool you: "Star Wars" is the fantasy variant ;)

The stories occur at some unspecified point the past in distant places... glowing, super-sharp swords... mystical powers... ecosystems that serve plot over reality... farmboy hero, princess, knights and dark lords?

Don't let the "three 'r's" (rockets, robots and ray guns) fool you: "Star Wars" is the fantasy variant ;)

True, and yet you know exactly what I mean, :P

There is a reason most "pure" sci fi fans don't call Star Wars Sci fi. It is a Science Fantasy or a Space Opera, that has sci fi elements. In no way shape or form is it pure sci fi.

The stories occur at some unspecified point the past in distant places... glowing, super-sharp swords... mystical powers... ecosystems that serve plot over reality... farmboy hero, princess, knights and dark lords?

Don't let the "three 'r's" (rockets, robots and ray guns) fool you: "Star Wars" is the fantasy variant ;)

True, and yet you know exactly what I mean, :P

Indeed... But it does rather illustrate what wonders simple name changes can do.

There is a reason most "pure" sci fi fans don't call Star Wars Sci fi. It is a Science Fantasy or a Space Opera, that has sci fi elements. In no way shape or form is it pure sci fi.

"Star Wars" is something of an "exciting, action-adventure every-setting", which is a large party of it's appeal.

Pulpy sci-fi, fantasy, swashbuckling, wuxia, etc... If it's "fun and cool" it can have a home in "Star Wars" in some way, shape or form.

I love EotE, and I was wondering if anyone know if there is a variant for a fantasy campaign?. (mostly the careers and races need a major change, also probobly some rules for magic, seeing as The Force doesn't really have that "bang", and finally, some more focus on the melee combat/weapons)

If such a thing does not exist I guess I can try and write it myself, but if it DOES exist, I think I'd like to know what other people did :)

I came up with a basic conversion document for merging EotE and Warhammer 3rd ed (which is the structural precursor). It's barebones, but might give a starting point. I like the magic mechanics from Warhammer (though not the "winds", etc).

Some things are easy to re-skin, e.g.: Astrogation = Navigation. A friend was considering doing a Romans vs Picts thing, and we discovered that almost all the martial and scouting talent trees could be used almost "as is".

Anyway, if you want any of this send a PM with your email.

Yet we will all agree that you can't use EotE "as is" to play in say... Forgotten Realms, or in the Dragon Age settings. Sure, there are some things that can stay pretty much the same, but like I said, Magic for example, need some sort of better mechanism than currently exist for The Force.

I love EotE, and I was wondering if anyone know if there is a variant for a fantasy campaign?. (mostly the careers and races need a major change, also probobly some rules for magic, seeing as The Force doesn't really have that "bang", and finally, some more focus on the melee combat/weapons)

If such a thing does not exist I guess I can try and write it myself, but if it DOES exist, I think I'd like to know what other people did :)

I came up with a basic conversion document for merging EotE and Warhammer 3rd ed (which is the structural precursor). It's barebones, but might give a starting point. I like the magic mechanics from Warhammer (though not the "winds", etc).

Some things are easy to re-skin, e.g.: Astrogation = Navigation. A friend was considering doing a Romans vs Picts thing, and we discovered that almost all the martial and scouting talent trees could be used almost "as is".

Anyway, if you want any of this send a PM with your email.

Sent. Thanks.

I have come up with a nice and simple system that mimics the WFRP 2nd Ed system in simplicity, but utilizing the Edge dice mechanic.

I was going to base it on the 3rd ed stuff (the same stuff Whafrog has offered) but I found it didnt ... feel right.

But then I am reskinning Edge, im Merging the two... I was intereste in keeping as much Warhammer as I could, while massaging it to work with Edge.

While you could use it as a generic fantasy system, it does use the Career system from WFRP.

You could dispense with that if you wish, but it could lead to unrestricted character improvement... I havnt created any Talent Trees for what I am doing... but I guess you could use it as a starting point....interesting idea...

If you want to PM me feel free, another pair of eyes might be good

Edited by RebelDave

It's certainly an interesting mental exercise.

What do you all imagine this system would offer a fantasy game that an already existing fantasy game does not?

Right off the bat, the unique dice systems seems especially suited to fast-paced daring-do.

Since the Force does not quite conform to more "traditional magic"* you might want to replace that BUT you could also adapt that style. In fact getting away from the vaguely Hermetic D&D style might be a grand idea.

How many of us are defaulting to "medieval Europe + magic = fantasy"?

I only ask to streamline the conversation with shared concepts (or by agreeing to toss them out).

*However that is defined, I guess

Edited by Aluminium Falcon

What do you all imagine this system would offer a fantasy game that an already existing fantasy game does not?

Eventually this was the question that pulled us away from completing our conversion. It was too much work. I would have just defaulted to WFRP 3rd, but I really hate all the paraphernalia, and the mechanics are definitely a clunky downgrade from EotE. Plus I hate the world itself :) But if FFG released WFRP 4 using these mechanics, I'd be all over it.

Anyway, we decided that Savage Worlds was a better fit for what we were looking for, at least for now.

Since the Force does not quite conform to more "traditional magic"* you might want to replace that BUT you could also adapt that style. In fact getting away from the vaguely Hermetic D&D style might be a grand idea.

