Auto thrusters!

By Popn618, in X-Wing

This card adds a lot of consistency to Interceptors which was something that they were sorely lacking.

That's a good point, it's a bit like 3-CPO in a way, because it gives a guaranteed evade, but in a way better because it's good for every attack and not just once a round.

Even though you get the guaranteed evade against multiple attacks your opponent can negate Autothrusters by changing the way that they fly. I think that's a sign of a well balanced card.

That's why I like it so much. It works on Gunner, and Dual Falcons and makes people actually learn to fly the big bases rather than just swim laps around the asteroids.

Buhallin, I am sure you have thought of this already but if people feel there are viable builds other than Fat/Super Turrets people may not bring those as much because it won't be as "necessary" to compete, also whether these are a "counter" to the turrets they will certainly cause some people to worry about whether a turret is better than other arcdodging "counters" (high PS ships and/or bidding for initiative to pass it)

The good thing about this is that it also does help with Gunner You get two evades, one on the first attack, one on the second. Sure, I don't ever like praying to evade dice gods ever, but if you're an interceptor guy, I think its a reasonable buff.

I would have preferred it be an Imperial only card though. And maybe for tie fighters and tie bombers as well. Would have helped.

For tie fighters, im thinking more about the swarm... but i think it might be a bad idea anyway. haha, 14 point 1 guaranteed evade tie fighter? humm.... maybe thats a little too much.

What about Soontir or Echo

Soontir w/PTL + AT + SD 35

vs

Echo w/ VI + ACD 35

vs

Whisper w/ VI + ACD 37

Soontir feels more sturdy even though you don't have the shields.

The thing I don't like about Whisper is that you have to commit to a certain line (you can only choose to come from left or right).

I don't know, you could even drop SD if you need to.

107 point list? that's a strange format your playing...

What about Soontir or Echo

Soontir w/PTL + AT + SD 35

vs

Echo w/ VI + ACD 35

vs

Whisper w/ VI + ACD 37

Soontir feels more sturdy even though you don't have the shields.

The thing I don't like about Whisper is that you have to commit to a certain line (you can only choose to come from left or right).

I don't know, you could even drop SD if you need to.

107 point list? that's a strange format your playing...

Note the "vs" in there. It wasn't a squad list.

Buhallin, I am sure you have thought of this already but if people feel there are viable builds other than Fat/Super Turrets people may not bring those as much because it won't be as "necessary" to compete, also whether these are a "counter" to the turrets they will certainly cause some people to worry about whether a turret is better than other arcdodging "counters" (high PS ships and/or bidding for initiative to pass it)

I certainly considered this. My honest hope was that Autothrusters would be such a brutal counter to turrets that they'd become a very risky play meta-wise, and they'd drop off. Probably not realistic, but one could hope.

This is honestly the classic "nerf vs. boost" approach debate. Nobody likes seeing something they like nerfed, and the argument is always "Just make everything else better". That's what we got here. We didn't get anything to really limit turrets, we got a boost to the Interceptor.

Will this have a serious impact on the meta? I tend to think not. Interceptor lists will become more viable, but I don't see it doing all that much for A-wings, which have always suffered more from offensive issues than defense. Lists that ran Fel will add it and keep running Fel. Lists that didn't run Interceptors probably won't add them just for this. A few 3-4 interceptor builds will make an appearance, and that's probably it.

I think they're moreegen now. Used to be that whisper would pretty much always eat soontir for breakfast.

Actually wait what am I saying. Auto thrusters doesn't help thatuch vs a phantom.

Yeah was looking forward to more powerful disincentive to playing turrets.

Just realized it can only turn a blank to a focus. Rollimg all eyes when you have no focus is still a complete whiff.

This card would have been good enough with just the out of arc buff. With both out of arc and range 3, it makes A-wings/Interceptors far too slippery.

I wonder about this, too.

Essentially a free evade action without taking an action, on EVERY attack, for two points. All you have to do is be careful with your positioning - with the most maneuverable ships in the game.

That's pretty insane. It's an absolute necessity for interceptors and a wings. More so.than even ptl.

I think I agree with Buhallin that this won't necessarily be as good as everyone seems to think. It is going to help against turrets, certainly, but it's hardly an "I win" button. Falcons and Outriders will still happily sling shots at you, in between any in-arc shots they can get, and wait for the green dice to fail. You just have a little bit of a safety net for when they do. Might make the difference, might not matter.

Against non-turret ships, it's only really going to prevent the range 3 snipe (and let's be honest here, despite the horror stories it's still a very uncommon event), and otherwise will be a waste of 2 points. It won't change your opponent's tactics or his chances at winning.

So... I guess I think the Autothruster is alright. Squints will start making appearances again, but won't dominate. I guess that's the best outcome, really.

Edited by DR4CO

I think I agree with Buhallin that this won't necessarily be as good as everyone seems to think. It is going to help against turrets, certainly, but it's hardly an "I win" button. Falcons and Outriders will still happily sling shots at you, in between any in-arc shots they can get, and wait for the green dice to fail. You just have a little bit of a safety net for when they do. Might make the difference, might not matter.

Against non-turret ships, it's only really going to prevent the range 3 snipe (and let's be honest here, despite the horror stories it's still a very uncommon event), and otherwise will be a waste of 2 points. It won't change your opponent's tactics or his chances at winning.

So... I guess I think the Autothruster is alright. Squints will start making appearances again, but won't dominate. I guess that's the best outcome, really.

In any case, I still prefer having and don't needing... Than needing but don't having them. Stealth + Thrusters is only one single point more expensive than a Shield Upgrade.

