This card adds a lot of consistency to Interceptors which was something that they were sorely lacking.
That's a good point, it's a bit like 3-CPO in a way, because it gives a guaranteed evade, but in a way better because it's good for every attack and not just once a round.
Even though you get the guaranteed evade against multiple attacks your opponent can negate Autothrusters by changing the way that they fly. I think that's a sign of a well balanced card.
That's why I like it so much. It works on Gunner, and Dual Falcons and makes people actually learn to fly the big bases rather than just swim laps around the asteroids.
Buhallin, I am sure you have thought of this already but if people feel there are viable builds other than Fat/Super Turrets people may not bring those as much because it won't be as "necessary" to compete, also whether these are a "counter" to the turrets they will certainly cause some people to worry about whether a turret is better than other arcdodging "counters" (high PS ships and/or bidding for initiative to pass it)