I think it's all there. You can reflavour Unleash to be fireballs if you want. You even get Raise Dead, to an extent. I'm not sure anything is really missing, except maybe rituals and alchemy.

It's certainly an interesting mental exercise.

What do you all imagine this system would offer a fantasy game that an already existing fantasy game does not?

Right off the bat, the unique dice systems seems especially suited to fast-paced daring-do.

1- The EotE dice system is pure AWESOMAGE. It's fast, it got the concest of good/bad side effects, it's pure gold

2- The Careers/Specializations/Talents is amazingly good, and I have yet to see anything as good in any other system

I could really go on and on about why EotE is currently the best system out there. But thats not the point. The point is that I think it should be rather easy to make it into a more "classic fantasy" type game (yeah, europe-swords-sorcery kind of a thing, with elves dwarves and orcs),

The way I see it, it mostly require new races (very easy to build), new careers/spceializations/talent (harder to build, but possible, using as a base both EotE and AoR), more weapons/armors (pfft, super easy), house-ruling the Melee combat to make it more interesting (EotE is little more focused on firearms), and finally: a new Magic syste, (the only really HARD thing to do)

Besides that, The mechanics stay exactly the same.

Now, I disagree with whafrog that The Force is the same as magic. The feeling is completely and utterly different. And no, it's not just fluff.

Interesting that in both of those reimagined Star Wars casts, R2-D2 and C-3PO were turned into humans, but Chewbacca was not.

Interesting that in both of those reimagined Star Wars casts, R2-D2 and C-3PO were turned into humans, but Chewbacca was not.

R2 looks like a Dwarf in one of them and Chewie looks like a setting appropriate non-human character.

Interesting that in both of those reimagined Star Wars casts, R2-D2 and C-3PO were turned into humans, but Chewbacca was not.

R2 looks like a Dwarf in one of them and Chewie looks like a setting appropriate non-human character.

Chewie: Bearman Fighter

Han: Human Pirate

Obi-Wan: veteran Human Paladin

Luke: newb Human Paladin

Leia: Human Noble

C3P0: Elf Bard

R2D2: Dwarf Craftsman

Darth: Human Anti-Paladin (magical enhancements)

Emperor: Human Cleric

Lando: Human Rogue

My table and I came up with a variant for use in a Conan themed game... (we play in a world very influenced by the books). While it's not exactly what you're looking for - all 'races' are human, not to mentioned a bit unbalanced (hey - this is Conan. Howard was famously racist), magic is kept expensive, dangerous and limited, etc... it should give you a pretty good place to start if you're tweaking things for your own game.

Once you start looking at things, coming up with stats for Races is pretty easy. I'd take a good look at the Unoffical Menagerie as well. If you want to beef up 'Magic', take a look at Force & Destiny. It's all there...

Lastly, I wouldn't tweak the core game very much at all. The dice system is fantastic, and the EotE game is one of the best game systems I've encountered in over 30 years of RPG's.

Have at it, and have fun... hope this helps.

The Edge of the Aquilonian Empire

https://www.dropbox.com/sh/o09pnz71ylq9a3r/AADrO-InRbC8QbK3zZoNAokja?dl=0

Just this weekend I started toying with the idea of adapting "The Last Airbender" to the EotE rules.

I think it would benefit from the fast-paced and cinematic mechanics and I also think that the elemental powers can be handled similarly to Force powers.

Determining careers is the biggest stumbling black, thus far. What I will probably do is assume that each of the principle characters is a unique career (regardless of bending abilities) and work from there, adding or combining as needed.

Edited by Aluminium Falcon

Thanks, Whafrog... to my mind, it's still a bit rough, and I'm currently re-writing and re-organizing some of the character creation fluff.

Any comments or constructive feedback are more than welcome, though...

From a critical view on the Aquilonian Empire I have the following to say;

1, A Table of contents is your friend

2, I see you liked WoD with the merits and flaws, unfortunately Criticals/Obligation/Motivations cover 100% of these and it seems overly redundant. I mentioned this to the last person wanting to mix SWRPG with merits and flaws. If you insist on using them, only allow the XP bonus from them if the Player opts to not take the XP bonus from Obligation or Duty. There is a reason that the Age of Rebellion book recommends when using both mechanics that you don't allow both to be "turned in" for XP, only 1 is allowed.

3, Along with a table of contents, Chapter headings are great. Break up the "book" like FFG would. Character creation/GM info/etc. It makes it 10000 times easier to read. For the character creation, I recommend following the FFG method of steps to lead people through character creation. Put the Race info where it would fit on character creation as well. Trying to read your variant made me give up because it had no direction, just text hurled at a wall.

4, Why is page 2 blank?

5, Due to SWRPG being semi family oriented (many times you hear people playing with their kids) maybe some sort of "may not be suitable for all audiences" warning due to the graphic pictures of naked people.

6, No way to sugar coat this, but a African inspired culture called "Southern Black Kingdom"? ... just wow

7, Your page numbers don't line up to the pdf pages.

8, if you mention something list the page to find it on.

9, The sideways pages starting at page 95.... I cant cringe enough.

10, Why is page 100 blank?

11, Careers/specializations with no explanation of the careers that I could easily see.

12, page 176 sideways? argh!!!

This is meant to be constructive and not rude in any way. I am hoping this information will help drive the project but feel free to 100% ignore my comments.