No one wanted autothrusters to shut down turrets completely, we just wanted to use more than fel without gimping ourselves.

Out of arc the falcon has two fire power for all intents and purposes, using ptl defensively drops it to one.

This means playing well with the escorts becomes important again, it'll force people to up their game which is never a bad thing.

No one wanted autothrusters to shut down turrets completely, we just wanted to use more than fel without gimping ourselves.

Out of arc the falcon has two fire power for all intents and purposes, using ptl defensively drops it to one.

This means playing well with the escorts becomes important again, it'll force people to up their game which is never a bad thing.

PTL is less effective against gunner, just saying.

No one wanted autothrusters to shut down turrets completely, we just wanted to use more than fel without gimping ourselves.

Out of arc the falcon has two fire power for all intents and purposes, using ptl defensively drops it to one.

This means playing well with the escorts becomes important again, it'll force people to up their game which is never a bad thing.

PTL is less effective against gunner, just saying.

You could always opt to let one damage through if that was a concern, what this gives interceptors is more control.

And dash of course can't use HLC and gunner so it's two attack with low chance to do damage versus four attack with no second chance if you wiff it.

Dash can't use the HLC and Gunner. But four attack dice is still nice. I think this will open up some builds making them more defensible and giving them staying power against ships like the falcon. Can't wait to see it in action.

Falcons and Outriders will still happily sling shots at you, in between any in-arc shots they can get, and wait for the green dice to fail.

But how many turns can you afford to wait? Unless you get range 1 shots it's going to take quite a while to kill Fel when you're doing a maximum of one damage per turn and usually zero, and every turn you're taking return fire from Fel and whatever other ships you have to ignore to even attempt to shoot at the interceptor.

This card would have been good enough with just the out of arc buff. With both out of arc and range 3, it makes A-wings/Interceptors far too slippery.

I wonder about this, too.

Essentially a free evade action without taking an action, on EVERY attack, for two points. All you have to do is be careful with your positioning - with the most maneuverable ships in the game.

That's pretty insane. It's an absolute necessity for interceptors and a wings. More so.than even ptl.

Only it's not as good as a free evade token. It can't give you extra evades like an evade token can it only adds more consistency to your green dice. Autothrusters does nothing if you roll evade, focus, focus. It also doesn't activate against every attack. It does nothing against range 1 and 2 attacks when you are in your attackers arc.

It's a well balanced and fairly costed card. It has situations where it shines and both players can use tactics to make those situations more or less frequent.

I think Imperial Aces just became more useful because of the Royal Guards title. Was kinda on the fence on whether to get it or not, but I think I might actually get it now.

But how many turns can you afford to wait? Unless you get range 1 shots it's going to take quite a while to kill Fel when you're doing a maximum of one damage per turn and usually zero, and every turn you're taking return fire from Fel and whatever other ships you have to ignore to even attempt to shoot at the interceptor.

I don't see how you have much other choice. You would obviously try for as many in-arc shots as possible, but generally if an Interceptor wants to avoid a specific arc, it will. All you can really do is hope he runs out of HP before you do.

And I wouldn't be going for Soontir first. Ideally the plan would be to take out everything else with minimal damage to the flying saucer, then slug it out 1v1 in the endgame.

Everyone seems to be focusing on what Autothrusters does for TIE Interceptors and, to a lesser extent, A-Wings. But don't forget that StarVipers and Aggressors can take the upgrade, too, and those can be used to counter turreted ships.

Everyone seems to be focusing on what Autothrusters does for TIE Interceptors and, to a lesser extent, A-Wings. But don't forget that StarVipers and Aggressors can take the upgrade, too, and those can be used to counter turreted ships.

With FFGs recent track record no one needs to worry about that until spring rolls around.

Everyone seems to be focusing on what Autothrusters does for TIE Interceptors and, to a lesser extent, A-Wings. But don't forget that StarVipers and Aggressors can take the upgrade, too, and those can be used to counter turreted ships.

So true. I didn't think that I was going to buy more than one Viper...now I might have to get three. I'm a tad peeved that the Syck can't use AT seeing as it's technically an Interceptor ... :P

Everyone seems to be focusing on what Autothrusters does for TIE Interceptors and, to a lesser extent, A-Wings. But don't forget that StarVipers and Aggressors can take the upgrade, too, and those can be used to counter turreted ships.

With FFGs recent track record no one needs to worry about that until spring rolls around.

Nobody needs to worry about it for Interceptors or A-wings until spring rolls around, either, yet here we are.

Just realized it can only turn a blank to a focus. Rollimg all eyes when you have no focus is still a complete whiff.

Turns a blank to an Evade result....

I think the best platforms for an autothruster will be Interceptors and Starvipers.

They match it with barrel roll and the right firepower.

The Viper is a bit on the expensive side so you might see 1 named, 2 non-named. They also dont have Evade as an option but more hitpoints and more firepower with TL.

The Interceptor is cheaper so we might see Soontir with PTL/AT plus one other named (Turr for arc dodging or Jax come to mind) Interceptor plus something else or a third non named Interceptor. I wouldnt go too heavy on royal guard and second mod. I Prefer one more ship over that.

The A-Wing and Scyk seem nice, but with 2 Attack dice...

Well idk might be worth it for a cheap chardaan green squadron with PTL/ Outmaneuver (or both) and AT at 22 or 25 points.

The Scyk with heavy title, HLC and AT might be a thing... Stay at range 3 and blast away. If the cheapest Scyk was 13 points like i imagine you would land at 24 points. 4 of that might be pretty awesome. sadly Serissu just wont fit in at 100 points if you want 4 Scyks. that would have been even more awesome defense

Edited by ForceM